I don't understand how this makes characters feel less authentic when you literally get to dictate how characters dress, what weapons they use, when and how they attack, and with what weapon they attack with.
If we really want to argue about this then how a character dresses is a HUGE part of character and personality. How they fight in combat also, huge, because of the background the character supposedly has and their combat training. Why can Leliana pick up daggers and be just as skilled as she is with a bow? These are all game play mechanics in the end, but it doesn't cheapen the person. Using this logic, it seems like these limitations would also cheapen the characters. And maybe you are making that argument, but most people arguing in this vein aren't. (And are in fact very much against anyone limiting their ability to micromanage their companions.) So, why is removing characters autonomy perfectly fine when it comes to whether or not a character even wears clothes into combat etc but absolutely dreadful when it comes to about 10 minutes of content for romances?
I wanted to like this more. And more and more and more.
Of all the companion game play characteristics the PC has control over, the only one people get all wound up about being variable is that in any given playthrough, a companion might have a different gender. I can turn Wynne into a bloodmage or arcane warrior, and apparently that doesn't cheapen her character. I can make Alistair a Berserker. Nope, character's fine.
But Anders likes boys AND girls? Oh, what a cheap, tawdry mechanic. Fetch me the fainting couch, and hand me my second best clutching pearls. He may have been an abomination and a Grey warden, who could freeze people with his mind, but at least that was believable.




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