And thats where we differ(you and I, at least). I don't think the word "recognized" is the word to use. I think the word "decided" is the word to use.
Because I decided a long time ago that any content I see a character go through, regardless of whether I experienced it or not, is part of their character. Hypothetically speaking, if I see Zevran being a pretty sweet dude to everyone in my playthrough, but then find out he's slaughtering people willy nilly in another one, I'm not gonna go into my playthrough and be like, "At least you're not like that Zevran". I'm gonna think Zevran is Zevran and he'd do that in my playthrough too if circumstances were different.
In real life, I cannot know what other possibilities there are to my actions if things transpired differently. I imagine if I could see that, and realized that in other circumstances I was different, whether it was better or worse in regards to some things(killing people vs not, hurting people vs not) or not being better or worse but just being different in some fashion(sexuality being an example of this), I wouldn't think of it as a different me. I'd think of it as me, just a side of me I hadn't been exposed to yet. I can't do that in reality, but I can do that in a game, by design.
Its perception. Some folks choose to perceive each playthrough as its own alternate universe, making everything that happens outside of it not matter. Others choose to perceive each playthrough as only seeing a piece of everything that is/could be there, making everything that happens outside of it still matter. Its seeing different pictures to seeing a part of one.
We're all just seeing things a little differently down to even a fundamental level.
This is totally understandable, and I tend to form opinions on characters based on outside information I get about them, even when I try not to, so I see where you're coming from. What I don't understand, however, is how knowing this particular information about characters (whom they might romance in another playthrough) makes them less interesting, dumbed down, bland, generic, or any of the other things people claim about "playersexual" characters.
Like, knowing that Anders can kill Ella during Dissent definitely colors the way I feel about him, even when he has never done that in any of my games. But that knowledge makes him more interesting to me (if not endearing), not less.
I've never romanced Merrill in any of my games. Knowing that she can romance a male or female Hawke tells me that she's not asexual, but not much more than that. And that knowledge doesn't harm my understanding of Merrill's personality or character arc.
I keep asking, but nobody is explaining how potential romance options hurt these characters.




Ce sujet est fermé
Retour en haut





