Playersexual Characters
#77
Posté 17 mars 2014 - 08:21
That 2/3rds of your party both male and female are all attracted to you, the player.
Ah, ok. Thank you for clarifying ![]()
I never really felt like it 'played' like that, personally, even if it was within the mechanics. Isabela flirts with everyone, so it would make no sense if she didn't flirt with you, Fenris makes one comment that can be interpreted however you want (If Id know Anso would find me a man/woman so capable...) and I only had Anders make any sort of fuss when I was femhawke. Merrill never ever did anything. Sebastian didn't do a thing, but admittedly I never took him places. But, on the other hand, I knew I could express interest to anyone (which is realistic enough), even people who have no chance of caring, like Aveline. So, I guess, in my playthroughs, for the most part, it didn't seem like the whole world was after Hawke. I thought that aspect was handled pretty well actually.
- Ispan, WildOrchid et Rainbow Wyvern aiment ceci
#78
Posté 17 mars 2014 - 08:23
Honestly, it just comes off as a cheap way to pacify a lot of people who might normally get locked out of something. If they did the same thing with gameplay elements and choices - and you can argue that ME3 actually did this - people would be (or have been) screaming their heads off.
Though, I think a lot of my opposition to this was the execution. I actually had more issues with DA2's LIs just being unappealing (as a straight male, at least) than i did the playersexual nature of things - with the glaring exception of Anders.
The only thing I really want out of this is:
1) A neutral option to flirt attempts. No more cases where it's a blatantly loaded choice (ex: Yes, Yes, No), and especially no more cases where it's tied to the reputation system if the rest of the game makes a habit not to. DAO tied personal things into the rep system, meaning if you turned them down you'd get hit. DA2 removed the vast majority of these in favor of personal causes (feelings toward Mages, Qunari, etc) with the notable exception of Anders.
2) Pacing. You can't even flirt with Isabela until Act 2, but you can get locked into a situation where you are forced to flirt with or reject Anders literally five minutes after killing his old lover. I cannot be the only one who finds this the least bit unusual.
- A Crusty Knight Of Colour aime ceci
#79
Posté 17 mars 2014 - 08:25
I have a important question, what's wrong with a friendship path?
Nothing! Being the friend to a companion in one play through and romantic partner in another lets you see different aspects of their personalities. That's like saying "What's wrong with playing diplomatic?" Nothing's wrong with it. It lets you explore the world differently from sarcastic and aggressive and sometimes you get access to different story elements you would have otherwise missed.
- smoke and mirrors aime ceci
#80
Posté 17 mars 2014 - 08:32
I would prefer characters had preferences, but at the end of the day there is only so much budget and who amongst us wants to be the one to sacrifice their options? If you wouldn't be happy with only one potential LI, don't expect anyone else to be.
- Brass_Buckles, Ispan et oceanicsurvivor aiment ceci
#81
Posté 17 mars 2014 - 08:33
Nothing! Being the friend to a companion in one play through and romantic partner in another lets you see different aspects of their personalities. That's like saying "What's wrong with playing diplomatic?" Nothing's wrong with it. It lets you explore the world differently from sarcastic and aggressive and sometimes you get access to different story elements you would have otherwise missed.
To be perfectly honest, there isn't really a giant different between close friendship and the romance paths in Bioware later games
- Ispan et Ellanya aiment ceci
#82
Posté 17 mars 2014 - 08:59
I personally think making the characters "playersexual" was one of the things DA2 got right over Origins where I just felt stuck with Leliana and wanted Morrigan. It could probably be refined in the future, but it was a good start.
The strength video games have over story telling mediums is that we, the audience, get to shape the narrative. In one play through of DA2, Hawke is a sarcastic mage whose sister dies and brother becomes a Grey Warden. On the next she's an aggressive warrior whose siblings both die. On one play through she never meets Isabela, on the next she dreams of sailing off into the sunset with her after she showed some responsibility and came back with the book, on the next she runs off never to be seen again.
These are all you changing the story from whatever the canon one is. There is nothing wrong with that, it's the strength of games as a medium that you can change the way the story plays out.
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#83
Posté 17 mars 2014 - 09:05
So, I can't really get it on with that cute guard because all he says to me is "hello boss". This is why it's nice to have as many options available from the already tiny pool of available people.
This can be handled fairly well by both the ME3 and DA2 models. It was a little constrained in ME3 because of the number of legacy companions, but the method is applicable: 6 companions with 2 of each orientation.
This allows you up to 4 options per character without entering the DAO zone where gay characters had one option. I'm still pressed Alistair and ME1 Kaidan where unavailable.
So I understand why they employ the DA2 model though. It also allows 4 options per character, but this time nobody is left out.
it boils down to this: Do you prefer more overall potential LIs (through multiple playthroughs) with less availability, or less with more?
- PrinceofTime, eyezonlyii et Piwi Imytholian aiment ceci
#84
Posté 17 mars 2014 - 09:08
Fenris is bisexual, since he can have sex with Isabela regardless of Hawke's gender.Playersexual is the best option possible. The charcters are not gay,lesbian straight etc... but are made to be romancable with your character.
For example we know for a fact that Isabelia is bisexual however not the other characters.
When you make a male Hawke, Anders and Fenris are gay and Merril is straight. Opposite is true if you make a female Hawke. Not all the characters are bisexual.
#85
Posté 17 mars 2014 - 09:12
Fenris is bisexual, since he can have sex with Isabela regardless of Hawke's gender.
Fair enough I suppose. Though we have no way of determining that if Hawke is female.
#86
Posté 17 mars 2014 - 09:15
I'd have no problem with Cassandra, Sera or Vivienne being a LI only for female PC. As I woudn't have a problem with Leliana or Morrigan or Isabela being the same, and I'm interested (possibly, for the DAI one) in all of them.Well, in the sense that they're video game characters and outright pining over them in such a way that it affects you IRL is a little silly? Of course, the vast majority of homosexuals will be fine with that. But that doesn't mean we don't want to romance the people we want to, hence the mods for Morrigan and Alistair. And heterosexuals would do the same thing if deprived of certain companion romances, I can guarantee.
I didn't put Merrill because I was never interested in romancing her, sice she gave me a sister vibe.
#87
Posté 17 mars 2014 - 09:27
I'm fine with playersexual characters: we ultimately have more choices and the devs can use more resources on other parts of the game.
- Ispan et WildOrchid aiment ceci
#88
Posté 17 mars 2014 - 09:27
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#89
Posté 17 mars 2014 - 09:41
Fenris is bisexual, since he can have sex with Isabela regardless of Hawke's gender.
In a way, everyone is bisexual in Dragon Age 2:
Merill: She like male Qunari's look.
Fenris: Slept with Isabela, and
Anders: He had a male lover and like girls in Awakening
Isabela: Do I even have to say it?
Interestingly enough, Fenris was written with a male Hawke in mind, so maybe the intention was for Fenris to be bisexual from the very beginning.
#90
Posté 17 mars 2014 - 10:01
I've said this before, but since we're in a new thread: as we don't live in a universe of infinite time and budgets, I vastly prefer the love interests being bisexual/playersexual to the situation in DAO where straight PCs had a choice and gay PCs did not.
Not having a choice of love interests sucks, especially when other people do have choices. I know this from experience despite being a straight woman, because I remember when I first played Baldur's Gate 2 as a teenager. I had one potential love interest, while my brother had THREE different elves trying to get into his character's pants. BG2 may still be my favourite game of all time, but that was not one of its good points. (And I say that as one of those freaks who actually likes romancing Anomen. Just not over and over again.)
- Brass_Buckles et Ispan aiment ceci
#91
Posté 17 mars 2014 - 10:36
I guess I'm in the minority when I say that playersexuality is plain BS. It's an artificial term created by developers like Bioware who are either lazy or simply afraid to create characters with varied and fully defined personality traits. The reason they do this is so that they can wash their hands off of all the complaints, past, present and future, from the fans because the character they liked is not their preferred sexual orientation.
Sexual orientation is in my opinion one of the more important traits of a character. The fundamental part of creating characters in fictional world is that you properly define them. The last thing you do is allow the player to fill in the blanks of the personality of a character that is not his/hers. The problem here is not about maintaining realism but about characters with incomplete personality traits.
What's funny is that Bioware makes a stand on the stupidest of things, like not allowing players to view what their characters are about to say, or predefining certain traits like Hawke's or the Inquisitor's stance on religion and god, taking away much needed freedom on player characters and adding unnecessary control over companion characters.
Let me tell you something Bioware, I'm a straight male. You go ahead and make all characters in the game belonging to LGBT and I will still play the game without any complaints. I won't romance anyone, sure, but I will have no problems with them or their sexual orientation. You know why, because I value consistency over pandering. Steve Cortez was gay, Samantha Traynor was a lesbian in the ME series, yet I liked them both. I respected their sexual orientation. I didn't complain like all the butthurt fans who wanted Alistair to be gay and Morrigan to be lesbian or a bi.
Bioware talks a lot about choice and consequence but they rarely go through with it. If the player wants to play a gay character, then certain companions won't be romanciable because they don't swing that way. There's a choice and consequence there. If you do something in the game that one of your companions is against, they should hate you for it, fight you or leave you, not get in bed with you and have angry sex and stand with you at the end of the game.
I hated that in DA 2. Whatever you did to your companions, they would remain with you indefinitely. They were artificially chained to you. You can even torture them if you want, but they will still follow your every command(literally). That friendship and rivalry system is just there because, again, Bioware did not want to deal with fans who would complain if a companion leaves them for doing something they are opposed to, and lose a potential romance. In DA:O, people left me when they hated me, and I liked that. I liked that there were consequences to my actions and that my relationships with my companions were no exception.
In the end, Bioware has chosen the all encompassing easy path where no one would be able to complain, at least not the ones who don't mind a lack of consistency and quality anyway. Simply put, they have chosen quantity over quality. Just be happy that your so loved "playersexuality" is making a comeback in DA:I, rather than calling it right or trying to justify it.
For me, I think this is really why I feel that DA:O will remain the best game, quality-wise, in the franchise. When it first got released in 2009, it set a new identity for itself. It had the depth and quality other games like Witcher and Elder Scrolls lacked in certain aspects. It had some elements, elements like companion personality traits, that were a lot more refined than most RPGs out there. Unfortunately, those elements were watered down in DA 2(worse, they were praised for it), and it seems like DA: I will follow in DA 2's footsteps.
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#92
Posté 17 mars 2014 - 10:51
Playersexual/bisexuality was confirmed for DA:I long before companions themselves.
#93
Posté 17 mars 2014 - 11:23
It's not. Gaider said that they'll likely go on DA2 route again, but he didn't say t was 100% sure, and in the following months whenever a fan said that they already confirmed the LI content he and other devs stated that they didn't confirm anything .Playersexual/bisexuality was confirmed for DA:I long before companions themselves.
@TurretSyndrome: again, Bioware didn't confirm anything.
Gaider stated that companions should leave or be dismissed or possible killed in DAI.
As for romances, would you be fine with having 2 heterosexual and 2 homosexual LI, one per gender? I'm an heterosexual male, and as I already said, I prefer if they to to the 2/2/2 route. I'm all for having romances being locked based on gender and orientations. Not, howewer, if it means that other people won't have the option to choose. ME3 give choices in this regard. As an homosexual, you can romance Kaidan and Steve, or Samantha and Liara.
#94
Posté 17 mars 2014 - 11:28
I think many people here forget that the player can't romance anyone except the companions programmed by Bioware to do so. The concept of realism is weak at best.
...How does that do anything to diminish 'realism' is the slightest?
#95
Posté 17 mars 2014 - 11:33
Its a fantasygame. Using the "This is not realistic"- card is invalid. There are dragons in there for christ sake. And I have friend who does not consider herself bisexual. However, she loves her girlfriend still. But for my friend, she was special. Lets say Fenris consider himself straight, doesn´t mean he can fall for male Hawke.
I am so happy for the playersexual direction. Then I can romance whoever I want, regardless of gender. I don´t like playing female, so I want to have the option of romancing the female AND male companions if I want to.
- Ispan et Nirveli aiment ceci
#96
Posté 17 mars 2014 - 11:35
Let me tell you something Bioware, I'm a straight male. You go ahead and make all characters in the game belonging to LGBT and I will still play the game without any complaints. I won't romance anyone, sure, but I will have no problems with them or their sexual orientation. You know why, because I value consistency over pandering. Steve Cortez was gay, Samantha Traynor was a lesbian in the ME series, yet I liked them both. I respected their sexual orientation. I didn't complain like all the butthurt fans who wanted Alistair to be gay and Morrigan to be lesbian or a bi.
Here's the difference: Samantha and Steve being gay didn't live a straight male PC without any choice about his love interest. Alistair and Morrigan being straight did leave gay PCs with no choice of love interest. If you wanted to play a gay man and didn't like Zevran, or a lesbian but you didn't like Leliana, you were SOL.
Bioware talks a lot about choice and consequence but they rarely go through with it. If the player wants to play a gay character, then certain companions won't be romanciable because they don't swing that way. There's a choice and consequence there.
I would be fine with that ... but only if there were also gay love interests that wouldn't romance straight PCs.
Wanting to play a gay PC (whether because you are gay or for whatever other reason) should not leave you without options when straight PCs have them.
- WildOrchid et Banxey aiment ceci
#97
Posté 17 mars 2014 - 11:42
It's not. Gaider said that they'll likely go on DA2 route again, but he didn't say t was 100% sure, and in the following months whenever a fan said that they already confirmed the LI content he and other devs stated that they didn't confirm anything .
@TurretSyndrome: again, Bioware didn't confirm anything.
Gaider stated that companions should leave or be dismissed or possible killed in DAI.
As for romances, would you be fine with having 2 heterosexual and 2 homosexual LI, one per gender? I'm an heterosexual male, and as I already said, I prefer if they to to the 2/2/2 route. I'm all for having romances being locked based on gender and orientations. Not, howewer, if it means that other people won't have the option to choose. ME3 give choices in this regard. As an homosexual, you can romance Kaidan and Steve, or Samantha and Liara.
I thought I read somewhere that they resolved the whole romance issue by making all characters player sexual and that they will stick to it. Guess I am wrong.
Regarding romances. As I said, I don't mind even if they did 2 bi and 2 gay with no hetero females. I would rather they stick to properly defined and well written characters than see them pander to LGBT groups or heteros.
What you don't realize is that people always have option. They just choose not to choose. If the game had two lesbian and gay romance characters, it doesn't mean that I don't have the option,just that I choose not to romance them.
In any case, losing character quality to make way for more romance options is in no way justified to me.
#98
Posté 17 mars 2014 - 11:43
To any and everyone proclaiming "This is fantasy game! Realism doesn't matter!"
That argument doesn't hold much water. Because Dragon Age being a fantasy has nothing to do with the issue.
BioWare or another developer could face this issue just as easily in another game that isn't fantasy. So what happens then? People are still going to want their romances, and some will still likely be unhappy with 'playersexual' characters. And you don't get to say 'This is fantasy' anymore at that point.
Unless you're satisfied with this issue only being addressed as you like it in the fantasy genre and being unhappy with it everywhere else?
#99
Posté 17 mars 2014 - 11:45
Gaider dropped the ball hard with playersexual ****.
#100
Posté 17 mars 2014 - 11:45
I think that gender and race restrictions are OK, but only if every type of Inquisitor has the same number of options.
However, while I accept that "playersexual" and all-bisexual are the best ways to achieve an equal number of options I don't particularly like either of them.
Making a companions orientation change depending on what gender the PC is would be like making Vivienne white if the PC is white. It's just not right.
And while all-bisexual is, in my opinion, far better than "playersexuality" I still have an issue with the fact that there are so many bisexual people in the Dragon Age games, yet there are practically no homosexual people whatsoever.
- TKavatar, Rowan et Nox aiment ceci




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