I`d have to disagreee that immersion is meaningless - especially when it comes to roleplaying games. Part of an rpg`s job is to fully immerse a player into a fictional world, after all. So when something suddenly pops up in game, that completely goes against the Lore, or common sense, people will dislike it (mostly). So, yes, people will use the immersion argument when they really dislike something related to that. I fully confess being very guilty of "that crime" myself, on many occations.
As for this topic. I would wish an equal amount of love interests for gay players, bi players, and straight players. What I wouldn`t like though, is love interests being interested in me n matter what gender I am, simply because I am the player. It feels very off. Still, a "player sexual" feature isn`t immersion breaking untill the second playthrough, so it is not that big a deal either.
It's meaningless because it's used for pretty much everything. And it's so subjective that what ruins one person's immersion may actually enhance another person's immersion that most of the time when people are talking about their immersion being ruined it's not really very clear what they're referring to.
For instance, I find it more useful to say "I dislike this because I find <Narrative X> contradicts the lore and is inconsistent with the narrative." Suggesting at this point, that it also ruins your immersion is mostly redundant. Now if I'm stating "I feel that <Narrative X> ruins my immersion in the game" then there's a whole host of potential reasons why I may be saying that something is immersion ruining. Is "Playersexuality" immersion breaking because you think it's unrealistic? You feel it gives too much control to the player?
I can understand if someone uses it (I used to use it all the time too) if they're maybe having a hard time quantifying what they're saying or why exactly it feels off, but if that's the case it's still a situation of requiring elaboration.




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