You would hae to activly look for 10 people with thise sexuaities, though. In DA2 they just pop up and become your friends, wether you like it or not. And every single person who is romantically interested in you, just happens to be bisexual. That is quite a stretch.
You know what else is a stretch?
That the main character that you happened to chose would just happen to be found and saved by Duncan right at the very moment when they were in a situation you had no way out of, and that this character would just happen to be sent by Duncan to the Korcari Wilds with three other recruits where they'd just happen to encounter Flemeth and Morrigan, and then just happen to be the one to survive the Joining and Ostagar because they just happened to be someone Flemeth managed to save, and just happen to be one of two survivors the other of which should technically be the leader as the senior and more experienced member of their organization but leaves everything to them out of pure personal preference, and just happen to not only be skilled, but so skilled as two defeat massive groups of people every time they are attacked by them despite the idea of four people defeating twenty being unrealistic at the very best, and just happen to somehow manage to finish the Blights that usually take decades or so to defeat within a year.
Try to tell me that isn't a stretch, that it's realistic and likely, and that it happening that way regardless doesn't have something to do with that person being the player character, the one favored by the story, and being an exception to essentially every single established rule that wouldn't be convenient for them.
I mean, seriously. Nearly everything that ever happens within the story of both games can be considered a stretch because its basis is essentially a bunch of coincidences working out for the story's favor. Everything that is realistically likely to happen but would not be convenient for the story doesn't. Fiction, at its very basis, and especially when it comes to video games, follows the rules of realism and what is likely or not likely so roughly and vaguely that it's really honestly pointless to obsess over it.




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