Yeah I've been waiting for this to come out since 2010, with no luck. It's the one missing, unobtainable piece of DLC from my ME2 collection. At this point, the only way anyone on PC or 360 could ever get this legitimately would be in another, complete 100% all DLC included re-release, which itself is unlikely to happen for awhile, if at all.
Speaking of that, would you pay for a rerelease that has ME1 and ME2 ported over to the ME3 engine, and has the bugs worked out of the game, and mechanics reworked where needed? I would, but I don't see it happening. I think Bioware and EA would see it as to much money spent, with a high risk of no money coming in. The chages they need to make would be huge when you get right down to it, including paying that high cost voice talent to come bck to the studios. They would have to alter the story so much that it would basically mean remaking the game from scratch. That will never happen, but anything short of that simply would not sell enough to make it worth it to them to do.
Now what could happen is for a team of talented people to upgrade the graphics, and other bugs in the system. They could redo much of the weapons mechanics of ME1 to make the guns better looking, more like ME2/3. They could add in weapons upgrades to ME1/2 like in ME3. They could add in ALL DLC. They could fix Pinnacle Station to allow it to be possible to complete on insanity with all character types. (Had to bypass it with my Vanguard FemShep.) If you are trying for the Insanity achievement with certain character types, you simple don't have the firepower needed to get the top times. The main problem is that the Biotics dont kill fast enough, and it simply takes too many shots with weaker weapons to wittle down the armor that everything has on insanity. But it is fun for the battles, and the payoff is nice at the end when you get that apartment with the unlimited grenades, health packs, and cheap goods to buy. Love that they had the party in the Citidel DLC, too bad they didn't have a party in this apartment. I understand why they didn't, however. Voice talent costs money, and so do programmers. Anyway, they could also create Multiplayer maps using the ME1 and ME2 maps, once they port the games over to the ME3 engine. For multiplayer, they could use the ME2 hacking mini-game for the four objects challenges in the multiplayer game. In other words, you have to deacitvate the 4 Reaper indoctrination devices, you have to either hack by grabbing the three pieces of code without getting shot too much, or you have to do the bypass where you connect the pairs of nodes on the circuit board. The server woudl determine which needs to be done. Each player would get one crack at it. If all 4 fail, the mission fails. Each level up, Bronze, Silver etc... would give less time to do the hacking/bypassing.
I hope that ME4 learns from all of the mistakes of ME1/2/3. I have little faith however. The problem is not the programmers themselves, or even the project leads, it is the money men at the top. We all understand that money has to be made, but I was stunned to learn that this whole thing was done on the fly. STOP DOING THAT! Plan it out from the beginning to end. Have a contract with the voice talent for them to agree to come back of changes are needed. That could have helped fix the problem with Jacob's loyalty mission. Ten years marooned, but with tech less than 2 years old. (Bots and thermal clips)
Bottom lne is that the money men don't care about quality games, they care about money.