Aller au contenu

Photo

Dorian discussion and appreciation thread


22176 réponses à ce sujet

#10076
Statare

Statare
  • Members
  • 528 messages

I get that it's a game and that they are just characters, but the same way RPGs are rewarding to people to play in that mindset, it's also rewarding to try to imagine people who actively try to avoid killing/violence. There's so much violence in the real world that just seems.... inevitable or gratuitous.... that for me at least, part of the appeal of fantasy is to imagine people who are in a position to stop that and make a difference. And that is just as powerful a fantasy, I think, as being able to knife someone. Where I come from violence is a daily, almost senseless occurrence, so I prefer being able to escape that. 

 

I'm one of those people who feels bad for killing nameless bandit number 1,032 and tend to design characters who try to avoid confrontations that lead to death.

 

Unfortunately, I think a lot of games put such avoidances or peaceful solutions as an after thought. And I do wonder why some types of characters are able to be killed more easily than others.

 

I'd rather not kill a companion and I hate when they confront you (I still to this day can't do parts of DAO that kills companions even if I like the story aspect it opens up for my Warden).

 

Each their own though  :)


  • DaySeeker, Neezoy, Elite Banana et 4 autres aiment ceci

#10077
Gwydden

Gwydden
  • Members
  • 2 813 messages

This is my stance also-- not to say I don't think other people don't have the right to feel and do whatever they please within their game, I just can't understand it myself. I've wanted to cuff a character for crap they've pulled, but it's never turned into dislike of that magnitude. I suppose I'm lucky that way. I've liked, or at least been able to understand, every single one of Bioware's characters. :)

I actually prefer to avoid killing as many people as possible. I prefer sparing Loghain, sparing Anders, heck, even sparing Caladrius (the sleazy Tevinter slaver in DAO) because I just don't like killing people unnecessarily, video game or not.

 

Of course, it usually comes down to roleplaying, but most of my characters have more solid reasons for killing people than "they annoy me".


  • BraveVesperia et Clockwork_Wings aiment ceci

#10078
Dirgegun

Dirgegun
  • Members
  • 3 656 messages

I actually prefer to avoid killing as many people as possible. I prefer sparing Loghain, sparing Anders, heck, even sparing Caladrius (the sleazy Tevinter slaver in DAO) because I just don't like killing people unnecessarily, video game or not.

 

Of course, it usually comes down to roleplaying, but most of my characters have more solid reasons for killing people than "they annoy me".

 

Ah, well... Caladrius gets his due every time in my games. I don't think I've ever managed to create the kind of character who would spare him.  :lol:

 

I think that's something else that helps me never dislike a companion, personally. I never make myself in games-- I always create characters, so any slight another character makes towards the protagonist doesn't affect me. My character might have an opinion (and I might personally disagree with that other character's ideologies), but I'm free to analyse and understand both sides of the story and the two characters. 


  • Weltea, BraveVesperia et Gwydden aiment ceci

#10079
outatime

outatime
  • Members
  • 197 messages

Oh God why is hurt Dorian so attractive?!

As much as I love seeing my favourite characters hurt, because I am apparently a terrible person, I wouldn't mind it being the other way around, either. I, personally, don't need my protagonist to be the forever badarse that can never lose, whether it be physically, mentally or emotionally. I would personally love to see the Inquisitor find themself in trouble or hurt and the LI is the one that plays the hero for a change.

I don't mind my protagonist being protective, but what about a little protectiveness from the companions and, specifically, the LI? Active protectiveness, rather than passive, where all they do is ask you if you're alright after the fact? :)

I would love to see equal parts angst in Dorian's half of the story, but also the Inquisitor's half of the story. I think there's a potential there too, what with how the Inquisitor is being hunted and how closing the fade rifts has the potential to hurt them (at least judging by that one shot in the Sad Piano demo.)


Man, I'd probably die of delight if that happened. I was just thinking that, the way that games usually go, you don't normally get scenes like that. So I figured that was probably too much to hope for.

But the idea of protective!Dorian... Oh God. That gets me too! ...Damn it, now you've gone and gotten my hopes up, because I really want to see this.

Edited because I suck at grammar.


  • frostajulie et Dirgegun aiment ceci

#10080
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

So far the devs have said a few times that a big part of DA:I's themes is the burden of leadership, and (much like Shepard in ME3) I can see that manifesting as the Inquisitor having the chance to break down a bit.

 

(Just hopefully without creepy monochrome dreams and annoying ghost children.)


  • Calistrata, Prince of Keys, salzgurken et 4 autres aiment ceci

#10081
Dirgegun

Dirgegun
  • Members
  • 3 656 messages

So far the devs have said a few times that a big part of DA:I's themes is the burden of leadership, and (much like Shepard in ME3) I can see that manifesting as the Inquisitor having the chance to break down a bit.

 

(Just hopefully without creepy monochrome dreams and annoying ghost children.)

 

Reaction wheel. Reaction Wheel. Reaction wheel<3


  • Elite Banana, ElitePinecone, BraveVesperia et 3 autres aiment ceci

#10082
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

... and if we do break down, that should tie into the friendship and romantic paths. 

 

DA2 spoiler:

 

Spoiler


  • frostajulie, Dirgegun, Caliyhe et 1 autre aiment ceci

#10083
mlgumm

mlgumm
  • Members
  • 856 messages

I hope if my first Quizzie breaks down it's in Dorian's arms. When I first played DA2 after Leandra died I felt so bad for my Hawke until Fenris came to comfort her.

 

EDIT: What ElitePinecone said.


  • outatime aime ceci

#10084
Dirgegun

Dirgegun
  • Members
  • 3 656 messages

... and if we do break down, that should tie into the friendship and romantic paths. 

 

DA2 spoiler:

 

Spoiler

 

Yes! And with the new engine, and all the work the animators have put in, comfort scenes have the potential to be even more... uh... comforting.  :lol:

 

Spoiler


  • Neezoy et HeyCal aiment ceci

#10085
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

... and if we do break down, that should tie into the friendship and romantic paths. 

 

DA2 spoiler:

 

Spoiler

YES. I WANT MY LI TO HUG AND COMFORT ME.


  • Neezoy, frostajulie, Elite Banana et 4 autres aiment ceci

#10086
Dr. Doctor

Dr. Doctor
  • Members
  • 4 331 messages

Oh God why is hurt Dorian so attractive?!


Dorian: (punch drunk) I'd like to see anyone else look this good after a dragon tosses them around like a Mabari with a chew toy.

Inquisitor: Why don't you just drink this? (hands Dorian a poultice)

Dorian: (still out of it) Why thank you master I'll- (falls unconscious)

Inquisitor: Oh dear.
  • Karm aime ceci

#10087
Caliyhe

Caliyhe
  • Members
  • 93 messages

... and if we do break down, that should tie into the friendship and romantic paths. 

 

DA2 spoiler:

 

Spoiler

 

Agreed, that scene was probably the defining moment of DA2. Showing emotional pain ingame is quite an accomplishment, and if there is a point in Inquisition that does the same. I will be quite pleased by this. or maybe I am just a masochist...probably.



#10088
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages

Just poking fun at the "fully gay" statement and the fact that Dorian looks like Freddie Mercury...

 

52561127.jpg

 

52561176.jpg

 

Make your own...

 

http://memegenerator...rian-Dragon-Age



#10089
feainn

feainn
  • Members
  • 502 messages

... and if we do break down, that should tie into the friendship and romantic paths. 
 
DA2 spoiler:
 

Spoiler

Ugh yes, I like my angst because I'm clearly a masochist, and I just want great, big Dorian hugs. And also Iron Bull hugs. I bet they're nice hugs. I bet they're real nice.
  • Freedheart et outatime aiment ceci

#10090
Tootles FTW

Tootles FTW
  • Members
  • 2 332 messages

Speaking on the topic of the protagonist being the hurt one in the narrative - I'm thinking you might get your wish.  Four times now I've spotted instances in the trailers that speak of the PC being put into peril of some sort...1) walking out of a sandstorm alone in the "Fires From Above" trailer, 2)  the PC crawling on the floor and passing out in the "Lead Them Or Fall" trailer, 3) the PC falling off a bridge (also in one of the trailers), and 4) Leliana's "You're alive!" statement in the newest demo video, paired with the option to respond with "It's a long story".  

 

I love being the fallible "victim" on occasion when playing the hero - I think it's an interesting twist - and can't wait to see how the companions run around like chickens in my absence (should we be separated).  


  • frostajulie, Dirgegun, Nefla et 3 autres aiment ceci

#10091
outatime

outatime
  • Members
  • 197 messages

Congrats you guys. I have gone from wanting hurt!Dorian - okay, I'll admit, I still want that too - to wanting more hurt and angst on the part of the Inquisitor. Because seriously, protective/comforting Dorian is just... God, I hope we get that. I mean, I know the devs were talking about the companions and all being more reactive to the Inquisitor, now you guys have me hopeful that we'll get something more than just a quick line of dialogue, like what they had for the LIs in response to Hawke's imprisonment in the Mark of the Assassin DLC. More concern, more hugs, and more comforting!


  • Dirgegun et feainn aiment ceci

#10092
Ninjasplaycardgames2

Ninjasplaycardgames2
  • Members
  • 1 021 messages

... and if we do break down, that should tie into the friendship and romantic paths. 
 
DA2 spoiler:
 

Spoiler

I was disappointed with the lack of hugging though, Hawke needed some huggles (also some of the things ur LIs say are kinda unhelpful :v)
  • Neezoy aime ceci

#10093
Corypheus

Corypheus
  • Members
  • 53 messages
I hope Dorian is one of the LIs we can pursue an asexual romance path with.

#10094
Joe25

Joe25
  • Members
  • 2 947 messages

52563692.jpg


  • Reznore57 et Freedheart aiment ceci

#10095
Joe25

Joe25
  • Members
  • 2 947 messages

52564093.jpg



#10096
Sixsmith

Sixsmith
  • Members
  • 60 messages

I hope Dorian is one of the LIs we can pursue an asexual romance path with.

 

Judging from Gaider's interview, I think most of the romance paths let your inquisitor refuse sex altogether, if the situation arises. I do, however, see Dorian as a giant flirt, but I don't think he'd be the kind of guy to do anything you aren't comfortable with, so I'm assuming they'll give you the option to refuse sex, but continue with the romance.



#10097
frostajulie

frostajulie
  • Members
  • 2 083 messages

Those are some swoon worthy ideas.  In most games the PC offers succor to the NPC's they are the strength I think it would be amazing to have the LI or even the friend zoned NPC's notice the burden and strain of leadership as the plot progresses and they attempt to offer their own charactercentric relationship relevant comfort. I wonder what it would look like, how well it would play out in game? How would the NPC's be aware of the strain, would those responses be flagged by tonal choices from prior conversations with other characters or plot relevant story conversations? I will be the first to admit I never once believed that a video game could trigger such strong emotional responses until I played Biowere Action RPG's.  I used to love JRPG's, and their westernized counterparts and even took pleasure in button mashers and while I do still enjoy them to an extent Bioware opened a whole new frontier of entertainment experience when they used NPC companions and dialogue interactions to connect the players lymbic/emotional reactions, responses, and connections to the game. it really is pretty amazing and I am excited to see how far they can carry it out in their latest game.


  • Neezoy, Tootles FTW, Dirgegun et 2 autres aiment ceci

#10098
Mentxi

Mentxi
  • Members
  • 284 messages

52568538.jpg


  • Neezoy aime ceci

#10099
AlexisR

AlexisR
  • Members
  • 43 messages

ENJOY, YOU HORNY DEVILS!

by Alex Renard

 

Oh hey, that got here fast. Don't mind me, I'm just leaving a more direct source link. :P And thanks for the kind words.

 

/goes back to lurking.


  • Hellion Rex et Walrider aiment ceci

#10100
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Oh hey, that got here fast. Don't mind me, I'm just leaving a more direct source link. :P And thanks for the kind words.

/goes back to lurking.

O______O
*fangirl squee*