I hope Dorian is one of the LIs we can pursue an asexual romance path with.

I hope Dorian is one of the LIs we can pursue an asexual romance path with.

O______O
*fangirl squee*
o:
DID YOU MEAN ME.
(if so, my first fangirl squee.
)
Those are some swoon worthy ideas. In most games the PC offers succor to the NPC's they are the strength I think it would be amazing to have the LI or even the friend zoned NPC's notice the burden and strain of leadership as the plot progresses and they attempt to offer their own charactercentric relationship relevant comfort. I wonder what it would look like, how well it would play out in game? How would the NPC's be aware of the strain, would those responses be flagged by tonal choices from prior conversations with other characters or plot relevant story conversations? I will be the first to admit I never once believed that a video game could trigger such strong emotional responses until I played Biowere Action RPG's. I used to love JRPG's, and their westernized counterparts and even took pleasure in button mashers and while I do still enjoy them to an extent Bioware opened a whole new frontier of entertainment experience when they used NPC companions and dialogue interactions to connect the players lymbic/emotional reactions, responses, and connections to the game. it really is pretty amazing and I am excited to see how far they can carry it out in their latest game.
Hmmm... That would be the tricky part. Save for something obvious like
I don't know. It might be tough to pull off outside a specific scripted event, but it would still be awesome to see!

I get that it's a game and that they are just characters, but the same way RPGs are rewarding to people to play in that mindset, it's also rewarding to try to imagine people who actively try to avoid killing/violence. There's so much violence in the real world that just seems.... inevitable or gratuitous.... that for me at least, part of the appeal of fantasy is to imagine people who are in a position to stop that and make a difference. And that is just as powerful a fantasy, I think, as being able to knife someone. Where I come from violence is a daily, almost senseless occurrence, so I prefer being able to escape that.
I'm one of those people who feels bad for killing nameless bandit number 1,032 and tend to design characters who try to avoid confrontations that lead to death.
Unfortunately, I think a lot of games put such avoidances or peaceful solutions as an after thought. And I do wonder why some types of characters are able to be killed more easily than others.
I'd rather not kill a companion and I hate when they confront you (I still to this day can't do parts of DAO that kills companions even if I like the story aspect it opens up for my Warden).
Each their own though
Don't get me wrong, I would waaaaay rather skip recruiting a character I don't like or kick them out of the party than kill that character. I have killed Anders (because I feel it is justified) but I haven't killed Merrill despite how much she annoys me (because I feel it's not justified) I have never been able to do a fully evil playthrough of any BioWare game (though it's easy for me in games like Skyrim or Fable because the characters are just cardboard cutouts) because the characters are so fleshed out and realistic I feel bad if I do bad things. (never sacrificed Connor or Feynriel's soul, the enslaved elves in DA:O, etc...) My problem is simply forcing companions on the player if it doesn't make sense (Cassandra makes sense, everyone else...?) if someone ends up hating the character and they make sense for the story then they grudgingly accept it. If you hate Alistair in DA:O you still think "well this DOES make way more sense to double our chances of success by having two of us" or something similar. If the forcing doesn't make sense like with Merrill (or if you were forced to take Leliana for example) it adds bewilderment and frustration to your dislike of a character and enough of that piling up can even make you want to murder knife that person ^_^' the solution to me is less forced companions.
I'm so excited to talk with this guy. Tevinter is my favorite country by far and having a mage from there is going to make him a treasure trove of lore for me to eat up! ![]()
The thirst is real in this thread. ![]()


So I know Inon Zur won't be in the next DA Game as a composer, but sitll, in my head at least at the moment, Mage Pride from DA2 is my head cannon for "Dorian's Theme" as the song is sung in Tevene, the language of Tevinter and is literally about the pride of being Tevinter, which Dorian, is trying to redeem. Plus they repeat a word that vaguely sounds like "Dorian", I think it's "Dore na" and in Tevinter, *according to a linguist* seems to be loosely based off of Italian and Latin, which fits with the idea that Tevinter was based off of the Byzantine Empire.
ANYWHO
It's not accurate nor official, but with this respect, Dore na, translates to "My Pride" and/or "No Shame" which I think is very fitting to Dorian who is trying to redeem his pride in Tevinter. ANYWHO, if you haven't heard it, here it is.
It's a gorgeous piece, and a shame it never made it to the game *though it did instrumentally as Fenris' theme*
Just a fun little tidbit.
also here's the fun fan translation of the song I'm referring to
http://archiveofouro...rg/works/221552
In any case, I think the song musicality captures my mental image for Dorian so until an official track of his theme *if characters do have their own themes in DAI* is released, this is my head canon theme for him :3
It is hard to tell if this is romantic or the Inquisitor with his horn in Dorian's head.
Sod off Joe :v
Sod off Joe :v
Never!! ![]()
My Dorian thirst grows by the day. OH MAN. When's October again?
Perhaps he's....horny.
When is he not? ![]()
My Dorian thirst grows by the day. OH MAN. When's October again?
Third days past September, April, June, and November.