Dorian without the mustache just doesn't look right xD but he's always ridiculously good looking
Hah, I used that exact phrasing in a fic I wrote.
I was asked by someone to tone down the bling on Dorian's outfit, but I don't have the slightest idea how to do it or which file to mod for that.
There are a lot of options for changing Dorian's default outfit without doing actual texture changes.
You can change the specific metal tint in the files, which would require a lot of trial and error.
For Dorian's base armor the model meshes you need to edit are:
da3//actors//dorian//appearances//var1//models//hm_dorian_var1_core_0001_model_mesh (legs)
da3//actors//dorian//appearances//var1//models//hm_dorian_var1_core_0010_model_mesh (arms)
da3//actors//dorian//appearances//var1//models//hm_dorian_var1_core_0100_model_mesh (torso)
You should use something like Notepad++ so you can easily find the values you're looking for, and just copy/paste the XML info from the Mod Maker preview window and have a search for values you need to find.
You can see from the Dorian in white here that the same materials are being used: silk, plush fustian velvet, and default leather. The game is overriding the materials tints for those things (white tinged with olive, olive, and brown) with the tints in the model mesh. So I have recolored all of the appropriate areas.
For these, the tints that correspond to those areas are (order listed is the same as in the file):
TintColor1 - silk
TintColor3 - plush fustian velvet
TintColor2 - default leather
I think you'll want to change the TintMetalBase, but I'm not sure if that will be enough or if you need to change something else. Metals (and some fabrics, like kings willow weave) are composed of a base tint color, and a fresnel color which is like the secondary color (reflective shine) that gives some materials an unique appearance. Most cloths, like silk or plush fustian velvet (Dorian's main fabrics) do not have a fresnel color, so it's easier to alter them to your desire.
* * *
For the most involved method you could combine a tint edit in the ebx with an edit of the tint map. You would have to first edit the tint map -- hm_dorian_var1_core_0111_t -- to include all parts of Dorian's armor that you want to color. Looking at it you can see that the main leather parts are green, but most of the rest of it are unaffected. So you just block out the rest of the leather in green, and (if you like) add blue (or red) to the cloth parts you want to color with whatever material.
Once you have your edited tint map you can then just change the tints on the fly to whatever you want and experiment with all sorts of funky things without having to physically edit the texture every time.
* * *
You can also change the materials tints -- like silk to highever weave -- by switching those out for something else in the mesh variation info found at...
da3//actors//dorian//appearances//var1//models//hm_dorian_var1_core_0001_itembp_ibpbundle//MeshVariationDb_Win32 (legs)
da3//actors//dorian//appearances//var1//models//hm_dorian_var1_core_0010_itembp_ibpbundle//MeshVariationDb_Win32 (arms)
da3//actors//dorian//appearances//var1//models//hm_dorian_var1_core_0100_itembp_ibpbundle//MeshVariationDb_Win32 (torso)
Finally, you can also change the materials themselves, but that would alter them for the whole game.
(If you want more info on ebx tint editing you can PM me. I can clutter up the Dorian thread with this if people want -- keep it bumped! -- since it is for a Dorian mod, but I doubt that would be appropriate.)