Well I got my skeleton about half done:
https://lh3.googleus...y_half_skel.jpg
Figured I should have the theory down before I complete it and start weighting it to the body.
I like where I am at with the model; his texture is complete enough to continue on. The mesh is %100 complete, no changes. So if I decide I want to change detail I can go back and edit the gimp layers on the texture, but I am free to move on at this point which is great, and the textures are in a working, complete state already.
I did try importing the in game skeletons but all their bones were tiny little Xs and I couldn't tell them apart.
So I do have some general questions, some of which I have made assumptions that may or may not be right.
First of all I need to establish what my fatty will do. He is a creature model, to me. He should have capabilities more in line (if not exactly in line) with an ogre, not a player race model. He doesn't need to move his mouth (can't remember anyone using lyp synched flappers anywhere but myself) so his head is more or less static.
The one thing I might be interested in doing is having him blink. Not sure how they do that... is there really tiny little eyelid bones? The eyelid must rescind into the skull or something. If he doesn't, no big deal, as the humanoid creature models don't blink either as far as I recall.
Animations planned: walk, dead, sleep, sit, idle unarmed, twitch(s) while idling, hands up casting animation (could be used just to give him life).
(I wouldn't mind doing a few little custom ones but not sure if anyone would know how to use them if they were non standard animation names.)
So how does the whole Skeleton head and body thing work?
I assumed they use the exact same skeleton and are weight and exported separately. Any animation I do is automatically applied to both since they will share the skeleton. They rejoin in game when I select the right head.
Is my skeleton currently adequate for a head that will only turn and look up and down as one solid object?
Not sure if these "nubs" were necessary but non NWN2 tutorials seem to like them. That little bone above is not for the head, the larger one below is.
Is there anything else I should know about this skeleton specific to NWN2 or do I proceed like any animation once it's done?
I am always suspecting some kind of trick to NWN2. Only one i know of is 3 bone weights max on a vertex.