Firstly, it looks to me like you are working in milkshape 3d?
False. It has already been stated by semper what I am using.
You will also find that it will be almost impossible to animate seeing as I can see by its construction it has none of the correct edge loops for facial rigging.
I'm sorry, my fatso can't hear you because of all the edge loops on his face

I think it's not to shabby for someone who "slapped a smooth modifier on mud that he 'winged' it on".
I did widen the nose once before you said that Semper, but I did consciously choose to give him beedy close together eyes, which I will change
on other head variants once I get this guy going. I do think the nose could widen yet a little more though so I will check that out.
And if you are talking about the outward bump in the middle of the upper lip... I found that weird but wanted to follow the tutorial exactly and they
left it like that. Now that I am done and going off tutorial to finish, I will manually pull that back the way it should be.
FYI just so there is no confusion, as I was not trying to keep anything secret, this is done box modelling in 3ds max.
I think I have as good a tutorial I will get for "projecting" a detailed high poly model onto a lower poly mesh, but I was talking about the actual GIMP or photoshop steps... the TRUE 2d aspect. I think I will just try it out with a repeating skin texture and see how it goes.





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