Ok this should be the last question on this stage. I want to make sure it's right before I try the next step as your building is only as good as your base.

No matter if I choose best align or manually set it, the UV stretcher always starts out with either the "threads" crooked and the object angled correctly, or the object itself is turned at some weird angle, say 45 degrees to the clockwise etc. The result is what you see here... I tried to manually rotate them all back to zero degrees, but as you can see there is some non-straight pelt pulls, very evident on the two corner pieces (see their center line, top to bottom? Not even close to straight). So the entire texture is not straight.
Is there a remedy for this other than manually moving every single thread of the pelt window to straightened position?
Is this a concern for what I am texturing here, or in general? I am more or less going to paint light pink on a projected high poly version of this.
Thanks again!





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