Ok just wanted to make a few notes on clothing now that I'm doing it. And I'll throw in a screenshot for the rest, as fatty is now a run way model.
Below is the best effort yet I've had of getting the material to completely stitch together.
Here's an overview of the process, and what I've figured out that needs to be done.
- Draw a 2d spline of the clothing. At the very least you will need a front panel and a back panel. May also need sleeves etc. Anywhere you see seams in real life, there should be a panel in this spline for the material adjoining said seams.
- The splines of all the panels need to be attached so they form one unified spline, all facing the same direction (front usually)
- SUPER KEY POINT: select all spline vertices and click the BREAK button in the panel of options.
- Add the garment maker modifier to the spline object.
- Move the panels in garment maker mode so that they are facing opposite directions, back facing back, front facing front, and surrounding the model as they should
- Seams can be clicked, then ctrl click to highlight the opposing seam then click create seam, reverse if need be if the threads are twisted
- Join any seams that should be joined and add cloth modifier
- In cloth modifier its all under object properties. Add the creature/model to be a collision object, and the clothing a cloth object, choose a type of material.
- Press any of the simulate buttons to start sewing. Sometimes moves very fast. Best results with damped local simulate.
- Extra tip I found out (see picture).. you have to actually have enough cloth to fit. If there is not enough material, 3ds will not stretch it while it pulls everything.. it only pulls on the threads and moves the cloth together. Or if it does stretch the material, it's not by much. So make sure it's big enough or you'll have the following happen.
- Click seams and choose sewing stiffness to allow for un-equal seam strength, for example if you want certain seams to move slower / faster
- Higher density (0.30+) seems to be a big factor in getting a good fit. Afterward though you are left with zillions of faces
- How to complete seams: uncheck the cloth option "use sewing springs"






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