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Reaper tech(or bad plot)


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#251
TTTX

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As for Cerberus assets.... They had a lot of very rich people like Mr Lawson who was the richest man in the Galaxy. He was a volunteer, others were indoctrinated or coerced/blackmailed.

 

Cerberus ran large ship production companies, if they overcharged their clients they could spend those additional assets on their own needs, like building the SR2 and cruisers.

 

We were also told that Cerberus hijacked a few Alliance cruisers that were in drydock when the Reapers hit and used the confusion to get aboard and steal them.

 

Their large amounts of shocktroopers are farmers and a few colonial engineers that were exposed to modified reapertech to indoctrinate and allow TIM to control them... All while the Catalyst allowed TIM to do so because TIM caused a smokescreen that made the Reapers work easier by softening up the targets from the inside.

 

Millions of indoctrinated farmers = millions of shock troopers.

 

Cerberus were using civilian shuttles on Surkesh and the Salairans didn't notice them until they entered restricted airspace. They likely had valid access codes to enter Surkesh space.

 

It's likely they had plans for the facility, layout, and tactical data on deployment of Salarian troops.

 

It's possible Cerberus had some Salarian and Asari spies aswell, Indoctrinated or corrup.

 

On Thessia, they likely had Asari flight clarence, and the Reapers might have been instructed by the Catalyst to not bother Cerberus forces overly much.

With the exception of mr Lawson in Sanctuary who wasn't indoctrinated and had access to sensitive information about Reaper indoctrination and control technology. Technology similar to what the Leviathans had.

 

One could wonder why it took the Salarians so long to send a response team to clear out Cerberus, I'm guessing the base was being jammed. Meaning their outside forces wern't immediately aware of the attack on the STG base.

It still takes time to make ships and Cerberus is suppose to be hard to find having a big fleet even if they operated mostly in the Terminus systems it would draw attention especially since they put their goddamn logo on them and not to mention it would cost a fortune to maintain in many ways they aren't like the quarians their people need to get paid. 

 

And from I understood from ME2 Henry Lawson wasn't on the best terms with TIM because of hiding his daughter from him, so I doubt before Miranda quite Cerberus they worked together or Henry give money to the very people who is hiding his daughter from him.

 

The people can easily be explained but the ships is whole another matter even if you use those explanations you provided..



#252
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The codex entry about this is very clear, simple and logical. The Geth did some mathematical analysis on their combat logs, and realized the 'overheating' system, as you call it, was very inefficient. Hence they turned (back) to clips.

 

Modern infantry weapons are micro-scaled mass accelerators, using mass-reducing fields and magnetic force to propel miniature slugs to lethal speeds. Nearly every gun on the battlefield is laden with features, from targeting auto-assists to projectile shavers that can generate thousands of rounds of ammunition from a small, internal block of metal.
 
It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, most firefights were won by the side who could put the most rounds down-range the fastest. But combatants were forced to deliberately shoot slower to manage waste heat, or pause as their weapons vented.
 
To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead, and today's battlefields are littered with these thermal clips.
 
There's absolutely no reason, for anyone, to use the old weapons.
 
Unless it's the Lancer found in the Citadel DLC. That's a beastly weapon. :P

 

Against Reaper forces, I rather have a gun with overheated system then a gun with clips because it takes way longer for the overheat system to run out of ammo.

 

Quality isn't always better, the Russians proved that in WW2. 



#253
Farangbaa

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Running out of ammo? 

 

That happens? o.O



#254
AlexMBrennan

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There's absolutely no reason, for anyone, to use the old weapons.

Yeah, and if you happen to be stranded on a random planet you should get SpaceEx to ship you the parts to retrofit all your guns with the new heats sinks... And every gun owner will immediately upgrade to the newest military models (presumably mass effect fields fixed the wealth disparity that causes third world nations to still use WW2 era hardware).

Any large scale upgrade like this will take ages to complete (cf ip4->ip6) so no one with half a brain could possibly expect to see the complete disappearance of all the old guns in just two years.
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#255
crimzontearz

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I played a lot of games with different types of cooldowns for abilities. If you could be more precise instead of just assuming things I could reply better to your comment.

Also, I must disagree with your "poor design" assessment. The improved gameplay mechanics in ME2 was one of the most praizes aspects of ME2, and that game received, and still receives, ton of it. Not an easy accomplishment considering the number of great games out there. Also, ME3 gameplay was good enough to create a very successful multiplayer (which I'm sure didn't suprise a lot of people that thought like me). So, maybe you don't like the changes the developers did, but calling them 'poor' is - well - a poor choice of words.

I prefer not to talk much about it. I'm not really an expert in narrative and I much rather not pretend I'm one, all I can say is what the game brought me. About the Lazarus Project, I can see why it might stretch believability too far, but I didn't find it near bad enough to cause much damage to my experience. It does bring one very important element to the story though, the ability to jump the time two years without taking control out of the player. If Shepard is out of the picture, you can't feel that you would have done something in those two years... that's my theory from where the idea of killing Shepard stemmed from.

About Cerberus, I thought their evolution from ME1 to ME2 was ok, no problems really. From ME2 to ME3 is another matter.

active cool down, like the troikas in gears of war 2-3 and the plasma repeater in Halo Reach. The weapon overheats and "reloading" will result in the user venting the heat so long as the button is held down. This has the same overall effect as a reload but does not crap on the lore.

also, before you go there, the thermal clips being limited differentiating the 2 systems is a silly detail as running out of clips is a non issue 99.9% of the times

#256
TTTX

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Running out of ammo? 

 

That happens? o.O

According to the codex of ME1 the overheat system runs out of the ammo sooner or later, not the Prothean rifle because it doesn't use metal as bullets.



#257
Farangbaa

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According to the codex of ME1 the overheat system runs out of the ammo sooner or later, not the Prothean rifle because it doesn't use metal as bullets.

 

Thanks for reminding me this is the internet, and sarcasm should be accompanied by huge sarcasm banners.

 

(I joked because I've never run out of ammo in game)



#258
crimzontearz

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Also, I'd rather have near unlimited ammo, so would any soldier you can ask this to. Not to mention my Shepard must be retarded then because it takes him a LOT longer than what the codex says to reload a gun.

#259
Farangbaa

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Also, I'd rather have near unlimited ammo, so would any soldier you can ask this to. Not to mention my Shepard must be retarded then because it takes him a LOT longer than what the codex says to reload a gun.

 

Yes, but any soldier you can ask has never run into a kinetic barrier.

 

What gun do you use? 



#260
TTTX

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Thanks for reminding me this is the internet, and sarcasm should be accompanied by huge sarcasm banners.

 

(I joked because I've never run out of ammo in game)

Well it's hard to know what is sarcasm on the BSN, so don't be so hard on yourself.

 

 

Also, I'd rather have near unlimited ammo, so would any soldier you can ask this to. Not to mention my Shepard must be retarded then because it takes him a LOT longer than what the codex says to reload a gun.

I was actually surprised at the start of ME2 when Shepard woke up and was all like "This pistol doesn't have thermal clip", I was kinda like "what is s/he talking about?"

 

By the time Shepard died clips was not enterdoced into the main stream of guns (Shepard died 3 months after ME1), how would he s/he know if the pistol needed a clip



#261
Star fury

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As for Cerberus assets.... They had a lot of very rich people like Mr Lawson who was the richest man in the Galaxy. He was a volunteer, others were indoctrinated or coerced/blackmailed.

 

Cerberus ran large ship production companies, if they overcharged their clients they could spend those additional assets on their own needs, like building the SR2 and cruisers.

 

Yep, Cerberus-controlled Alliance companies overcharged clients and built cruisers for terrorists and Alliance just allowed them to do it.

 

It's exactly as I said - al Qaeda getting cruisers from the USA or IRA getting them from the UK.



#262
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Yep, Cerberus controlled Alliance companies overcharged clients and built cruisers for terrorists and Alliance just allowed them to do it.

 

It's exactly as I said - al Qaeda getting cruisers from the USA or IRA getting them from the UK.

I have to say I'm surprised that Cerberus could stay hidden from the public eye for long, I mean the put their logo on everything they have, their uniforms, weapons ships even their buildings. 

 

I never understood why Cerberus did that.


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#263
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I have to say I'm surprised that Cerberus could stay hidden from the public eye for long, I mean the put their logo on everything they have, their uniforms, weapons ships even their buildings. 

 

I never understood why Cerberus did that.

They did it to be better identified by Council intelligence.


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#264
crimzontearz

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Yes, but any soldier you can ask has never run into a kinetic barrier.

What gun do you use?

given thermal clips do not add punch to the weapons it does not matter

as for your question, I play as a versatile vanguard using either just a crusader or (more often) just a Saber AR

#265
von uber

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I've become a big fan of the arc pistol.

#266
crimzontearz

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I've become a big fan of the arc pistol.

minus mars executioner pistol > anything....

that pistol made me break Garrus' record....3 cerberus goons, one bullet

#267
TTTX

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They did it to be better identified by Council intelligence.

Ha..

 

Yeah that's probably the reason.  :D



#268
Invisible Man

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minus mars executioner pistol > anything....

that pistol made me break Garrus' record....3 cerberus goons, one bullet


i managed that with a viper using a HV armor piercing barrel. got a guardian and an assault trooper in the face, after pegging another assault trooper in the neck. i was only trying for the assault trooper till i saw them all line up like tin soldiers.

#269
crimzontearz

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i managed that with a viper using a HV armor piercing barrel. got a guardian and an assault trooper in the face, after pegging another assault trooper in the neck. i was only trying for the assault trooper till i saw them all line up like tin soldiers.

yep same here only the order was guardian - trooper - trooper for me


still, nothing beats the sheer versatility of the Saber (the crusader would if it was not for the annoying fire delay)

#270
Invisible Man

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yep same here only the order was guardian - trooper - trooper for me


still, nothing beats the sheer versatility of the Saber (the crusader would if it was not for the annoying fire delay)


I'm surprised it wasn't something like 7 kills with a single bullet (though i guess armor piercing only gets you so far), they were lined up on the narrow forward stairway, it was the taking the Cerberus ground to space cannon facility during the whole krogan/turian diplomacy thing.

#271
crimzontearz

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I'm surprised it wasn't something like 7 kills with a single bullet (though i guess armor piercing only gets you so far), they were lined up on the narrow forward stairway, it was the taking the Cerberus ground to space cannon facility during the whole krogan/turian diplomacy thing.

the damage is reduced after each hit by a certain % so....

#272
CronoDragoon

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It's the story aspects that get to me. The Lazarus project was a huge step, especially considering nothing came of it, everybody in the game world acts oddly or completely ignores the implications of the project and Shepard's resurrection; not to mention the biological issues that go into bringing someone back from vacuum exposure and atmospheric reentry. Rebooting Cerberus is another thing. Working for them without being able to bring up all the stuff they pulled in ME1 is another. It makes the story less enjoyable if implausible or huge stretches are made to the narrative.

 

What came of the Lazarus Project was a way for ME2 to bring in new players of the series, as happened with me. I think it's clear that was the point of that story development, right? So the question becomes whether more focus should have been given to the project itself. Perhaps, but as a new player to the series I cared far more about learning about the game universe and recruiting characters than what happened to Shepard at the beginning. In a real scenario, yes it would be a big deal. But would focusing on the Lazarus project have improved any of the main themes Mass Effect was going for? I suppose I should ask for clarification on what would have satisfied you. Personally I would have liked that cut Ashley dialogue about whether Shepard saw an afterlife to make it in, because it's not purely about Lazarus; it's also a great character moment.

 

As for Cerberus, Shepard may not bring up their actions in ME1, but other characters do, especially Tali who even brings up Cerberus' infiltration of the Flotilla from the second ME book. So the issue is recognized, even if all Shepards basically agree that it's necessary to work with Cerberus to stop the Collectors (and really, what other choice is there? No one else gives enough of a damn).



#273
Bob from Accounting

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Claiming that 'nothing' came out of Shepard's death and Lazarus is just ridiculously silly.



#274
naddaya

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What came of the Lazarus Project was a way for ME2 to bring in new players of the series, as happened with me. I think it's clear that was the point of that story development, right? So the question becomes whether more focus should have been given to the project itself. Perhaps, but as a new player to the series I cared far more about learning about the game universe and recruiting characters than what happened to Shepard at the beginning. In a real scenario, yes it would be a big deal. But would focusing on the Lazarus project have improved any of the main themes Mass Effect was going for? I suppose I should ask for clarification on what would have satisfied you. Personally I would have liked that cut Ashley dialogue about whether Shepard saw an afterlife to make it in, because it's not purely about Lazarus; it's also a great character moment.

 

As for Cerberus, Shepard may not bring up their actions in ME1, but other characters do, especially Tali who even brings up Cerberus' infiltration of the Flotilla from the second ME book. So the issue is recognized, even if all Shepards basically agree that it's necessary to work with Cerberus to stop the Collectors (and really, what other choice is there? No one else gives enough of a damn).

 

If no one was going to ackowledge Shepard's death, they could have just put him in a coma. It would have sounded less fishy. And they could have added a discussion with TIM to make Shepard joining Cerberus more convincing. It was just too quick. "Hey, you're back for the dead, now work for me even if my organization caused the slaughter of your entire platoon on Akuze, they killed Kahoku and made fucked up experiments without being able to deal with their consequences!".

Shepard could have tried to get help from the Alliance and the Council, then choose to work for TIM after seeing no one was going to do a damn about the situation. Why believe TIM straight away? The leader of a rogue organization that you've just met?

It wouldn't change the overall plot, but it would have been much more believable for a suspicious Shepard or someone loyal to the Alliance. Building the SR2 had me puzzled too. Rebuilding such ad advanced ship, giving it to Shepard although his trustiness is questionable and he might turn on you causing the whole investment to be wasted after the collectors trouble had been dealt with. They're details to the overall plot, but they made both Shepard and TIM look like morons in my eyes.

 

 

 

Claiming that 'nothing' came out of Shepard's death and Lazarus is just ridiculously silly.

 

You're right. It did something. It succeeded in making the whole starting sequence facepalm-inducing and gave the option to choose between several wannabe-badass, cliché one-liners "You brought me back" "I got better" "They killed you and all it did was ****** you off" "Derpity derp I'm your clone and now I'll try to kill you".



#275
Bob from Accounting

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I'm thankful they had the Illusive Man recognize that money and resources are ultimately trivial compared to far more powerful assets carried by people.