Okay, then, you figure out a way to model days and weeks of blockading, mining, and countermining in a way that would be fun in a game. Oh, and add the serious problem of sustaining a besieging army's supplies. Sieges are slow and stupid. What people want are the assaults on fortifications. There's the enemy's flag on top of those ramparts, and here's our army in the lines of countervallation around the ramparts - and now, our flag is on top of those ramparts. Or the pressure of defending against an assault on your own walls. Or breaking a siege by relief. Those are all set-piece engagements. Subsuming them under the general rubric of 'siege' is inaccurate and misleading. You assault a keep so you can end a state of siege. Siege is, as generally construed, 'bad'; it is the end of mobile operations, it is a drain on resources without clear opportunity for advancing one's cause directly, and it is only undertaken because alternatives - an assault, a surrender, or whatever - are beyond the capability of your army. You besiege when you are weak, because you cannot afford to lose many men due to taking a place by storm, and because siege means that you will probably not suffer many casualties to the enemy. Fun stuff! Truly deserves to be the centerpiece of a combat video game.
You're over complicating the idea, having a siege aspect doesnt mean we'd be forced to sit there for months to starve them out, the definition of a siege is "A siege is a military blockade of a city or fortress with the intent of conquering by attrition or assault" You can have a siege without drawing it out an unnecessary amount of time. You dont need blockades or mining, you're throwing in all these aspects assuming that if its going to be in the game then all aspects have to be in the game.
Same thing with the preparation aspect. Who said you need to handle provosts, marshals and staffs? Who said you need camoflouge and control over food? You're over complicating these aspects by assuming every dynamic must be in the game if we're going to have these features at all when thats not the case. Keep it simple and these issues wont occur, you dont need ridiculous amounts of depth to utilize these features





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