There is always a balance between realism and entertainment (fun). Realistically most people know there is no air in space so therefore no sound. For entertainment sake, concessions are made. Why? Because it is cool to hear the Death Star blow up. It fun to see the laser beams shot across and hit the enemy.
Light sabers are neat especially with different colors.
Do we really believe in real life that even Bruce Lee could fight off 25 men? Of course not, but in the movies he looks great doing it. But then again I am talking about Bruce Lee maybe he could... Nah! ![]()
There is a difference between a simulation and an crpg, but that does not mean that certain aspects cannot appear in either.
I seriously doubt that Bioware is going to get into the nuts and bolts of warfare. That is best left to a simulation like Hearts of Iron. Even Hearts of Inron can have some aspects of a crpg. You can take your captain all the way up to general depending on how well you do.
It will probably be more like DAO with a little more involvement. The protagonist may have to make decisions on where to send troops and what to protect. More strategic level decision making than tactical.





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