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Stategies for using Nathaniel Howe


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31 réponses à ce sujet

#1
cJohnOne

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I'm going into Awakening with a DW Warrior and I figure that Sigrun is a DW too so I want the bow and arrow route with Nathaniel. 

 

I guess I could make Sigrun a archer now that I think about it but what fun is that.

 

So I want to use Nathaniel with Heavy Armor because I don't want to reduce his fire rate with massive armor.  On the other hand to survive the Overwhelms you need massive armor. 

 

I simplify Nathaniel's tactics so that he just shoots puts on Accuracy and fire Shattering shot on Heavy armor.

 

 

 

Any advice?



#2
Blazomancer

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You can also set him up to use scattershot. Multiple crits with one arrow - cool!
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#3
cJohnOne

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I thought scattershot drew aggro.  or something.  If it doesn't that would be a good talent.



#4
Blazomancer

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It does, although only from the primary target. But if the tank has it's attention, it wouldn't matter; the threat generated is pretty less than what a tank would.

#5
cJohnOne

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I made Nathaniel use scattershot on targets elite or higher also pinning shot.  And arrow of splaying if using magic attack.



#6
cJohnOne

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I think Wade has some heavy armor for 20 sovereigns that I'm eyeing for nate when ever he finally get's his strength up to use it.



#7
Mike3207

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I'm not sure you need tactics in Awakening. i just give Nate light armor, or just enough strength to use medium armor.

 

The only creatures you might face that might overwhelm you are the Children, and that ability doesn't seem as good as in DAO.



#8
cJohnOne

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Yeah Nate and Oghren both died against the mother.  Next time I'm bringing some massive armor for Nathaniel just for this fight.  He'll probably still die.  My DW warrior switched to bow and attracted 3 tentacles so Velanna could shoot down the mother.  It's hard to keep them from attacking the tentacles.



#9
DarthGizka

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In Origins the tentacles are a nuiscance because they are initially immortal and get healed up to the broodmother's health percentage every now and then, until some unspecified event makes them killable. The usual hare-brained scripting, I suppose, coupled with the lack of even the most basic functionality testing. Is it the same in Awakening?



#10
Mike3207

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In Origins the tentacles are a nuiscance because they are initially immortal and get healed up to the broodmother's health percentage every now and then, until some unspecified event makes them killable. The usual hare-brained scripting, I suppose, coupled with the lack of even the most basic functionality testing. Is it the same in Awakening?

Well, the tentacles at Kal'Sharok are way easy. it's no trouble at all to take them out.

 

The Mother's tentacles are considerably more difficult. You'll want some pretty good CC to take them out. I found the Keeper talents very useful. You might want to respec your mages into Keeper in preparation for that fight.


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#11
BronzTrooper

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I rarely have problems with Nathaniel being an archer with light armor.  If he gets Overwhelmed, I use Shield Bash, Dual-weapon sweep, Stonefist, etc. to get him free.  Giving him heavy armor increases the chance that enemies will go after him.  I avoid it.  Always have a tank to draw enemy aggro and keep Nathaniel back, if for nothing other than being able to stop any enemies that might try to go after him.  And for dual-wield rogues, backstabs are your best friend.  Have Nathaniel have two daggers as a secondary weapon set in case an enemy comes after him and gets in melee range.  His high dexterity should allow you to give him the highest tier daggers available.

 

Anyway, it seems like you're most worried about Overwhelm.  Just use an ability that knocks down, knocks back, paralyzes, or stuns and enemy to cancel Overwhelm.  That's all you really need to do.  Simple.


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#12
Guest_starlitegirlx_*

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Rain of arrows if you can get it is amazing. A brilliant mix of crowd control and mass killing. I think it's rain of arrows. The one where he keeps shooting into the air really fast and when he's done thinks are dead, debuffed and staggered and there are arrows all over the floor.

 

He's a beast. Truly. I take him everywhere with me in awakening because I love his character and as an archer, he is awesome. Normally I run scouts as dual wields because I don't really feel archery is better. But in this case, it's boss. Give him the howe bow too. I think that adds an extra boost to damage.


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#13
BronzTrooper

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Rain of arrows if you can get it is amazing. A brilliant mix of crowd control and mass killing. I think it's rain of arrows. The one where he keeps shooting into the air really fast and when he's done thinks are dead, debuffed and staggered and there are arrows all over the floor.

 

He's a beast. Truly. I take him everywhere with me in awakening because I love his character and as an archer, he is awesome. Normally I run scouts as dual wields because I don't really feel archery is better. But in this case, it's boss. Give him the howe bow too. I think that adds an extra boost to damage.

 

Or Sorrows of Arlathan, if you have it.  The Heartwood Bow is great too.  Both have more bonuses than the Howe Bow, so I tend to give him them instead.



#14
Guest_starlitegirlx_*

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Or Sorrows of Arlathan, if you have it.  The Heartwood Bow is great too.  Both have more bonuses than the Howe Bow, so I tend to give him them instead.

Where do I get those bows? I almost feel bad not letting him use the Howe bow knowing how much it means to him... but he can put it in a case somewhere to keep it safe. I'll find one of these other bows and making him a wrecking machine.



#15
BronzTrooper

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Where do I get those bows? I almost feel bad not letting him use the Howe bow knowing how much it means to him... but he can put it in a case somewhere to keep it safe. I'll find one of these other bows and making him a wrecking machine.

 

The Sorrows of Arlathan is a DLC bow, so if you have the DLC for it, you should have it from the beginning.  The Heartwood Bow, however, is tricky to get.  You need to find the Ancient One (boss-level sylvan) in the Wending Woods and kill it, looting the heartwood from it.  Take it to Wade and he'll give you a list of items to bring him.  You'll need someone with Runecrafting mastered as you need a grandmaster rune, as well as a couple other things.  He could also make it into a shield, though I haven't done that.



#16
Rioghan

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I think Nathaniel's great, he gets a lot of injury's 'cause he's the first one into the melee action. I go to the city of Amaranthine, kill the bandit leader and take all his armour and give it to Nathaniel to wear. This gives him an armour set bonus and it also has a lot of perks with it.

I start out with his family's bow if I haven't gone to the wendering woods first and picked up the woodheart for Wade to make a bow of. For the runestone grandmaster level that Wade needs you can usually find it in a chest somewhere, I even found it once in Vigil's great hall in the bookcase, of all places.

Nate's personality is very honorable as well. He beats any warrior I've ever had



#17
caradoc2000

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My strategy with Nathaniel is:

Step 1: get a noose for him, Step 2: find a sturdy oak, Step 3: Profit.


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#18
KingoftheZempk

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My strategy with Nathaniel is:

Step 1: get a noose for him, Step 2: find a sturdy oak, Step 3: Profit.

Step 4: Make and share list of strategy with Nathaniel.



#19
Magdalena11

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Where do I get those bows? I almost feel bad not letting him use the Howe bow knowing how much it means to him... but he can put it in a case somewhere to keep it safe. I'll find one of these other bows and making him a wrecking machine.

The Sorrows of Arlathan is a reward for one of the DLCs , I think, and the heartwood bow is pretty late in the game.  He does very well indeed with the Howe bow and I usually let him keep it since it means a lot to him.  He does change out for the heartwood when I remember everything I need to get it for him, and I like to think the Howe bow then hangs on the wall in the place of the portrait he hates so much.

 

There's little sense, to me, in making Sigrun an archer.  Her legionnaire abilities are geared more to melee anyway.  I usually let her do what she does best.



#20
Elhanan

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The Sorrows of Arlathan is a reward for one of the DLCs , I think, and the heartwood bow is pretty late in the game.  He does very well indeed with the Howe bow and I usually let him keep it since it means a lot to him.  He does change out for the heartwood when I remember everything I need to get it for him, and I like to think the Howe bow then hangs on the wall in the place of the portrait he hates so much.
 
There's little sense, to me, in making Sigrun an archer.  Her legionnaire abilities are geared more to melee anyway.  I usually let her do what she does best.


I enjoy respec Sigrun as a hybrid Archer/ DW; get a bit of the best of both choices that way. Off the top of my aging memory, believe I give her Master Archer and Momentum talents as a decent base, then choose remaining selections as desired at the time. She becomes an auto-kill machine, though stealing kills could be an issue for some.

#21
Magdalena11

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No kill-stealing worries here.  I figure since I'm the only one at the keyboard, the kills are all mine, whichever character is selected for action.


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#22
Elhanan

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No kill-stealing worries here.  I figure since I'm the only one at the keyboard, the kills are all mine, whichever character is selected for action.


Likely a far healthier outlook than my, "Mine! Mine! Mine!" Daffy Duck like attitude when it comes to Boss kills.

:lol:
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#23
Magdalena11

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Likely a far healthier outlook than my, "Mine! Mine! Mine!" Daffy Duck like attitude when it comes to Boss kills.

:lol:

I confess to reloading if the "right" character doesn't get the kill.  If a temporary one gets a level boss, like Gazarath or the first ogre, I still reload.  I'm naturally very competitive to an unhealthy degree and it's a WIP.



#24
Ulnarv

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I made Nathaniel use scattershot on targets elite or higher also pinning shot.  And arrow of splaying if using magic attack.

 

I realize that it was just a spelling error, but I think Arrow of Splaying would have been awesome!  :P


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#25
Hydwn

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This is the best guide I've ever found for Archery.  The tl;dr version for Awakening is stack mountains of dexterity, and get the new archery skills pronto.  In Origins, cunning is actually better than dexterity, but the Awakening skill tree for archery completely changes that.

 

That guide also suggests gear.  Most of it is from Origins, but if you're not playing an Orlesian Warden you can import from it.