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Playing As A Mage & The Veil Tears


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#1
Bayonet Hipshot

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I was rewatching the Inquisition gameplay demo and I heard Mike Laidlaw saying something along the lines of :- "The veil has torn apart, demons are pouring through and magic is going crazy".

 

The question is how crazy can magic go ? How crazy should it go ?

 

I think there should be effects not just in cutscenes when it comes to magic and mages, but in terms of gameplay as well.

 

Mages should be able to do things that were very difficult or even impossible before now with the Veil tears.

 

If I observed correctly, I remember seeing Vivienne actually teleporting when they were fighting the Venatori Mages and Venatori Archers during the demo.

 

I think that magic in general should be more potent this time around. Spells should be stronger and somewhat easier to cast. This should be especially true if we are near a tear.

 

On the downside, frequent or powerful spellcasting can attract demons and you must fend them off.

 

What do you folks think on how crazy magic should be in Inquisition ?



#2
Guest_Caladin_*

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If I observed correctly, I remember seeing Vivienne actually telephoning when they were fighting the Venatori Mages and Venatori Archers during the demo.

 

 

Was she on a Iphone or nokia?


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#3
Innsmouth Dweller

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I don't think mages will have some special treatment. Classes are supposed to be balanced, even if we're talking about plot (it wouldn't be fair to those boring rogues/warriors out there). Don't get me wrong - I'm all for increased demon spawns after casting fireball or two, radical NPCs opinion on my PC and imba spells. Hey, mages, especially blood mages, are feared not only because of their mind control ability (Jowan KOd few templars, Knight Commander, and First Enchanter with one spell after dying in every single fight during repository break-in quest). But I'm quite sure it won't happen.



#4
Ieldra

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I doubt that we'll have any special effects. Even if the effects are balanced between good and bad, it will make it appear as if mage characters are geting more of a focus than others.

Having said that, we may get one or two special situations where this affects mage pcs and npcs. I would like to see that, since that way the "crazy magic" could be acknowledged by the story as affecting the characters without affecting the overall balance.
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#5
Mes

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I think that's a great idea and would serve the plot nicely. Yeah it might throw the class balance off a bit... but then again mages have ALWAYS been arguably the most powerful. 


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#6
Eveangaline

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I dunno. Kirkwalls totally mage-blind templars make me think it isn't going to be that different.



#7
smoke and mirrors

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I think that's a great idea and would serve the plot nicely. Yeah it might throw the class balance off a bit... but then again mages have ALWAYS been arguably the most powerful. 

 

I agree with Mes probably not going to happen but a really good idea .



#8
Eveangaline

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The way people are talking, the inquisitor gets a special ability to open and close tears at whim, and so is likely immune to the negative effects of such, like demons coming to fight them.



#9
Nocte ad Mortem

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They might make this a story point, but the game mechanics will almost surely be balanced. It wouldn't be very practical if a mage Inquisitor mowed down literally every non-magical enemy with no resistance, while any non-mage class was decimated every time they went up against magic. This is a story vs mechanics issue. We do already see a lot of that. The strength of mages and your average abomination are greatly exaggerated by story claims, if one only looks at game play. 

 

If mages are getting stronger, story-wise, it would say a lot about why Red Templars turned to the red lyrium despite certain insanity. Sort of like how dwarves opted to become golems, despite the sacrifice they had to make? Whether the cause is as just is up to personal interpretation, though.