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Ground Zero's Rant!


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#101
TheChris92

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He still needs to make Metal Gear Liquid and Metal Gear Gas. ROFL. :lol:

No, he still needs to make a game with The Boss whooping Nazi asses in 1944.


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#102
Raizo

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Lack of exposition is not really a negative but its still something worth mentioning in a review just so people are aware of it. Personally, I hate it when a series holds your hand into later titles to cater to the newer crowd.

 

Exactly. A good reviewer has to mention that especially in a franchise that is well known for its heavy cut scenes and massive exposition dumps.



#103
Mr.House

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I thought that was the only issue, well minus the price.  

Regen health, little focus on stealth, very small map, horrible writing with stupid logic dominating the game,  a really high focus on action, if you're caught the game will go in slo mo and allow you to kill the guy, sometimes a person will still be alive even if you shot them in the head like a hundred times ect. The list goes on. The price tag and length is not the only issue unless you like seeing a series that was once built around stealth turning into a pure action game that feels more like Call of Duty and Gears of war. Then all the other issues are probably pros.



#104
AresKeith

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Regen health, little focus on stealth, very small map, horrible writing with stupid logic dominating the game,  a really high focus on action, if you're caught the game will go in slo mo and allow you to kill the guy, sometimes a person will still be alive even if you shot them in the head like a hundred times ect.

 

 I agree about health regen, the stealth part is subjective because it's still very possible to do stealth runs regardless of the action. I never really saw that problem with the headshots from the videos I saw



#105
TheChris92

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 I agree about health regen, the stealth part is subjective because it's still very possible to do stealth runs regardless of the action. I never really saw that problem with the headshots from the videos I saw

The problem is larger than that -- It's the fact that stealth isn't encouraged as it was before. Why would you even want to do stealth when you can pull out an M4, doing slow motion, and killing everyone in the room anyway? Heck the removal of stealth camo and everything makes it feel like it's supposed to be a drag to do stealth. Is there even an indicator in the game that gives an idea of when you're about to be spotted at all.  Like Yahtzee Croshaw said about Thief in his review of it. "You can finish the game in about twenty minutes by sprinting to the next point of no return, alerting every guard, cat, and stationary object, none of which chase you past points of no return. A game with any balls at all would then say "Get the **** back in there and take this seriously! If you don't steal enough to pay a mortgage instalment, I'm keeping all these experience points for myself! -- Thief, on the other hand, goes "Well done for playing the game your way! Hell, who says a game calledThief has to be about stealing things (besides the dictionary)?", and then puts you back in the overworld".



#106
AresKeith

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The problem is larger than that -- It's the fact that stealth isn't encouraged as it was before. Why would you even want to do stealth when you can pull out an M4, doing slow motion, and killing everyone in the room anyway? Heck the removal of stealth camo and everything makes it feel like it's supposed to be a drag to do stealth. Is there even an indicator in the game that gives an idea of when you're about to be spotted at all. 

 

Just because they gave you the means to do an all out action playthrough doesn't mean you're forced to do it, lots of people still prefer the stealth route myself included. Did MGS 1 and 2 have stealth camo or a sneaking suit?

 

As for an indicator, I think they do have one that tells when your about to spotted or atleast when someone is looking in the direction your in



#107
SlottsMachine

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^Yeah. Exactly. Personally I gun down my share in Deus Ex for instance, while others take great pride in achieving full stealth in the game. 


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#108
The Love Runner

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^It was satisfying doing a no-kill stealth run in Deus Ex: Human Revolution. I'm attempting it with Dishonored now.

 

If the series continues to veer more towards action, I can imagine a Metal Gear robot combat spin-off game.



#109
TheChris92

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Just because they gave you the means to do an all out action playthrough doesn't mean you're forced to do it.

No, of course not, the problem is that like the recent Splinter Cell titles, the game is deliberately encouraging action gameplay -- Stealth should not be a 'pain-in-the-ass" option, to achieve, in a franchise that has since the first game 'Sold itself as a stealth game'. It should not be a nifty little section, usually found in action games, where it is usually a bad idea to do it when you might as well charge blokes for faster results. Ground Zeroes offers less innovation on the stealth front, by dumbing it down, removing the camouflage and making it more convenient to use slow-mo CQC, shooting, bullocks to get through. If Ground Zeroes or the Phantom Pain wants to sell itself as a stealth game, then instead of dumbing the mechanics down and adding arbitrary gameplay additions that improve bugger all -- Focus on making stealth more convenient. So far I've seen none of it.  



#110
TheChris92

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^Yeah. Exactly. Personally I gun down my share in Deus Ex for instance, while others take great pride in achieving full stealth in the game. 

Except Deus Ex is not a stealth game, but an action RPG with the option for stealth, though using that logic one might as well call Last of Us a stealth game too -- Although I'd argue Human Revolution is even less an RPG. But let's not go there. All I'm gonna say that it's kinda irrelevant to compare a game that emphasizes on role-playing to one that does not.



#111
felipejiraya

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Stealth should not be a pain the ass? Stealth IS a pain in the ass and the game shows this very well like what it would be in a realistic scenario (which MGS5 is trying to do in terms of gameplay and story).

 

I think the bullet time is a valid thing since unlike past MGS games we're dealing with a open world map without a radar system so the BT gives a chance to the player for prevent itself in an abnormality like if a soldier sees you from your blind spot and things like that.

 

Of couse GZ has some problems but one of the pros of this being released as a stand alone game is Kojima can see the feedback and improve TPP.



#112
AresKeith

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Of couse GZ has some problems but one of the pros of this being released as a stand alone game is Kojima can see the feedback and improve TPP.

 

That's true, as I hope they cut the health regen and go back to the ration system. Along with the stamina bar

 

And I didn't have a problem with the slo-mo reaction either



#113
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Just because they gave you the means to do an all out action playthrough doesn't mean you're forced to do it, lots of people still prefer the stealth route myself included. Did MGS 1 and 2 have stealth camo or a sneaking suit?

MGS 1 and 2 had the benefit of using the archaic mechanic of a vision cone to indicate if enemies could see you. No stealth camo required. Unless that mechanic exists in Ground Zeroes the complaints for stealth camo's removal are warranted.



#114
Mr.House

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Stealth should not be a pain the ass? Stealth IS a pain in the ass and the game shows this very well like what it would be in a realistic scenario (which MGS5 is trying to do in terms of gameplay and story).

 

I think the bullet time is a valid thing since unlike past MGS games we're dealing with a open world map without a radar system so the BT gives a chance to the player for prevent itself in an abnormality like if a soldier sees you from your blind spot and things like that.

 

Of couse GZ has some problems but one of the pros of this being released as a stand alone game is Kojima can see the feedback and improve TPP.

So how do you like those Kojima paychecks?



#115
Mr.House

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MGS 1 and 2 had the benefit of using the archaic mechanic of a vision cone to indicate if enemies could see you. No stealth camo required. Unless that mechanic exists in Ground Zeroes the complaints for stealth camo's removal are warranted.

Hell we don't even need stealth camo, why not bring back the awesome MGS3 camo system? They won't because GZ and by that, PP is a action game that is just marketed as a stealth game when it's really not. Why should I use stealth when I can go full charge with no issues, in the old games if you charged yin, you would be using alot of resources and that could bite you in the ass later so you wanted to be stealthy. You did not want to get caught. If you had no rations left and only a few HP left, you did not want to get caught. This is what made MGS1,2,3 and even 4 good. In GZ and most likely PP it does not matter because you don't need to watch resources, you can charge full in and kill everything and nothing will change, there is no benefit. At least in Deus Ex: HR there was benefits to stealth, GZ can't make that claim and since GZ is not that different then PP hoping it will be different is futile.



#116
AresKeith

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MGS 1 and 2 had the benefit of using the archaic mechanic of a vision cone to indicate if enemies could see you. No stealth camo required. Unless that mechanic exists in Ground Zeroes the complaints for stealth camo's removal are warranted.

 

Oh I agree the complaints are warrented, but has it been stated that TPP isn't gonna use a stealth camo system?



#117
Mr.House

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Oh I agree the complaints are warrented, but has it been stated that TPP isn't gonna use a stealth camo system?

If a camo mechanic was in the game, they should have shown it by now after all the complaints of it not being a stealth game. If there was such a system that would be number one to show to quell fear, instead they release Call of Gears: Ground Zero which did nothing but upset people more.



#118
AresKeith

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So how do you like those Kojima paychecks?

 

Really House?  <_<



#119
Mr.House

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Really House?  <_<

What?



#120
Rusty Sandusky

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Really House?  <_<


Do YOU like those Kojima paychecks then?

#121
AresKeith

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Do YOU like those Kojima paychecks then?

 

I probably would :P



#122
JeffZero

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You can shut down Reflex Mode and it is in fact a literally rewarding experience to do so.

#123
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Oh I agree the complaints are warrented, but has it been stated that TPP isn't gonna use a stealth camo system?

Not yet. Seems important enough to mention to alleviate concerns from the series' fans though. I've already jokingly referred to this new entry as Splinter Cell: Ground Zeroes. Because it looks like it plays more like that now. Stealth exists in that game but it's so... traditional. I think the Stealth Camo was a rather unique mechanic in MGS 3 & 4 (I'm assuming it was in Peace Walker and Portable OPs, haven't played those). Something that should be a series mainstay in my opinion.



#124
AresKeith

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Not yet. Seems important enough to mention to alleviate concerns from the series' fans though. I've already jokingly referred to this new entry as Splinter Cell: Ground Zeroes. Because it looks like it plays more like that now. Stealth exists in that game but it's so... traditional. I think the Stealth Camo was a rather unique mechanic in MGS 3 & 4 (I'm assuming it was in Peace Walker and Portable OPs, haven't played those). Something that should be a series' mainstay in my opinion.

 

It was in Peace Walker also, Peace Walker also had the Stealth suit that Big Boss wears in Ground Zero. And I agree something like that should be a series' mainstay, but TPP is still a year away so there's plenty of time for them to still bring it back (if it was even taken out in the first place)



#125
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No, of course not, the problem is that like the recent Splinter Cell titles, the game is deliberately encouraging action gameplay -- Stealth should not be a 'pain-in-the-ass" option, to achieve, in a franchise that has since the first game 'Sold itself as a stealth game'. It should not be a nifty little section, usually found in action games, where it is usually a bad idea to do it when you might as well charge blokes for faster results. Ground Zeroes offers less innovation on the stealth front, by dumbing it down, removing the camouflage and making it more convenient to use slow-mo CQC, shooting, bullocks to get through. If Ground Zeroes or the Phantom Pain wants to sell itself as a stealth game, then instead of dumbing the mechanics down and adding arbitrary gameplay additions that improve bugger all -- Focus on making stealth more convenient. So far I've seen none of it.  

Is Phantom Pain selling itself as a stealth game? I've forgotten all the advertisement Kojima and Konami have given up til now with the various reveal videos. Name alone doesn't sell what a game will play like anymore I'm afraid. Blame that dirty "accessibility" for it.