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Human Engineer build discussion


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#1
MisterGunfighter

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Didn't want to hijack the other topic, so starting a new thread...
 

My personal Human Engineer build. Adas stuns and makes short work of any ground unit, while also priming them for a fire explosion. Drone done a good job at stunning/distracting, and you have two good detonators in Overload and Incinerate. If you want to detonate your Incinerate for level 6 explosions, don't equip the CSMG, you'll need your cooldown around 3 seconds for that. I prefer to take it for some boss encounters.

 

Thanks, DisturbedPsic0.  

 

I was originally thinking 66660.  Then got to thinking that since a lot of damage is in the combos, that 66606 might actually net more DPS by allowing more aggressive play, resulting in more combos. 

 

But, your build looks really interesting.  10% power damage plus 15% health and shields looks like a really versatile build, benefiting from both of these powers.

 

I'm going to try it out.

 

Thank again!

 

p.s. I've gone back and forth on Incinerate 4a vs 4b, and have decided that you really can't go wrong with either choice.  However, 4a 30% damage seems really appealing when a Banshee has been hounding me.  I can let the DOE do its thing while I get some breathing room and time for shields to recharge.  What are your thoughts?

 

 

BSN: Please share your builds/thoughts for others who might be interested in this.



#2
Heldarion

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I skip the Drone (I don't play against the Geth, period) go full aoe on incinerate and Overload and invest all of the passive points into weapon damage bonus.

 

Claymore and you're good to go.



#3
Pearl (rip bioware)

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I skip the Drone (I don't play against the Geth, period) go full aoe on incinerate and Overload and invest all of the passive points into weapon damage bonus.
 
Claymore and you're good to go.


This. I think I have 46664 right now because I play U/U, but if I were to preset enemies, then I'd skip Drone

#4
Bhatair

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I usually run without Drone. Drone isn't "terrible" but it is definitely skipable.

On overload I usually take damage -> cooldown -> chain. I used to be all about neural shock but after a while I found the knockdowns to more often than not just be annoying, besides even without neural shock it will still stun targets it hits for a couple seconds. If you really want neural shock though you can always take it. The only time I'm ever happy about neural shock is against abominations.

 

Passive I go with power damage and weapon weight reduction. Full shields in fitness and Incinerate is radius/burn/armor.

 

Weapon of choice is the wraith. The rate of fire is absolutely perfect for power spamming and creating combos. Shoot > power > shoot > reload/power > shoot > power. Plus the wraith is just awesome.



#5
Tokenusername

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I'm a huge scrub that never spevs out of passives or fitness. My Mangineer is specced 6/6/4/6/4 for explosions and my Femgineer is specced 5/5/6/6/4 for stagger.

#6
Cyonan

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My female Engineer is 0/6/6/6/6 while my male is 6/6/6/5/3

 

I'm not a fan of skipping the passive since Incinerate and especially Overload can actually hit defences pretty hard on their own.



#7
Teh_Ocelot

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I skip the Drone (I don't play against the Geth, period) go full aoe on incinerate and Overload and invest all of the passive points into weapon damage bonus.

 

Claymore and you're good to go.

I run mine similar to this, though I rarely run the Claymoar b/c mine's only V and it's still a heavy bastard. 

 

I basically skip drone and use Inc/OL in conjunction to proc FE's and TB's. I know a lot of people like the drone but I never did before and still don't, I think it's pretty useless. I usually stick w/ the Redeemer or Piranha, something light, or even the Scorpion, b/c the stagger allows you to control a group of enemies while you spam them w/ FE's. Imo there's not a "right gun" on this class, so pretty much w/e you want to run should work fine. 



#8
ForceGhost

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Drone is waaaay too stylish to skip. Shame on all of you!

66653 or 66660. I prefer the latter, a little less squishy vs Rippaz/Collectors.

All AoE on powers like Alquinn.

Lancer, Scorpion, Adas, Falcon, Venom, Lord Claymore are all acceptable, and I have been known to HFEDurricane quite a bit.
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#9
ClydeInTheShell

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I always skip the drone and unlike Pearl and Alquinn (pansies) I take my HEngie into U/U/P with no fear.

Here's my build.

You can use the Saber, Hurricane, Lancer and a whole slew of other weapons with him. The CSMG works for me because the cool down is low enough for me to cycle the powers for fast combos.

#10
Garrus1138

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My favorite HE build is 6/6/6/0/6 (link), but I've tried a 6/0/6/6/6 build lately which focuses only on headshots (link).


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#11
Jaded4Chaos

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I need to respec my male because it sucks but my female is 66653.  I use the Falcon with Hurricane for bosses.  You can meet the 3 sec rule with ULM.  One of my favorite classes. 

 

Too bad vanilla humans weren't included in challenges  :(


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#12
Teh_Ocelot

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Too bad vanilla humans weren't included in challenges  :(

Yup  <_<



#13
TheNightSlasher

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Male is specced 6/6/6/5/3 focused on incendiary cheesing with CSMG or venom

Female is specced 6/6/6/6/0 focused on headshotting with arc pistol, overload for shield stripping and incinerate for armor.

 

I simply can't skip the drone. The HE feels like a carbon-copy of QME without the drone (a shield stripping CC power + incinerate). 

Also, the drone is awesome...


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#14
ForceGhost

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People may not understand the drone, or are simply speccing it wrong.

Must have Detonate evo. Shock evos. Fantastic toy for Phantoms to play with.... very districting for Miss Flipsalot.

Drone should always be on the map, so it should be deployed whenever it assplodes.

Glad there are others who know the truth of HE.... as NightSlasher said, HE without drone is not a very unique kit.
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#15
BurningLiquor

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People may not understand the drone, or are simply speccing it wrong.

Must have Detonate evo. Shock evos. Fantastic toy for Phantoms to play with.... very districting for Miss Flipsalot.

Drone should always be on the map, so it should be deployed whenever it assplodes.

Glad there are others who know the truth of HE.... as NightSlasher said, HE without drone is not a very unique kit.

 

Oh my god, my mind went somewhere very dirty right now.  :lol:


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#16
didacuscarr

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male 66653 stagger weapons
female 06666 weapons like claymoar

#17
DisturbedPsic0

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Appreciate you taking a liking to it. I've been having a ton of fun with my build. A lot of people skip the drone, which is possible since you have two ways to have the Engineer deployed at once. I personally like the build with the drone better. If you skip it it's like playing the Male Quarian Engineer with worse shields (and Overload instead of Arc Grenades which is a step down), plus you don't get the advantage of Tac Scan. So I always run the drone on my builds or else it's too similar to other kits.

 

You don't need full fitness if you have cyclonics. I'm actually considering going 6/6/6/6/0 because I rarely go down with with 4 points in fitness and a cyclonic, so those points could be spent to max out the passives.  And you're right, you can't go wrong with either 4a or 4b for incinerate, but unless you're on platinum, I'd suggest radius since the bulk of the enemies will be mooks. Since they can swarm I prefer AOE over a bit more power. I don't really notice it on the banshees anyway. Just throw your drone out behind her and she'll just stand there and scream.



#18
Miniditka77

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I have been doing 4/6/6/6/4 lately on the HE, but I think 6/6/6/5/3 is the best way to go.  I don't like the build linked in the OP though - having a 3.5+ second cooldown on Overload and Incinerate really gimps your ability to detonate combos.  Normally, I think 200% recharge speed is overrated (especially for biotics, who have long priming windows and enhanced damage through Warp ammo).  But classes that depend on Incinerate, Overload, Energy Drain, etc. for combos need at least 170-180%. 

 

EDIT:  I score higher on Gold with the HE using the Vindicator with Stability Mod than I do with a lot of heavier, better weapons, due to the cooldown bonuses you get.



#19
DisturbedPsic0

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I have been doing 4/6/6/6/4 lately on the HE, but I think 6/6/6/5/3 is the best way to go.  I don't like the build linked in the OP though - having a 3.5+ second cooldown on Overload and Incinerate really gimps your ability to detonate combos.  Normally, I think 200% recharge speed is overrated (especially for biotics, who have long priming windows and enhanced damage through Warp ammo).  But classes that depend on Incinerate, Overload, Energy Drain, etc. for combos need at least 170-180%. 

 

EDIT:  I score higher on Gold with the HE using the Vindicator with Stability Mod than I do with a lot of heavier, better weapons, due to the cooldown bonuses you get.

I did say in the post that if you want to detonate Incinerate, you'd have to leave off the CSMG for your cooldown to be low enough. Could always take a different weapon as well, I just like the stagger/shield stripping of the Adas.



#20
N7 Tigger

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I had some weirdness with the engineer recently. My Talon with Armor Piercing Rounds was cancelling fire explosions. I specifically chose AP Rounds so as not to over write my 6+6 combos with a 1+6 ammo combo. With only the Talon my weight is 200% for a 2.46 second cooldown. If I didn't shoot I got fire explosions just fine but if I fired a couple of shots during the Incinerate cooldown I didn't get an FE. Meant if I wanted 'splosions I couldn't shoot and lead to a downright painful 54 minute solo.



#21
Dr. Tim Whatley

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0/6/6/6/6 with the Wraith/Talon/Paladin/Executioner/Claymore depending on my mood.



#22
Heldarion

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Appreciate you taking a liking to it. I've been having a ton of fun with my build. A lot of people skip the drone, which is possible since you have two ways to have the Engineer deployed at once. I personally like the build with the drone better. If you skip it it's like playing the Male Quarian Engineer with worse shields (and Overload instead of Arc Grenades which is a step down), plus you don't get the advantage of Tac Scan. So I always run the drone on my builds or else it's too similar to other kits.
 
You don't need full fitness if you have cyclonics. I'm actually considering going 6/6/6/6/0 because I rarely go down with with 4 points in fitness and a cyclonic, so those points could be spent to max out the passives.  And you're right, you can't go wrong with either 4a or 4b for incinerate, but unless you're on platinum, I'd suggest radius since the bulk of the enemies will be mooks. Since they can swarm I prefer AOE over a bit more power. I don't really notice it on the banshees anyway. Just throw your drone out behind her and she'll just stand there and scream.


I'd say it's playing a MQE that doesn't have a busted power (yes, Arc Grenade IS a busted power). Since the only HE I play is female, it's better by default :P

edit: also, I don't need to invest points into power damage, which you definitely should with MQE.

 

I stopped using the Drone once I realized that whenever I cast it, I'd much rather have used either Incinerate or Overload. I also don't use Cyclonics - Adrenaline Module III all the way.



#23
dudemacha

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Male 66660 weapon passives suicide drone, semi auto weapons

Female 66660 power passive rocket drone, full auto weapons



#24
hellman77

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Also have the 66644 spec on the male, but for some reason I'm having a lot more success with female 56654 and run with Adrenalin 2/3.

 

http://kalence.drupa...5!!12N513!BEDB5

 

Csmg, Eagle, Arc, Talon, Wraith also all work wonders on her against all factions.

 

 

Edit: well 56654 on Kalence, 66554 according to N7HQ



#25
OniGanon

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Here is how I have mine set up.

 

Overload, Execute. Body shot OHK on most Gold infantry.

 

Hurricane and Incendiary Ammo for fondue goodness on bosses.