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Human Engineer build discussion


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#51
Dr. Tim Whatley

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Is it possible to chain tech burst into fire explosion if your CD is low enough?

 

Yep. The priming window for Overload is higher than Incinerate (about 3s) I believe.



#52
Dovakiin_N7

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I never spec out of any of his/her powers. I ran 06666 and 46664 once. Never again.

I ran 66660 if I have cyclonics. Or 66606 for tech explosions. Otherwise 666xx. Scorpion without incindiery cheese. I often UUG top with that setup and do good in platinum too.

#53
Dr. Tim Whatley

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 I often UUG top with that setup and do good in platinum too.

 

I'd like to know why this detail is important...



#54
cronshaw

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I use to spec into neural shock because of BSN
Then I realized how annoying it was to have the enemies falling on the ground so now I never spec into it
I can't tell the difference
Except for overload being 100% less annoying

#55
Dovakiin_N7

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Not important. But I am not one if best out there. Never soloed platinum. Just a way to say how great the kit is. Not bragging.

#56
KalilKareem

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Yep. The priming window for Overload is higher than Incinerate (about 3s) I believe.


Then again incinerate has a long flight time, so in practise fire bursts should be easier to detonate. Regardless, if the priming windows are so small, wouldnt this pretty !uch require 200% CD to be able to self-detonate?

#57
Dovakiin_N7

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I use to spec into neural shock because of BSN
Then I realized how annoying it was to have the enemies falling on the ground so now I never spec into it
I can't tell the difference
Except for overload being 100% less annoying


But doesn't neural shock deal more damage to organics?

#58
KalilKareem

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But doesn't neural shock deal more damage to organics?


Yes, but if you take shield damage the difference is marginal because of how the stack.

#59
OniGanon

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Neural Shock lets you strip Phantoms and Possessed Collectors, and stops Abominations cold.

 

If you need to CC undefended organics without knocking them down, just use Incinerate.



#60
FuriousFelicia

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Then again incinerate has a long flight time, so in practise fire bursts should be easier to detonate. Regardless, if the priming windows are so small, wouldnt this pretty !uch require 200% CD to be able to self-detonate?


The incinerate priming window feels like 3 maybe 3,5 sec. With just a lancer/HVB, you can detonate incinerate but it requires bashing overload key as soon as incinerate hits to make it in time. TBs seem a little easier to pull off.
That's where the suicide drone comes in handy. Just by taking it to rank 4b is very useful as it will draw aggro and eventually detonate whatever effects are on target. Particularly effective tactic against primes. You deploy the drone and just fill the prime with desired primar and await results as he proceedes to sabotage himself.

#61
Dr. Tim Whatley

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Neural Shock lets you strip Phantoms and Possessed Collectors, and stops Abominations cold.

 

If you need to CC undefended organics without knocking them down, just use Incinerate.

 

This.



#62
Miniditka77

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6 suicidal-chain lightning drone

6 radius-DoT-armor incinerate

6 full chain-nerve overload

5 full power damage

3

 

Probably my number 1 favorite kit. Excellent against all faction. And he/she doesn't even have to shoot...

 

I think this is the best build.  The only thing I might change is that I've been playing around with taking Recharge Speed for Incinerate to make sure that I can carry a better weapon and sill detonate Fire Explosions.  I'm not sure how much extra damage the R5 Burning Damage gets you, because I believe it's based off your base damage, and it never seems to do that much extra.  I also don't know if Burning Damage can be increased by either of the R6 options.  I assume that it can't, but if that's incorrect, then maybe Burning Damage is a better option than I thought.  Does anybody know the answer to this?



#63
Miniditka77

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The incinerate priming window feels like 3 maybe 3,5 sec. With just a lancer/HVB, you can detonate incinerate but it requires bashing overload key as soon as incinerate hits to make it in time. TBs seem a little easier to pull off.
That's where the suicide drone comes in handy. Just by taking it to rank 4b is very useful as it will draw aggro and eventually detonate whatever effects are on target. Particularly effective tactic against primes. You deploy the drone and just fill the prime with desired primar and await results as he proceedes to sabotage himself.

 

The DOT on Incinerate is 3 seconds, so I have always assumed that the priming window was also 3 seconds (governing my loadout and cooldowns accordingly).  I'm not sure though.  Pretty sure Overload primes for 5 seconds.



#64
FuriousFelicia

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I think this is the best build.  The only thing I might change is that I've been playing around with taking Recharge Speed for Incinerate to make sure that I can carry a better weapon and sill detonate Fire Explosions.  I'm not sure how much extra damage the R5 Burning Damage gets you, because I believe it's based off your base damage, and it never seems to do that much extra.  I also don't know if Burning Damage can be increased by either of the R6 options.  I assume that it can't, but if that's incorrect, then maybe Burning Damage is a better option than I thought.  Does anybody know the answer to this?


This is Cyonan question. But I think that DoT evo greatly impacts incindiary stacking, not sure but I always take it.

#65
Cyonan

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I think this is the best build.  The only thing I might change is that I've been playing around with taking Recharge Speed for Incinerate to make sure that I can carry a better weapon and sill detonate Fire Explosions.  I'm not sure how much extra damage the R5 Burning Damage gets you, because I believe it's based off your base damage, and it never seems to do that much extra.  I also don't know if Burning Damage can be increased by either of the R6 options.  I assume that it can't, but if that's incorrect, then maybe Burning Damage is a better option than I thought.  Does anybody know the answer to this?

Looking at the code, the Burning Damage evolution uses the total damage done to figure out its damage. This even includes the damage from the base DoT effect that Incinerate does. It is also affected by both rank 6 evolutions.

 

It doesn't extend the duration of the Fire Explosion priming unfortunately but being that it's a Fire DoT, it does help with Incendiary Rounds stacking. It even inherits Incinerate's defence modifiers in calculating how much damage to deal(including rank 6 if you took it).

 

If you have a Power Amp IV and SMG/Pistol mod then it'll end up doing around 1000 extra damage to armour, assuming you took armour damage at rank 6. It's more for Freeze Combo, but that requires almost always using Cryo Rounds to benefit from it on the Human Engineer.



#66
SterlingPhoenix

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Late to the party, but.

 

Human Engineer is one of my favourite go-to characters. I have a bit of a non-traditional build.

 

I skip incinerate and give her full fitness. 

 

I run her with incendiary ammo and overload the hell out of everything. Yeah, you FE aren't as strong as Incinerate+Overload, and you can't FE shielded enemies but it's still extremely effective.

 

I used to run her with a Collector SMG - that did pretty well and got lots of fire explosions.

 

I recently discovered that I can get 200% cooldown with the lancer, too. So I tried that instead of the SMG. Now she also does an insane amount of weapon damage and tends to score really, really high (not that it matters).

 

 

I have the other human engineer specced more traditionally, but I hardly ever use him.



#67
Dovakiin_N7

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I run her with incendiary ammo and overload the hell out of everything. Yeah, you FE aren't as strong as Incinerate+Overload, and you can't FE shielded enemies but it's still extremely effective. .


Overload will detonate you FE on everything.

#68
Baby Quarian

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This is my build. Headshots everywhere.



#69
ThatOddGuy

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If I'm not mistaken, neural shock allows overload to prime organic targets for tech bursts when it otherwise would not.

I've never bothered to explore the combo capabilities of the drone, so if someone could outline that for me, that would be great.

Any who, since I feel that are infinitely better kits to stun and gun with, I generally focus my HEs on exploding things, while staying alive with its inherent crowd control. I'm pretty certain that there is only one way to correctly spec overload for this kit, and even incinerate is pretty straight-forward.

Passives are better here than most combo classes because overload is actually good against shield, and incinerate is actually good against armor. So having said that, x/6/6/5/x for starters, or you are undeniably doing it wrong.

Since there are two load outs, I typically go with one with drone, and one without. However, if there is more to done than I thought, perhaps the variance in The load outs will come down to how drone is spec'd, instead.

#70
Tokenusername

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If I'm not mistaken, neural shock allows overload to prime organic targets for tech bursts when it otherwise would not.

I think Cyonan said something about neural shock removing the organic restrictions of overload. I'm sure he'll correct or confirm either way.



#71
Pearl (rip bioware)

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Overload will detonate you FE on everything.


But Incendiary ammo doesn't prime shielded enemies.

#72
KalilKareem

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Bah. Played a bit this morning. Not impressed, think my hurricane did 75% of my kills. I did get a lot of fire explosions, but they seemed really lame compared to biotic explosions from a HA for instance. Didnt see one single tech burst nor anything in the kiil feed about them. Got tons of assists though...

#73
Cyonan

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I think Cyonan said something about neural shock removing the organic restrictions of overload. I'm sure he'll correct or confirm either way.

 

Overload's code is really strange at times, but from the looks of it you don't need Neural Shock to get a prime on organics.

 

All it does is cause ragdoll for organics if they can be and deal extra damage to organics(which I'm pretty sure it was never meant to remove the 0.5x organic damage modifier, not even against armour/health).



#74
koschwarz74

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I use to spec into neural shock because of BSN
Then I realized how annoying it was to have the enemies falling on the ground so now I never spec into it
I can't tell the difference
Except for overload being 100% less annoying

What I could never understand is this: when an enemy falls by overload, this enemy has only health. If it has only health why do you want to bother headshots? I mean, these enemies on the ground die quickly by a minor additional weapon damage. Aside from some rare occasions when they fall behind something, this shouldn't be an issue... unless the player is not able to hit an enemy except that it stands and is unable to move...

 

By the way, the neural shock evo removes the damage penalty of overload on health, and for some reasons it makes better shield damage on organic shielded targets. So it IS unwise not to use it.



#75
koschwarz74

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I think this is the best build.  The only thing I might change is that I've been playing around with taking Recharge Speed for Incinerate to make sure that I can carry a better weapon and sill detonate Fire Explosions.  I'm not sure how much extra damage the R5 Burning Damage gets you, because I believe it's based off your base damage, and it never seems to do that much extra.  I also don't know if Burning Damage can be increased by either of the R6 options.  I assume that it can't, but if that's incorrect, then maybe Burning Damage is a better option than I thought.  Does anybody know the answer to this?

I can use hard hitting pistols or ARs and I can always get fire explosions. What I know is even 140% recharge speed allows me to do fire explosions.