Yes it was delayed to 2015, and i'm thinking it's going to play something like Destiny or Dayz
Well they've said the squad component is pretty important, right? Given the groups you can be in.
Guest_EntropicAngel_*
Yes it was delayed to 2015, and i'm thinking it's going to play something like Destiny or Dayz
Well they've said the squad component is pretty important, right? Given the groups you can be in.
Pretty sure the micro transactions are going to be pretty important.
Guest_EntropicAngel_*
Pretty sure the micro transactions are going to be pretty important.
Is anyone else having trouble getting into windows?
Maybe I'm just terrible at the controls, but almost every window I try to enter is an arduous trial of epic proportions. Will Arno make it through this rectangle of wood, or will he get shot in the back and fall to his death in view of all Notre Dame? Find out next time in Assassin's Creed: L2 is not helping me get through windows, damn it!
Guest_EntropicAngel_*
Is anyone else having trouble getting into windows?
Maybe I'm just terrible at the controls, but almost every window I try to enter is an arduous trial of epic proportions. Will Arno make it through this rectangle of wood, or will he get shot in the back and fall to his death in view of all Notre Dame? Find out next time in Assassin's Creed: L2 is not helping me get through windows, damn it!
has it been taken off steam? I can't find it.
has it been taken off steam? I can't find it.
Not unless it was taken off in the last five minutes.
i honesty can't find it. Your link throws up a store error saying its unavailable in my region (UK) and my steam app isn't getting any results for it.
Lesson of the decade, never buy a Ubisoft game on PC.
The fact that people still do is astounding...
Guest_EntropicAngel_*
i honesty can't find it. Your link throws up a store error saying its unavailable in my region (UK) and my steam app isn't getting any results for it.
It's not available in the UK if I remember right. Look up Far Cry 4 and The Crew. I think they're all down from the UK.
Lesson of the decade, never buy a Ubisoft game on PC.
The fact that people still do is astounding...
Let's not over-generalize. I'm playing it right now (just five minutes ago) and while the IQ is terrible because I have to have things down so low (i.e. terrible optimization), I'm having no issues otherwise.
When the technical details are ironed out this will genuinely be a very good game.
When the technical details are ironed out this will genuinely be a very good game.
But is that what we want from developers/publishers? To release games full of bugs and patch them months after the fact?
Guest_TrillClinton_*
But is that what we want from developers/publishers? To release games full of bugs and patch them months after the fact?
Any Software product is going to have release and the question is how critical are the bugs on release. I wrote a perspective on the way the gaming industry handles their bugs as compared to business software.
One would need to question the quality assurance methods in the gaming industry. When compared to business software models, they usually take more care such that they would make sure mission critical/major bugs are lifted before they deploy their projects. I have never had facebook,google+ or even microsoft word crash on me. In fact, most of the bugs I encouter in relation to using this software are very minor. Could it be?
1. The sheer scale of this products?2.Poor programming methodologies.
3.the scale of the software.
4.different external resources that games need.
5.lack of consumer oriented programming.
6.lack of care when handling bugs.
Difference of the consumer, in business concentrated software it would be unheard of for software to error to the point of no use 3 times in different products. It would destroy their repertoire.
I bought a sniffer that couldn't work and never bought another product from that company again. Obsidian has had 3 game breaking bugs. Even an additional CTD in new Vegas. Obsidian has a serious bug problem but I will still buy all if their products. They make good games but they are not stable.
Another thing is even how some of these A. A games are coded. The epitome of the game programming source code I have come across is doom. John carmack is my idol and writes some of the best code I have come across. Doom source code is a marvel to read.
Compared to some of the source code for an unnamed game. No exceptions, bad abstraction, source code that never did anything, bad logic, e. t. c
Not knocking down the company but a company of that scale should have higher programming standards
Copied from a status and touch-typed so the structuring and spelling is bad
Guest_EntropicAngel_*
But is that what we want from developers/publishers? To release games full of bugs and patch them months after the fact?
Of course not. But there's a wide gap between "Saying nothing when games come out full of bugs and are patched months after the fact" and never buying a game on PC. And are you referring to a different game? Because Unity had a patch day one, has already put out another that solved the horrible, horrible problems with cutscene framerate, has another on the way. It hasn't even been a week yet. The fact that they released it this way is something to definitely complain about, but it's hardly something to quit buying the series on PC over.
Regarding HannibalSpectre's comment: isn't it fascinating that Obsidian gets a pass on this front? Their games are more bug-ridden than almost any publisher's, yet people praise their games all the time (and give games like this a hard time). You could claim that the publisher is rushing them...and? So the publisher doesn't rush the developers in any other company? It's really not any different as a situation. Ultimately what it comes down to is the very very general dislike of large corporations that gamers tend to have, especially on the publishers front. EA and Ubisoft are the two largest video game publishers out there (outside of Sony, Microsoft, Nintendo) with both having over 9000 (!) employees. And Obsidian is seen as the underdog. It would be stretching to call it a form of class warfare, but it feels similar in concept.
Of course not. But there's a wide gap between "Saying nothing when games come out full of bugs and are patched months after the fact" and never buying a game on PC. And are you referring to a different game? Because Unity had a patch day one, has already put out another that solved the horrible, horrible problems with cutscene framerate, has another on the way. It hasn't even been a week yet. The fact that they released it this way is something to definitely complain about, but it's hardly something to quit buying the series on PC over.
Regarding HannibalSpectre's comment: isn't it fascinating that Obsidian gets a pass on this front? Their games are more bug-ridden than almost any publisher's, yet people praise their games all the time (and give games like this a hard time). You could claim that the publisher is rushing them...and? So the publisher doesn't rush the developers in any other company? It's really not any different as a situation. Ultimately what it comes down to is the very very general dislike of large corporations that gamers tend to have, especially on the publishers front. EA and Ubisoft are the two largest video game publishers out there (outside of Sony, Microsoft, Nintendo) with both having over 9000 (!) employees. And Obsidian is seen as the underdog. It would be stretching to call it a form of class warfare, but it feels similar in concept.
That and Ubisoft's really running the AC series down by releasing a new entry (or two) every year.
Guest_TrillClinton_*
Regarding HannibalSpectre's comment: isn't it fascinating that Obsidian gets a pass on this front? Their games are more bug-ridden than almost any publisher's, yet people praise their games all the time (and give games like this a hard time). You could claim that the publisher is rushing them...and? So the publisher doesn't rush the developers in any other company? It's really not any different as a situation. Ultimately what it comes down to is the very very general dislike of large corporations that gamers tend to have, especially on the publishers front. EA and Ubisoft are the two largest video game publishers out there (outside of Sony, Microsoft, Nintendo) with both having over 9000 (!) employees. And Obsidian is seen as the underdog. It would be stretching to call it a form of class warfare, but it feels similar in concept.
Well for obsidian you would have to step back and look at the two companies at hindsight. Obsidian is a small studio with limited resources as compared to Ubisoft. One would expect Ubisoft in that aspect to churn out a product with much more emphasis on quality control since they have more emphasis. However, it is not as easy as that. The question is also what is the scope of an obsidian game vs ubisoft and how effective is their development cycle?
The only thing a publisher can do is limit the development period and resources but development quality is solely based on the studio developing the game.
I do agree that obsidian has a very serious bug problem.
Guest_EntropicAngel_*
That and Ubisoft's really running the AC series down by releasing a new entry (or two) every year.
That's intensely debatable. i feel that within the confines of the historical tourism (i.e. Animus/Helix), AC has almost total freedom. They can go anywhere. They're showing history.
Just saying that makes me slightly amazed. AC is showing real-world history--obviously with the veneer of AxT, but still. This is, in many ways, an utterly unique concept (almost revolutionary, but that's stretching a little). I'm learning things I never knew. I never knew that Washington torched Indian villages. I never knew that Blackbeard was not particularly violent but moreso a manipulator who used his image to control.
These are real things. This is reality. But it's a reality that, unless you delve into history on your own, you're not likely to encounter. AC is bringing history to life.
Sorry. Back to the topic: considering how broad and expansive history is, AC has so much potential. And given that Ubisoft is so large, and has multiple AC games in development at once, I don't believe it can be said that there's any real drop in quality. People are sick of the same thing, sure, but it's not bad by virtue of being common.
Guest_TheDarkKnightReturns_*
Isn't Unity supposed to be a soft reboot - or the start of a different chapter or something? AC shifted from being Desmond's story to now putting the player 'in control' as the user of the Animus.
Wonder what that'll lead to.
Guest_EntropicAngel_*
Well for obsidian you would have to step back and look at the two companies at hindsight. Obsidian is a small studio with limited resources as compared to Ubisoft. One would expect Ubisoft in that aspect to churn out a product with much more emphasis on quality control since they have more emphasis. However, it is not as easy as that. The question is also what is the scope of an obsidian game vs ubisoft and how effective is their development cycle?
The only thing a publisher can do is limit the development period and resources but development quality is solely based on the studio developing the game.
I do agree that obsidian has a very serious bug problem.
They definitely have limited resources, but aren't they (video game costs) typically funded by the publisher? So funding is not really an issue. For manpower--sure. But you make mention of it in your comment--the scope of a Ubisoft game is usually much higher than an Obsidian game. Not always, but certainly for most of their games.
Guest_EntropicAngel_*
Isn't Unity supposed to be a soft reboot - or the start of a different chapter or something? AC shifted from being Desmond's story to now putting the player 'in control' as the user of the Animus.
Wonder what that'll lead to.
Light AC IV spoilers here people.
They've talked a lot about revamping the three core pillars. They definitely have on the stealth front and the navigation front (though both will need iteration to work right), not as much on the combat.
Yeah, in AC IV you were an employee of Abstergo
I personally don't like it as much because it means the focus on the metastory decreases. I liked the metastory. Though that isn't always the case--AC IV introduced the Sage and Unity is expanding on that in a delightful way that I never would have expected. And they're also decreasing the amount of present-day gameplay, which I dislike.
Guest_TrillClinton_*
They definitely have limited resources, but aren't they (video game costs) typically funded by the publisher? So funding is not really an issue. For manpower--sure. But you make mention of it in your comment--the scope of a Ubisoft game is usually much higher than an Obsidian game. Not always, but certainly for most of their games.
Definitely not always, but it was just a point of stating that the larger your project the more bugs are going to be incorporate. Statistically, you have 50 bugs per a 1000 lines of code. Obsidian to me looks like a small studio, not really putting emphasis on unit testing(you can only test so much). Hacking and delivering.
Guest_TrillClinton_*
In terms of ubisoft working on the same project every year, I would argue that they should only have bugs if they are introducing something new. If they are reusing assets from previous installments, I would expect them to have little problems with those assets because they have been tested and polished in their previous series.
The main question is, did the new development environment of the next generation influence this? New environment means adding a steep in the learning curve.
Also, from what I am hearing the bugs are not even that critical(I could be wrong)
Light AC IV spoilers here people.
They've talked a lot about revamping the three core pillars. They definitely have on the stealth front and the navigation front (though both will need iteration to work right), not as much on the combat.
Yeah, in AC IV you were an employee of Abstergo
SpoilerAnd now it's...developed from that, I won't say any more.
I personally don't like it as much because it means the focus on the metastory decreases. I liked the metastory. Though that isn't always the case--AC IV introduced the Sage and Unity is expanding on that in a delightful way that I never would have expected. And they're also decreasing the amount of present-day gameplay, which I dislike.
Desmond was TERRIBLE
The metastory is neat (if not absolutely disjointed and insane), but the Desmond was terrible.
I've seen the game's ending. Word of advice, Don't get too hyped about it.
Pity, I thought they learned how to do endings with Black Flag.
That right there was a damned good ending tbh.
Guest_AugmentedAssassin_*
Pity, I thought they learned how to do endings with Black Flag.
That right there was a damned good ending tbh.
Well, I disliked AC:BF's ending as well.
But i guess to each their own. I'm curious to know though if you don't mind, How do you view AC:BF's ending?