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Assassin's Creed Unity (New Story Trailer)


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#326
I SOLD MY SOUL TO BIOWARE

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Well, I disliked AC:BF's ending as well. :D But i guess to each their own. I'm curious to know though if you don't mind, How do you view AC:BF's ending?

 

Because it wasn't pretentious nonsense like most of the AC games. It was just a rather touching ending that wrapped up Edward's whole character development in a very satisfying manner, and perfectly illustrated how far the guy had come. Frankly, it was the perfect bittersweet conclusion to a rather bittersweet game -  and it ending with Edward rather than faceless modern day Desmond stand-in was a plus. 

 

It's actually one of my favourite conclusions in a long while.

 

Also, because feels. 


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#327
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Because it wasn't pretentious nonsense like most of the AC games. It was just a rather touching ending that wrapped up Edward's whole character development in a very satisfying manner, and perfectly illustrated how far the guy had come. Frankly, it was the perfect bittersweet conclusion to a rather bittersweet game -  and it ending with Edward rather than faceless modern day Desmond stand-in was a plus. 

 

Also, because feels.

 

Well, That's exactly why i dislike it. Me and IGN review both think that AC:BF's overall story was disappointing for a variety of reasons. But as i said, It's just a matter of perspective.



#328
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In terms of ubisoft working on the same project every year, I would argue that they should only have bugs if they are introducing something new. If they are reusing assets from previous installments, I would expect them to have little problems with those assets because they have been tested and polished in their previous series.
 
The main question is, did the new development environment of the next generation influence this? New environment means adding a steep in the learning curve.
 
Also, from what I am hearing the bugs are not even that critical(I could be wrong)

I'm pretty sure they rebuild a great deal of the assets--or, over the past few games they have. Take a look at how different the architecture in the games has been. Though I'm not sure what you mean by assets--when I use the word, I'm referring typically to 3D models. Do you mean the scripting, AI? if so, I think from Revelations on has had a tremendous spread of different types of things--Revelations as the bastion of the Ezio era, then III with the "500 NPCs at once" and the semi-revamped parkour/combat, tree climbing, hunting, then IV with the ships and weather and the sea, and now Unity with the pillars revamped and (I suspect) pretty different AI tech. I do have a further statement to make.
 

Pity, I thought they learned how to do endings with Black Flag. 
 
That right there was a damned good ending tbh.


YUS.
 

But it must be remembered that the AC games are made by completely different directors (Amancio's last game was Revelations), so this has a huge effect on the way the game turns out, both in assets (talking to you, Hannibal) and in story (Snook). I was actually just reading about Final Fantasy, a series that does something much similar.



#329
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Because it wasn't pretentious nonsense like most of the AC games. It was just a rather touching ending that wrapped up Edward's whole character development in a very satisfying manner, and perfectly illustrated how far the guy had come. Frankly, it was the perfect bittersweet conclusion to a rather bittersweet game -  and it ending with Edward rather than faceless modern day Desmond stand-in was a plus. 
 
It's actually one of my favourite conclusions in a long while.
 
Also, because feels.

 
Of all the money, that e're I've had...I spent it in good company...
 
That'll be really, REALLY difficult to top.
 
Edit: I hadn't even seen your link yet. This song is best heard with that heart-wrenching image of the old gang.

Desmond was TERRIBLE
 
The metastory is neat (if not absolutely disjointed and insane), but the Desmond was terrible.

How so? I didn't mind him. He wasn't particularly interesting, but I didn't find him bad.
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#330
I SOLD MY SOUL TO BIOWARE

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Well, That's exactly why i dislike it. Me and IGN review both think that AC:BF's overall story was disappointing for a variety of reasons. But as i said, It's just a matter of perspective.

 

And I thought it was the best in the series for a variety of reasons. 

 

That's why I don't listen to IGN much...


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#331
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I'm pretty sure they rebuild a great deal of the assets--or, over the past few games they have. Take a look at how different the architecture in the games has been. Though I'm not sure what you mean by assets--when I use the word, I'm referring typically to 3D models. Do you mean the scripting, AI? if so, I think from Revelations on has had a tremendous spread of different types of things--Revelations as the bastion of the Ezio era, then III with the "500 NPCs at once" and the semi-revamped parkour/combat, tree climbing, hunting, then IV with the ships and weather and the sea, and now Unity with the pillars revamped and (I suspect) pretty different AI tech. I do have a further statement to make.
 

 Assets was a bad word to use but I meant everything collectively. If some of them were reused then they are probably polished. However, the problem comes in when reusing the resource from the earlier games, introduces a bug due to enviromental changes. One of the reasons I was wondering if the introduction of the next generation era had anything to do with influencing their development period



#332
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Of all the money, that e're I've had...I spent it in good company...

 

That'll be really, REALLY difficult to top.

 

Actually spooky how well that song fit. 

 

Spoiler

 

lawd, feels. 


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#333
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Assets was a bad word to use but I meant everything collectively. If some of them were reused then they are probably polished. However, the problem comes in when reusing the resource from the earlier games, introduces a bug due to enviromental changes. One of the reasons I was wondering if the introduction of the next generation era had anything to do with influencing their development period


I doubt they've done many old assets--I think that's part of why AC Rogue is a thing.

I think it's been: AC2 era, Connor Saga (III, IV, Rogue), and now Unity. And on Unity's front, I wonder where they're going to go from here. There's no new gameplay loop that they can hang their hat on for three games. Arno is pretty good but he's no Ezio to carry three games.

Actually spooky how well that song fit. 
 

Spoiler


lawd, feels.

I played that a few days ago, that ending sequence, just to see that again (I was actually trying to figure out how to make it a square picture for this forum, too). Beautiful.

#334
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I doubt they've done many old assets--I think that's part of why AC Rogue is a thing.

I think it's been: AC2 era, Connor Saga (III, IV, Rogue), and now Unity. And on Unity's front, I wonder where they're going to go from here. There's no new gameplay loop that they can hang their hat on for three games. Arno is pretty good but he's no Ezio to carry three games.

 

 

They probably have some old code in their system . For a game that is released iteratively, it is rare for them to start from scratch.  The company John Carmack was programming at still uses his coordinate module up to now.

 

I should say that for a game that is released at this frequency, they have been successful at it



#335
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They probably have some old code in their system . For a game that is released iteratively, it is rare for them to start from scratch.  The company John Carmack was programming at still uses his coordinate module up to now.
 
I should say that for a game that is released at this frequency, they have been successful at it


Certainly, certainly.

#336
I SOLD MY SOUL TO BIOWARE

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I also must give credit where credit is due to Revelations when it comes to endings. 

 

That was nice too, I s'pose.


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#337
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I also must give credit where credit is due to Revelations when it comes to endings. 
 
That was nice too, I s'pose.


I liked Revelations a lot too. The intertwining of the three fates was quite clever and touching.

And I don't think I'll ever forget that camera rotation trick with Altair and Ezio. Quite simple to do, but cinematic-ally powerful.

#338
Jock Cranley

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How so? I didn't mind him. He wasn't particularly interesting, but I didn't find him bad.

 

You just said why he is bad.  :P

 

If I have to chose between running around Jerusalem and watching scenes of some doof getting yelled at in a padded room, which am I going to do? Think long and hard.

 

He was never anything comparable to main playable characters (Altair, Ezio, etc.) The only benefit of that part of the metastory is that it somewhat rationalizes bouncing around between eras, which they could have done for pretty much any other reason anyway. He was never good at anything and never really advanced the gameplay or narrative. Desmond was dead weight in the game in every way. Thus, he is bad. 



#339
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Lip sync is the best I've ever seen in a game, without question. Playing now, and even on low, they match absolutely perfectly--and not just in timing, but in the word formations. It's utterly incredible.
 

You just said why he is bad.  :P
 
If I have to chose between running around Jerusalem and watching scenes of some doof getting yelled at in a padded room, which am I going to do? Think long and hard.
 
He was never anything comparable to main playable characters (Altair, Ezio, etc.) The only benefit of that part of the metastory is that it somewhat rationalizes bouncing around between eras, which they could have done for pretty much any other reason anyway. He was never good at anything and never really advanced the gameplay or narrative. Desmond was dead weight in the game in every way. Thus, he is bad.


Desmond was an avatar. That doesn't make him bad. Down to personal opinion I guess.

#340
Dermain

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Desmond was an avatar. That doesn't make him bad. Down to personal opinion I guess.

 

He was voiced by Nolan North!

 

While I don't particularly mind his voice, he is pretty much EVERYWHERE at the moment.

 

If they had someone else voice Desmond I probably would never have had a problem with him.



#341
Jock Cranley

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Desmond was an avatar. That doesn't make him bad. Down to personal opinion I guess.

 

The role of avatar is arguably completely unnecessary in Assassin's Creed, and even if necessary, it wouldn't have been hard to make a more likable, interesting, and enjoyable character than Desmond. He's dead weight and/or filler.

 

Heck, Unity doesn't even give the Avatar a name.



#342
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Desmond saved the world. Stop hating. I get the criticism, but what Entropic said. It's hard to write for a character that's a character as well as an extension of the player. I'm guessing this is why they cut out the middle man and put the player in the Animus.



#343
Jock Cranley

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Desmond saved the world. Stop hating. I get the criticism, but what Entropic said. It's hard to write for a character that's a character as well as an extension of the player. I'm guessing this is why they cut out the middle man and put the player in the Animus.

 

 

My hate knows no restrictions. Saving the world is the most tired cliche ever... 

 

If he is intended to be a plug in for the player, he does a lousy job at it. He isn't particularly relatable, you can't do or say things as Desmond to reflect the way you'd do them, he's just lame and wholly unnecessary.



#344
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Desmond saved the world. Stop hating. I get the criticism, but what Entropic said. It's hard to write for a character that's a character as well as an extension of the player. I'm guessing this is why they cut out the middle man and put the player in the Animus.


Pretty much this.
 

My hate knows no restrictions. Saving the world is the most tired cliche ever... 
 
If he is intended to be a plug in for the player, he does a lousy job at it. He isn't particularly relatable, you can't do or say things as Desmond to reflect the way you'd do them, he's just lame and wholly unnecessary.


AC isn't an RPG. You're not going to be able to control him. The way that an avatar works in non-RPGs is pretty much what we got, that the character doesn't have much characterization.


Edit: About Unity. After this second update I was able to put textures on High and AA on FXAA, and I'm getting a pretty consistent 30 FPS as long as I'm away from Cafe Theatre. My res is terrible though, like 1280 by 800 or something. Still, Arno looks gorgeous from a slight distance, just gorgeous.

#345
Kaiser Arian XVII

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I'm sick and tired of Assassin Creed games. I want a new Prince of Persia (not a screwed up one for sure).



#346
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Yeah, Black Flag's ending was fantastic. Heck, the whole game was a surprising delight. From Edward and his journey to the cool Modern Day hacking thingio (albeit, I would have preferred our main character to actually be a character lol). 

 

I loved Desmond's journey for the most part and was really interested. AC3's handling of it left me wanting a lot more though as I was expecting a greater emphasis on it. It started off well and that skyscraper mission was just cool but it lost steam pretty quickly. The missions were just unsatisfying. It's like they had the outline of interesting missions but forget to actually give them life. Not even going into the sequelbait ending .__. 

 

Speaking of AC3 though, I experienced a lot more bugs than I have in Unity. I remember actually being scared after the underground in that game glitched in terrifying fashion, lol. I thought my PS3 and TV were gonna explode.

 

Unity has been a treat thus far. Paris is lovely to traverse through and the missions are interesting and engaging enough, especially the murder mystery ones. I just completed the Marat investigation and that naturally led to me to Wiki to explore it a bit more. That lead me to find out that he was a Jacobin leader and that lead me to see what the Jacobins were doing and that in turn made me terrified of French people. Yeah, I had no clue that the French Revolution was so bloody and brutal. 


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#347
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Can people start complaining about how it sucks again? I really want to make a Sonic Boom joke.
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#348
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Assass Creed France sucks.



#349
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At least it's not Sonic Boom!

Yeah...

That was it.
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#350
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Good joke.