There was a post on here that got locked (so out of fear of this getting locked, it and its poster shall remain nameless). Basically, the OP said that Cassandra (or any warrior) should not be able to smash a big iron fort gate, like what we saw in the PAX demo.
This got me thinking a little more about class dynamic outside of combat, and extending the utility of the warrior class, which is really only useful inside of combat in DAO and DA2. Now, I'm faithful that Bioware knows what they're doing in this regard (after all, they're Bioware. Class dynamic is their speciality).
But, I had some thoughts on the issue.
(Regarding warriors being able to break locks and doors)
Warriors should be able to break locks up to a certain level. If a lock is, let's say, hard or very hard, a warrior should not be able to break it. Even with a high strength score. It simply breaks class dynamic.
A single warrior should not be able to break a big iron gate. However, if you have two warriors in your party, I'd say two of them together could bash that thing down (as long as their strength scores are high enough)
A mage should be able to singlehandedly break that gate with earth magic (perhaps with a high enough magic score) or...
A mage could cast an ice spell on the gate, and then only one warrior would be necessary for breaking the gate (because of that whole "brittle" effect)
And rogues should still be the only ones who can disarm traps. Period. Class dynamic.
Anyway, thoughts? I hope we can have a civilized discussion.





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