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The least effective vanilla human kit for you?


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#126
Deerber

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I'm amazed at how many people are saying the Novaguard... Are we playing the same game guys?

#127
neon skink

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I'm amazed at how many people are saying the Novaguard... Are we playing the same game guys?

 

Novaguard isn't the least effective in terms of damage output and general performance, but for me its the most effective at being completely annoying with all the constant ChargeNova yelling for 11 waves.


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#128
Deerber

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Novaguard isn't the least effective in terms of damage output and general performance, but for me its the most effective at being completely annoying with all the constant ChargeNova yelling for 11 waves.


Yeah, I know lots of people are annoyed at that. It's not annoying at all to me, but It's just me I guess...

#129
Chealec

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I'm amazed at how many people are saying the Novaguard... Are we playing the same game guys?

 

I did add an "off-host" proviso to be fair :P

 

There's nothing more frustrating than mashing the biotic charge key for what seems like an hour to no effect ... then suddenly it activates and you appear at your destination dead ... or on the end of a Phantom sword ... or a Banshee/Brute/Atlas grab. Or you get there, Nova once and then it won't trigger the second time ... and you begin the mash BC dance again ... and die.

 

Yeah - I have problem with the NovaGuard off host :P

 

... and on-host he serves no real purpose as there's the Cabal, DrellGuard, SmashGuard and Slayer - all of which are more fun - so he tends to gather proverbial dust in my manifest.



#130
Deerber

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I did add an "off-host" proviso to be fair :P

There's nothing more frustrating than mashing the biotic charge key for what seems like an hour to no effect ... then suddenly it activates and you appear at your destination dead ... or on the end of a Phantom sword ... or a Banshee/Brute/Atlas grab. Or you get there, Nova once and then it won't trigger the second time ... and you begin the mash BC dance again ... and die.

Yeah - I have problem with the NovaGuard off host :P

... and on-host he serves no real purpose as there's the Cabal, DrellGuard, SmashGuard and Slayer - all of which are more fun - so he tends to gather proverbial dust in my manifest.

You see, while I agree on the off host thing, I don't get why people disregard this kit on host too. I mean I'm the first fan of the Drellguard, Slayer and Cabal, but... They're different. They're more... Finesse characters. More powerful, sure, and possibly more fun too. But the Novaguard's fun too, and in his own unique way.

With the novaguard you just charge head down into the mess and nova your way out like a boss. No soft cover thinking, no stagger thinking, no teleport thinking... You just charge and start novaing in-their-face. There's a certain special feeling to that, for me. Not to rely on tactical positioning and behavior, just to stand out there in the open and proudly face all the **** this game can throw at you. It's a more... Direct way of playing the battle, you know?
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#131
Koenig888

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You see, while I agree on the off host thing, I don't get why people disregard this kit on host too.

 

I agree with your comments on the Novaguard.  I don't think I have ever seen more than 5 persons who played the Novaguard well on Gold.  Personally, I seldom host and the off-host Novaguard is too painful for me with >240ms ping.

 

My least effective vanilla Human kit is the Infiltrator.  For the longest time, I couldn't hit anything smaller than a Brute with the sticky and only if he was standing still.  Just finally starting to get a handle on how to land the sticky.



#132
Miniditka77

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QME, QMI, and DI are all better with the CSR.

 

Disagree.  Cryo Blast synergizes with the CSR much better than any of the powers of any of those classes.  Armor damage reduction hits the CSR pretty hard, and the Cryo debuff makes sure that you suffer minimal damage reduction from armored enemies.  Slap on some Incendiary Ammo, and the DOT stacks up really fast with the CSR.



#133
Miniditka77

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They're all really good kits. I guess if I had to pick the worst of them though, it would be Human Adept, because he relies on power comboes where both powers have cooldowns. Same could be said of the Sentinel I guess, but the Sentinel gets DR and the Throw cd is super fast anyway.

 

Yeah.... that's when you shoot your gun.  People who are taking power damage on the HA are doing it wrong.  Take weapon damage and take a good, light weapon with Warp Ammo.  You can do a lot of damage when your powers are on cooldown.  I'll be honest, I think I score higher with the HA than with almost any other class.

 

My personal favorite is the Talon.  The clip of the Talon takes almost the same time to empty as the cooldown on his powers.  So you fire your priming power, then shoot 4x, then fire your detonating power (which hides the reload of your Talon), then shoot 4x, and repeat as necessary until only dust is left before you.  



#134
TheNightSlasher

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Sentinel, always the sentinel. Never liked that class and probably never will.



#135
Guest_HurryHarriet_*

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Infiltrator. Oh well..

#136
me0120

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Disagree. Cryo Blast synergizes with the CSR much better than any of the powers of any of those classes. Armor damage reduction hits the CSR pretty hard, and the Cryo debuff makes sure that you suffer minimal damage reduction from armored enemies. Slap on some Incendiary Ammo, and the DOT stacks up really fast with the CSR.


All three of those just plain kill faster with the CSR. The only enemy the HI has an advantage over is QMI vs Atlas.

AoE > single target.

#137
Sailears

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Answering the new thread title - Sentinel, hands down.

 

I've never liked the projectile version of warp - always preferred the AoE version in ME1, but now reave does basically the same thing. Same with throw, I've never liked the projectile version of that too.

 

Combining them makes for one incredibly boring kit in my eyes.

 

Only redeeming feature is tech armour detonation and the decent heavy melee. But krogan shaman fulfills a similar role for me in gameplay, both for melee and biotic explosions.



#138
OniGanon

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Yeah.... that's when you shoot your gun.  People who are taking power damage on the HA are doing it wrong.  Take weapon damage and take a good, light weapon with Warp Ammo.  You can do a lot of damage when your powers are on cooldown.

 

But he's not any better at shooting guns than the other humans.

 

The question is which of the basic human kits are least effective.

 

It's not going to be the ones with Adrenaline Rush or Tactical Cloak.

 

A good Novaguard is capable of too much rapid, widespread destruction to qualify I think, even if good Novaguards are probably harder to find than good Krolords (that is to say, almost nonexistent to the point of near mythical).

 

IMO Overload is just too strong for it to be the Engineer.

 

And the Sentinel has better survivability, better CC and faster comboes.

 

So... Human Adept.



#139
Dunvi

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Human Sentinel has never really clicked for me. Best I ever did with her was give her a PPR. That said, she's a powerful kit for someone who's more interested in tanking than I.

 

HI is more than strong enough compared to the non-infil classes. Give her a shotgun, the projectile time cryo blast, and the effective throwing range of the stickies makes her much more inclined to close range. That said, you are right that she won't do as well as most of the other infils, most of whom have ridiculous combinations of synergizing powers.

 

Most of the base humans are very powerful, especially after some of the buffs they've received in order to keep them to par with the new classes. HA with singularity overhaul is a biotic beast, with some of the strongest biotic explosions in the game chained together plus possibly the best AOE warp primer. HE was one of the biggest beneficiaries of the unlocked tech explosions, and can chain them together now as few other kits can. HSol has Adrenaline Rush which is one of the most underrated overpowered abilities in the game. HV is potentially the tankiest kit in the game, if you know what you're doing.



#140
Miniditka77

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All three of those just plain kill faster with the CSR. The only enemy the HI has an advantage over is QMI vs Atlas.

AoE > single target.

 

No, they kill faster with their powers.  If you're using the CSR to do the killing, they will be less effective. 



#141
Miniditka77

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But he's not any better at shooting guns than the other humans.

 

The question is which of the basic human kits are least effective.

 

It's not going to be the ones with Adrenaline Rush or Tactical Cloak.

 

A good Novaguard is capable of too much rapid, widespread destruction to qualify I think, even if good Novaguards are probably harder to find than good Krolords (that is to say, almost nonexistent to the point of near mythical).

 

IMO Overload is just too strong for it to be the Engineer.

 

And the Sentinel has better survivability, better CC and faster comboes.

 

So... Human Adept.

 

I think you're underrating the strength of Singularity if you think Overload is that much better.  Singularity + Shockwave can hit for multiple explosions, and the cooldown on Shockwave is pretty fast if you take R6 recharge speed (2.4 seconds on my build).  You can actually get 3 explosions by casting 3 powers with the Human Adept:  Singularity, then Shockwave for 2x explosions, then Warp, which is almost immediately detonated by the burst the Singularity creates when it dies.  And Singularity primes multiple enemies for increased Warp Ammo damage.

 

Also, the Sentinel doesn't necessarily have faster combos.  See above - the Sentinel needs to fire 6 powers to get 3 explosions, the HA can get it in 3 casts.  Plus, the Sentinel's powers are both easily dodged.  Singularity and Shockwave both usually hit even if the enemy tries to dodge.  And I don't know why the Sentinel would have better CC.... Shockwave is an awesome power that staggers multiple enemies, and Singularity usually staggers when it hits too.  To each his own, I guess - but the reasons you're putting out there aren't entirely accurate.


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#142
me0120

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No, they kill faster with their powers.  If you're using the CSR to do the killing, they will be less effective. 

 

Yawn.

 

HI - 396

QMI - 412

DI - 403

 

With numbers so close, and not in the HI's favor, it might be good to take powers into consideration. And if your argument is the HI does more damage to armor you should check just how much damage is actually lost after everything (including ammo type). 



#143
Dunvi

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Yawn.

 

HI - 396

QMI - 412

DI - 403

 

With numbers so close, and not in the HI's favor, it might be good to take powers into consideration. And if your argument is the HI does more damage to armor you should check just how much damage is actually lost after everything (including ammo type). 

To add to this, cryo blast doesn't do nearly as much armor reduction as I think it should.



#144
Heldarion

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To add to this, cryo blast doesn't do nearly as much armor reduction as I think it should.

 

How often is that actually relevant?



#145
Dunvi

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How often is that actually relevant?

It's the only thing cryo blast has going for it really, so quite.

 

Cryo blast only otherwise wins in cooldown, which means fairly little. It does no damage, has a really bad priming precondition, cannot detonate at all, its slowing effect is rather pointless unless stacked (which requires team effort).

 

Its only talking points are really the damage taken bonus and armor reduction (which requires 21 whole points to get), and when you actually add up both the armor reduction and the damage taken bonuses, the totals are riduculously outshined by equal or greater amounts from powers like snap freeze, recon mine, even buffed proxy mine, which have some extra things going for them as well as the armor reduction or damage taken bonuses. Since all the power has is these bonuses, it should do them best, and by a lot, but it doesn't.



#146
Tokenusername

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It does no damage

Cyro blast does have the token 40 damage most debuffs do.



#147
Heldarion

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Well, armour reduction is relatively redundant, especially since you can negate anywhere from 65% to 100% of armour, depending on what mods and/or ammo you're using.

 

Unless it also reduces the damage of powers - I know nothing about that.



#148
me0120

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Cyro blast does have the token 40 damage most debuffs do.

 

Cryo blast does zero damage.



#149
Dunvi

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Cyro blast does have the token 40 damage most debuffs do.

No, I'm pretty sure it does 0.

 

Alquinn, I used to play QFE for cryo blast, not HI. Since CB is sorta useless for tech bursts, I would take her with either cryo ammo or disruptor ammo. Weapon mods max out rather low for piercing and I would rather take a smart choke on my Claymore than double piercing mods. It becomes quite relevent.



#150
Tokenusername

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Cryo blast does zero damage.

Then how does it kill swarmers!