Just had a thought, that they are more examples of people trying to find or save their father than people who are concerned about their mothers. The Mother broodmother calls the Architect The Father, but he corrects her in a tone that suggests this topic has come up before. Is this some sort of subliminal message that has been running through the story and been missed? People seem to be coming up with the daughter of Dumat theory independently, it looks like a good one.
Is Flemeth Dumat?
#76
Posté 21 mars 2014 - 08:15
#77
Posté 21 mars 2014 - 11:52
According to what?
The Pantheon if you even want to call that of the Seven were all Male High Dragons, and given they appear in that form as Archdemons merely corrupted and given when they go into the soul of another darkspawn to reform they are born again into the visage of a dragon.
I'd argue if the Old Gods are indeed the Archdemon, they are in fact Male High Dragons.
Not stepping into an argument, but I do want to point out that the codex has always labeled High Dragons as female. And seems to indicate males are Drakes (which are wingless and smaller).
Which kinda blows my mind because does that make all the Old Gods... females?
http://dragonage.wik...iki/High_dragon
http://dragonage.wikia.com/wiki/Drake
#78
Posté 21 mars 2014 - 03:09
Interesting idea but isn't it said, that all the old gods were "jailed" underground by the maker and the darkspawn are digging for them?
Well it could of course be, that flemeth is none of the ancient gods of tevinter, but still an ancient "higher" being.
#79
Posté 21 mars 2014 - 06:10
I think bioware(or anyone honestly) decide these things on the fly. This is why i am not that excited. They might decide that Flemeth is Dumat if it fits perfecly and it might not. Their games shape the future of the characters and stories.
The only way for me to be trully excited about this kind of stuff, is when it all happens in one game, book, movie, because you know that was the plan from the beginning. I just dont see bioware in 2008-2009 pondering on whether Flemeth is Dumat or not. They make her intriguing and secretive so that they can do whatever they decide with her in the future.
Just think about it 10 secs and if you are smart you will know the correct answer. Half of the people who made the original game, probably are not working in BW anymore. This is only some reasons among the countless more and i think it is pointless to discuss these things in details.
Of course most of the time creators of original products imagine their story (whether it is game movie or book) and know from the beginning of the series how certain character will end up , but these are only very smart part of the cast. And even in these cases, the journey is shaped by the momentum of the writer. So basically i dont think Flemeth is the key part of the game and bioware thought of her from the beginning. They always stated DA is about Thedas. What they do with flemeth is playing with your minds and hook you up with her mysteries and secrets. Then at some point and time if they wish, they will decide where are they going with her. Whether this is in Inquisition, doesnt matter. They already had plenty of time to build the expectation, maybe now they will link all together and decide what is she, where she comes from etc...
If TLDR, i will just give some examples Lost, Heroes, GOT(uncle Ben anyone ? and many more), True Detective recently (go watch it, pure quality). These are only on top of my head. Many question are raised to provoke interest and investigation. In the end many are unanswered like Lost and other like Heroes just decided in the last moment. So there is more than 90% chance in my book that Flemeth's story was decided recently, or if she is not in DAI ( or is in there but without providing answers) - in this case they are still wondering what to make of her.
“I think there are two types of writers, the architects and the gardeners. The architects plan everything ahead of time, like an architect building a house. They know how many rooms are going to be in the house, what kind of roof they're going to have, where the wires are going to run, what kind of plumbing there's going to be. They have the whole thing designed and blueprinted out before they even nail the first board up. The gardeners dig a hole, drop in a seed and water it. They kind of know what seed it is, they know if planted a fantasy seed or mystery seed or whatever. But as the plant comes up and they water it, they don't know how many branches it's going to have, they find out as it grows. And I'm much more a gardener than an architect.”
--George RR Martin
Same principal could be said on game developers and their work on different games and their respective sequels. It is incredibly hard to set everything in stone when it coms to writing trilogies / sagas / series. Even if you have every major plot point written down, having to go through every single detail is an excruciating task, especially when you have certain priorities to focus on, e.g. getting the game released on schedule, which a novel writer doesn't necessarily have to concern with (to some extent). And let's not forget if the very first game, the "introduction" to the planned franchise you have in mind actually manages to sell well to garner interest and support for further sequels. If it doesn't, then all your planning for what could have been was waste and time spent could have possibly been focused on the first game.
Focusing ones attention on "what will happen next" is not an impossible task, but certainly a hard one. And of course there is always the possibility you will have change of mind on certain specific events occurring during the story, whether some scene would play out better if 'X' was involved in 'Y'.
I'm not trying to justify or judge BioWare and how they have handled the Dragon Age franchise, but I just want to notify and open your eyes that it is not as easy at it looks when it comes into building these types of stories.
- DragonRacer, Sir Edric et DrBlingzle aiment ceci
#80
Posté 21 mars 2014 - 07:01
“I think there are two types of writers, the architects and the gardeners. The architects plan everything ahead of time, like an architect building a house. They know how many rooms are going to be in the house, what kind of roof they're going to have, where the wires are going to run, what kind of plumbing there's going to be. They have the whole thing designed and blueprinted out before they even nail the first board up. The gardeners dig a hole, drop in a seed and water it. They kind of know what seed it is, they know if planted a fantasy seed or mystery seed or whatever. But as the plant comes up and they water it, they don't know how many branches it's going to have, they find out as it grows. And I'm much more a gardener than an architect.”
--George RR Martin
Same principal could be said on game developers and their work on different games and their respective sequels. It is incredibly hard to set everything in stone when it coms to writing trilogies / sagas / series. Even if you have every major plot point written down, having to go through every single detail is an excruciating task, especially when you have certain priorities to focus on, e.g. getting the game released on schedule, which a novel writer doesn't necessarily have to concern with (to some extent). And let's not forget if the very first game, the "introduction" to the planned franchise you have in mind actually manages to sell well to garner interest and support for further sequels. If it doesn't, then all your planning for what could have been was waste and time spent could have possibly been focused on the first game.
Focusing ones attention on "what will happen next" is not an impossible task, but certainly a hard one. And of course there is always the possibility you will have change of mind on certain specific events occurring during the story, whether some scene would play out better if 'X' was involved in 'Y'.
I'm not trying to justify or judge BioWare and how they have handled the Dragon Age franchise, but I just want to notify and open your eyes that it is not as easy at it looks when it comes into building these types of stories.
Well said, and I agree. though I hope BW does know where they are heading, since DA is one of my favorite franchises, and I do hope everything will come together in the right way.
#81
Posté 21 mars 2014 - 07:31
One thing that is worth asking is if one believes all the oblique ramblings that Flemeth goes on about her past are actually true or just made up. They don't tell us much but they do give hints.
Like she mentions things her mother used to say. And when the Warden says "I believe you are very old and powerful" she says "Compared to who?"
#82
Guest_StreetMagic_*
Posté 21 mars 2014 - 08:25
Guest_StreetMagic_*
One thing that is worth asking is if one believes all the oblique ramblings that Flemeth goes on about her past are actually true or just made up. They don't tell us much but they do give hints.
Like she mentions things her mother used to say. And when the Warden says "I believe you are very old and powerful" she says "Compared to who?"
Yeah, she's puzzling. She can be very down to earth. And what her mother says isn't so much different than Elenor or Bryce Cousland. "In the dark shadows before you take vengeance, duty must come now."
#83
Posté 21 mars 2014 - 08:32
Not stepping into an argument, but I do want to point out that the codex has always labeled High Dragons as female. And seems to indicate males are Drakes (which are wingless and smaller).
Which kinda blows my mind because does that make all the Old Gods... females?
http://dragonage.wik...iki/High_dragon
http://dragonage.wikia.com/wiki/Drake
Virtually all references directly to the Old Gods in both the games and in WoT refer to them as male. In WoT, Zazikel (Second Blight) was referred to as male on one page and female on another, but Ben Gelinas corrected this via Twitter.





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