So, as most of you know, IHJ has been working hard last year to creast some videos with UDK, showing a final battle of the allied fleets with Harbinger.
He has made all the videos and coordinated all the voices, sound, etc, etc.
You can see the initial part of the video here:
My job was to do some final editing, sound implementation and most importantly to put all of this into the game.
What's special about it from a sequencing point of view is that it checks your war assets and shows them if appropriate.
Here is a video of what this looks like with all war assets aquiresd:
And here is one where the player has none:
https://www.youtube.com/watch?v=qRZo_tRN50A
After all the war assets have been shown, the entire thing culminates in this video:
https://www.youtube.com/watch?v=uNb_boNLD-E
Note: These videos are slightly older versions with a few issues which have been fixed in the latest test version (see below).
Ok, so now I am just going to copy/paste what I wrote before about the first testing version of this in game:
Link: http://www.adrive.co...HEMv04_beta.rar
Installation: Make Backups before you do anything!!!
You know the drill. Just dump the files into the respective DLCs with DLC Editor. I provided a TOC.bin for a standard MEHEM v0.4 install for the EC, so no need to run the DLC TOC.bin updater. Leviathan does not need to update the TOC.bin either.(On a side note, I actually had quite a bit of trouble with the DLC TOC.bin updater. It frequently screwed up my game, so I recommend not using it if you can avoid it.)
EDIT: Disregard the last part in the parenthsis. This was probably due to an issue in the file itself.
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Don't forget to copy the new movies into the main game movies folder. After doing this you will need to run the TOC.bin updater for the main game. I would have provided a TOC.bin file but my game is so extensively modded at this point that my own TOC.bin is a mess.
A few comments:
On my machine, I it works just fine but I need you guys to do some extensive testing on this, preferably with different saves, with various combinations of war assets. Thing is, it would be good if you have different saves where you actually played it in a way so that you have/don't have the various war assets, don't just Gibbed saves (because I am not 100% sure that all the variables are correct).
Turns out, I had to do major reqrite on the 500Choice.pcc, basically creating an entire sequence from scratch (that's why it took so long). This has two negative concequences: 1. For now, this will not work with JohnP's additional LI mod (until we adapt it) and 2. the potential for bugs is high.
When you doenload the file, you'll also see why I do not want to just include this into the base version of MEHEM. It would basically doubl the size of the mod yet again. So I think it's better to have two downloads.
Also, this is not final yet (see todo list below) but it's ready for testing.
And here are a few more notes:
Notes:
- Changing war assets in Gibbet won't do anything, you need to change the plot variables that lead to the war assets
- The war asset videos currently freeze for a fraction of a second on the last frame (probably while the game is loading the next bink). Please let me know if this happens for you guys as well or if it's just my rig. If this is the case for everyone, I will change the videos, so that the freeze happens during a black screen. It will still not be entirely smooth but I think it'll be less jarring as it is now (see todo list).
- Didn't have time to do Julia's OST yet, will do it tonight
- Sound: I think the music should be a bit louder for the second track (the one that plays right after "Stand strong, stand together") and for the last track (the sad one). What do you think? I also have to check some sounds during shots where we see explosions on the inside of ships, it seems they don't play correctly. @IHJ: I didn't actually use the new lines you sent me. The recordings of these new ones sound like they have a radio effect to them but they shouldn't have. Also, the old lines were fine for the most part and it always sounds weird if you mix lines from two different recording sessions since they will always sound somewhat different.
@cfs3corsair: I used your new new sound file for the occuli shootout but it still didn't quite fit. Then, I adapted the timing on my end and it sounded ok in the video editor but when I converted it to bink it was off again. I'll have to check what happened there tonight and I'll try to fix it before it goes final.
- Didn't have time to do the credits yet. Should be straight forward though.
I think that's it from my end. Let me know if you spot any other issues and again, sorry this took so long IHJ.
To Do List:
- Change videos so that frame freezes occur during black screen
- Check and adapt some sound issues (timing of occuli and some internal shots)
- adapt Julia's OST
- adapt for JohnP's additional LI mod
- increase music volume on some tracks (especially track 2 and 4)?
- implement extended credits





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