Everyone:
Just curious, because if it does, I'm not sure I'd approve of it.
Why? Well, I was "scarred" by the system in my initial play through of DA2. I'd invested a lot of playtime with Isabella in my party, and through a mix of decisions I'd made, she sometimes was friendly and, other times, more rivalrous. Long story short, I must have missed some "sweet spot" or another, because Isabella left my party and didn't return when I confronted the Arishok.
That, frankly, angered me. I enjoyed Isabella, and it bothered me to think that the developers were somehow forcing me to metagame in order to keep her in my party — either 100 percent friendship or 100 percent rivalry with her, no in-between (and, no, I hadn't made her a love interest in the my first play through). I mean, IRL, how many times are you going to be in a situation with a person where s/he either like you 100 percent or think s/he is your rival 100 percent?
I've been leery of the friendship/rival system ever since. So far, I haven't heard anything about the system returning in DAI, but part of me almost hopes that the gifting system from DAO will pop up again in DAI.
So, short of that, what "solution" would work best in DAI in order to obtain a workable "approval" system? Well, and this is just off the top of my head, how about simply having it where a character will never leave entirely, but maybe will accompany the PC only on "mission-critical" plot lines? S/he would refuse to join you on secondary and side quests, but would still help with the main story because, frankly, the crisis threatens him/her regardless of his/her opinions of the PC and, thus, s/he will still step up to the plate regardless of how s/he regards the Inquisitor.
OK, I'm off to bed. I just needed to get that off my chest before getting some sleep.





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