What's the extent of this principle? Surely any decision with possible bad outcomes can penalize a PC for being role-played in a way that leads to one of the bad outcomes. (See, for instance, the terrible gyrations ME3's ending puts some players through as they desperately try to rationalize Destroy even though their PCs really want to Refuse.)
I'm ok with choices leading to bad outcomes, as long as every choice has its own bad outcome and there's no way out of it (like it is the case, in my opinion, with DA:O endings). This way everybody gets penalized, regardless of how you have roleplayed your character... What I don't like it's when there's way out to get everything right but only if you roleplay your character in a very specific way (like with ME 2 reputation system, that was what I actually had in mind).





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