Hmm... how about Sur'Kesh at the elevator, after the bomb goes off?
Screenshots..
#201
Posté 15 avril 2014 - 12:07
- mybudgee aime ceci
#202
Posté 15 avril 2014 - 12:09
#203
Posté 15 avril 2014 - 12:10
Leviathan after fake Garneau destroys the artifact.
#204
Posté 15 avril 2014 - 12:11
Hmm imgur is playing up. Someone else have a go.
#205
Posté 15 avril 2014 - 12:16
Yes! Easy now you see it
Hmm imgur is playing up. Someone else have a go.
I probably wouldn't have guessed Leviathan on my own though, so Animositisomina should get the credit for that one.
I'd post a screenshot except that the only one I have is one I posted in another thread showing that Sabotage doesn't work against husks...except that it does. And if imgur is playing up I'm stumped anyway.
#206
Posté 15 avril 2014 - 02:14
I knew those pink and blue wires (under Shep's leg) looked familiar but couldn't quite place them.
Here's one to guess:

#207
Posté 15 avril 2014 - 02:16
I knew those pink and blue wires (under Shep's leg) looked familiar but couldn't quite place them.
Here's one to guess:
This is that N7 mission with the gas that has all the monsters in it I think.
#208
Posté 15 avril 2014 - 02:21
This is that N7 mission with the gas that has all the monsters in it I think.
If by monsters you mean klixen, then you are correct. It's the planet Tarith, visited for the N7: Blood Pack Communications Relay side quest.
#209
Posté 15 avril 2014 - 02:24
If by monsters you mean klixen, then you are correct. It's the planet Tarith, visited for the N7: Blood Pack Communications Relay side quest.
Call em monsters cause I had nightmare about that mission after playing it right before I went to sleep.
#210
Posté 15 avril 2014 - 02:31
This one should be pretty easy:

Did BioWare ever explain what happened to this form of geth, or were they simply retconned out of the game?
#211
Posté 15 avril 2014 - 02:32
Therum or Feros? And no I don't think Bioware ever gave a reason if they did I missed it.This one should be pretty easy:
Did BioWare ever explain what happened to this form of geth, or were they simply retconned out of the game?
#212
Posté 15 avril 2014 - 02:34
Correct. Yeah, always thought that was weird. We see them in ME1 and then they're just gone. I was kinda hoping we'd see them during the geth consensus mission in ME3, but nope.
#213
Posté 15 avril 2014 - 02:35
Ah Geth in the tower thingy. I wish Legion was one of those hoppers.
#214
Posté 15 avril 2014 - 02:57
Did BioWare ever explain what happened to this form of geth, or were they simply retconned out of the game?
No need for a retcon. They just didn't appear. Maybe they were deprecated, and the consensus stopped producing that particular platform design.
#215
Posté 15 avril 2014 - 03:03
No need for a retcon. They just didn't appear. Maybe they were deprecated, and the consensus stopped producing that particular platform design.
Sorry, retcon was just a poor word choice. I was just getting at the idea that they were removed from the game, period. As far as deprecation goes, not sure why they'd stop making a model that can jump around, attach to walls, and moves quite fast. Seems like they'd want more of those.
#216
Posté 15 avril 2014 - 03:04
No need for a retcon. They just didn't appear. Maybe they were deprecated, and the consensus stopped producing that particular platform design.
Which is odd considering they were actually some of the harder geth enemies.
- Animositisomina aime ceci
#217
Posté 15 avril 2014 - 03:07
Which is odd considering they were actually some of the harder geth enemies.
Yeah, I just edited my post to make a similar point. It seems like they'd want more of them, not less or none altogether.
#218
Posté 15 avril 2014 - 03:10
Sorry, retcon was just a poor word choice. I was just getting at the idea that they were removed from the game, period. As far as deprecation goes, not sure why they'd stop making a model that can jump around, attach to walls, and moves quite fast. Seems like they'd want more of those.
Maybe issues with level design and the cover based shooting of ME2 and ME3?
#219
Posté 15 avril 2014 - 03:13
Maybe issues with level design and the cover based shooting of ME2 and ME3?
By "they" I meant the geth in that particular post. But if we're talking about BioWare's reasons, level design and/or going into more of a cover-based shooter seems like a possiblity. Even so, some kind of reason given in-game for their disappearance would've been cool.
#220
Posté 15 avril 2014 - 03:17
By "they" I meant the geth in that particular post. But if we're talking about BioWare's reasons, level design and/or going into more of a cover-based shooter seems like a possiblity. Even so, some kind of reason given in-game for their disappearance would've been cool.
Yeah the could have at least given Legion a quick line or two about it.
#221
Posté 15 avril 2014 - 04:30
#222
Posté 15 avril 2014 - 05:13
Ah, hoppers, my favorite Geth. Love encountering these, except on Ilos - was like shooting fish in a barrel for some reason there.
Geth variants sort of got pared down from one title to the next, didn't they?
#223
Posté 15 avril 2014 - 06:15
I imagine they got rid of them because the maps all got scaled smaller. Well i dont know if thats the right way to say it, but everything got more compacted in 2 and 3, not very open. With the giant maps there was plenty of room.
#224
Posté 15 avril 2014 - 06:37
#225
Posté 15 avril 2014 - 07:16
I miss all the different variations in Geth.





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