Suggestion: auto save after a set time elapses
#1
Posté 20 mars 2014 - 03:43
These games are good. And, when you’re immersed in and enjoying these kinds of games, the last thing on your mind is, “Let me stop what I’m doing and take myself out of the game so I can save.” There are points where that thought does cross your mind (and why a lot of us keep multiple saves), but there are plenty of times where it doesn’t cross your mind until you’ve lost an hour or more of your game time.
I’ve spent hours roaming the wasteland in Fallout, amazed at everything I’ve come across, only to be victim of some freak accident that takes me back to my last auto save half way across the map and two hours ago. During my last few playthroughs of Dragon Age: Origins, I’d come home late from work and try to get some gaming in, fall asleep on my couch, and wake up to my Xbox powered off. I’d literally play the same part for a week before finally being able to stay awake long enough to manually save. There could be any number of reasons why you lost your progress, but that progress could have been spared had the game automatically saved for you.
I propose that, in addition to manual saves and location based auto saves, there also be time elapsed auto save slot. At the very least, every 30 minutes would spare headaches, though more frequent wouldn’t hurt anyone if there’s an option. Naturally, these saves wouldn’t occur during combat scenes, cut scenes, or dialogue, but, after the specified amount of time has elapsed, it would save at any point that the player could normally save at.
While this may not be useful or even necessary for some, it won’t take from the enjoyment of the game for anyone. In fact, you would spend less time thinking about having to constantly save the game and just get completely lost into the game world and only focus on playing it.
Just my wordy two cents.
- DalishRanger, Darth Krytie, Lord Xendria et 1 autre aiment ceci
#2
Posté 20 mars 2014 - 03:46
I'm all for it. I find the more times I've played a game (something that happens with BioWare games) the less stringent I become with saving. The first time, I'll be hyperaware of it...my last mass effect 3 playthough, I hadn't manually saved in over five hours when I finally thought to do it.
#3
Posté 20 mars 2014 - 04:06
Autosaves seem pretty frequent in Bioware games these days. But sure, why not? Belt and braces and all that.
It might fit better in with the more open world style design, too.
#4
Posté 20 mars 2014 - 04:56
Perfect for when my pooey apartment building has another random power outtage -just before I was about to save anyway-, or random frozen game moments that only seem to happen when I haven't saved in hours.
#5
Posté 20 mars 2014 - 08:53
Skyrim had an excellent autosave system (bloating save files aside.) It automatically tier-saved three different autosaves. It's quite brilliant, really.
I think it should be a feature of most types of games, especially RPGs.
What SHOULDN'T happen is a single autosave, and no manual save option. Too many games do that, and it's a terrible system. I know so many people who ragequit Dead Island, because their game save was corrupted.
#6
Posté 20 mars 2014 - 09:09
- JimboGee aime ceci
#7
Posté 21 mars 2014 - 12:08
Which how often Skyrim CTDs tho those 3 auto saves were necessary ![]()
Hopefully DAI isn't a CTDing mess. I love Skyrim but goddamn.





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