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Open skills and abilities to all classes


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157 réponses à ce sujet

#1
Realmzmaster

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One of the thorny parts of DA2 and to a lesser degree DAO was the inability of classes to have access to other skill trees.

 

I would suggest that all skills trees be open to all classes (except mage trees which would break lore). I would suggest a fourth class called the free class. 

 

The free class would have no skills selected at the start. The other classes mage, rogue and warrior would have starting skills selected. That would make ti easier for newcomers to select a class and get started. Also level up could be automatic for them since Bioware would have a define class to work with.  They would still have the ability to pick from other trees.

 

The free class would have a number of skill points that can be used to select skills from any tree (even mage which would make the character a mage)

 

The companions would start with certain skills depending on when they are recruited. If recruited early almost no skills are selected. The longer the recruitment process the more skills already selected. 

I know that may be controversial. It is simply a suggestion. But it shows the passage of time and that the companions had lives before they met the protagonist. 

 

I know it will not be possible for Inquisition, but it is food for thought and everything here is my humble opinion.


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#2
Sylvius the Mad

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I would suggest that all skills trees be open to all classes (except mage trees which would break lore).

With the tear in the veil, perhaps that distinction will be erased.  Future games could well provide us with a fully classless system.


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#3
fhs33721

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How bout no?

Some people actually like class based game play. Not every RPG needs to have a classless system.

And the Dragon age lore (mages are born not trained to be mages) already sets to series up to have a class system in the first place.

And I honestly doubt that the difference between mages and none mages will be ereased trough the veil tear. After all I suposse it will be the Inquisitors duty to close it before any long lasting consequences arise.


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#4
KennethAFTopp

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Well both born and trained.



#5
falconlord5

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No.

 

And then some.



#6
Navasha

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I prefer the class system myself.    There are specializations that allow you to hybridize your character somewhat.   The benefit is you get far more unique characters with unique specials and skills rather than every single character simply following the same "ultimate" outline.


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#7
Knight of Dane

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I like the different classes.



#8
Travie

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Hard to be a mighty and feared mage when every Tom, Dick, and Harry can cast a fireball. 



#9
Mockingword

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I don't really care either way, but you lost me at automatic level-ups.



#10
Nightdragon8

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How bout no?

Some people actually like class based game play. Not every RPG needs to have a classless system.

And the Dragon age lore (mages are born not trained to be mages) already sets to series up to have a class system in the first place.

And I honestly doubt that the difference between mages and none mages will be ereased trough the veil tear. After all I suposse it will be the Inquisitors duty to close it before any long lasting consequences arise.

while that is your opinion, this story could allow it to happen, and honstly would be an intresting dynamic change for the world to go though. (as long as the choice is not left up to the player, hint hint nudge nudge don't do what ME3 did guys)

 

If they want to make that kind of shift where its a low magic world into a high magic world, they as the creators of the world, should be allowed to do so.

 

Wither or not its a good or bad change, honestly thats left up to the players and there pocketbooks.

 

As long as the change over is done in a plausable way and isn't retconed in a hard and sudden way, like world changed, but then the sales wheren't good so they retcon the event to only have a "temporary" effect, cause that would just feel cheap.

 

so as if its a "good" or "bad" thing it could be.



#11
Swoopdogg

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Personally, I'm a fan of the class system for a game like Dragon Age. There is still quite a bit of variation within each class.

 

I only hate the class system when you have games like, well several MMOS where you have a ton of classes but they're all so specific and structured that you have no variation within a class whatsoever.

 

Dragon Age strikes the perfect balance, in my mind. 



#12
Giga Drill BREAKER

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No, but I will say that all warriors should have access to all the warrior skill trees so for example I can have Cassandra as a sheild and sword warrior or a two handed one, the same goes for rogues and mages.


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#13
Realmzmaster

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I don't really care either way, but you lost me at automatic level-ups.

The automatic level up is for gamers who choose not to manually do the work. A class enables the developers to pick the skills that fit  for the gamer. So all those gamers have to do is hit the automatic level button and continue playing. They can check the character sheet to see what was automatically done



#14
Saints

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And make partners of different completely classes useless? No thanks.

#15
Realmzmaster

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The point is that some forumites have complained about being unable to lockpick, set traps, or dual wield like the rogues. The opposite is why is not possible to have a sword and shield rogue? What stops a rogue from carrying a small shield like a buckler and wielding a long sword?


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#16
Mirrman70

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still the wrong section.



#17
addiction21

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The point is that some forumites have complained about being unable to lockpick, set traps, or dual wield like the rogues. The opposite is why is not possible to have a sword and shield rogue? What stops a rogue from carrying a small shield like a buckler and wielding a long sword?

 

Some forumites at some point in time have complained about everything imaginable under the sun. Now given that BioWare has always worked in the class based system and the next game is no different I would prefer they flesh them out more. Now I would not be against a separate tree (maybe exploration type tree) shared between class that would have lock picking.



#18
deuce985

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I don't think it would work. DA is already established with lore and consistency from the previous 2 games. Class system should stay in the game. However, I think it can be more open like it was in DAO where you had Arcane Warriors filling a tank role and Warriors filling a dual-wield DPS Rogue role.

 

I don't think Bioware sits in an office and says, "how can we break the lore we've already established in the game". Classless system just can't work at this point of the franchise, IMO. The most we can hope for is an even more open system similar to what DAO had. It's going to still be somewhat limited even at that point if they go in that direction.

 

I personally don't mind a class system because if done right, it allows more specialized classes. You can get skills to fit your personality and everyone feels different. A fully classless system can turn an RPG into a very boring experience when everyone has access to the same abilities. I think a perfect balance for me is something between. Not fully classless or fully closed off to a class system. I think DAO was almost perfect for me. Despite a mage being able to be the next AW, it was still something defined and very unique to them. They felt different from a warrior despite filling the same tank role. It just gave the player the option to fill more roles without specifically needing a tanking warrior in the party. That's the type of open system I want. I feel that in Bioware games I can't take my favorite companions with me because they limit the roles you can choose for everyone. When you're playing on harder difficulties, it's hard to not go with a very specific type of party for encounters.

 

If Bioware was creative they could find a way to make a rogue fill the role and feel completely different from warriors doing it. So, with that in mind, I don't think any class should be funneled down one specific role but be allowed to play any role they want in the party. They would still need to do it within the limits of the class system like they did with AW on a mage. This eliminates problems like feeling like you're forced to take specific companions with you. It does hurt their personality a bit though since they likely won't have abilities unique to that but I feel it's a necessary sacrifice.



#19
metatheurgist

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Some people actually like class based game play. Not every RPG needs to have a classless system.
And the Dragon age lore (mages are born not trained to be mages) already sets to series up to have a class system in the first place.


You make it sound like most RPGs are classless. The majority of RPGs use classes, like their granddaddy D&D. Not having classes would be novel. As for mages being born, you just make the magic "talent" something that can only be picked at level 1. That marks you as a mage for the rest of the game (for story purposes) and gives you access to magical abilities. Having lots of choices for abilities and limiting the amount of choices you can take means that you can have wildly diverging characters, which takes care of the "everyone ends up being the same" "problem".

#20
Realmzmaster

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First of all classless systems are never truly classless. The gamer always has in mind what he/she wants the character to do. The point is that it may not fall neatly into the three basic classes of warrior, rogue and mage. Even characters in a classless system has more strength in one or two areas than others. Most gamers in a classless system actually create characters that more or less fit one of the basic classes. 

Even system that use class certain classes have been expanded into sub classes. 

 

For example in Arena and Daggerfall (TES) there are 17 classes: Thieves,Burglars,Assassins, Rogues, Acrobats, Bards, Warriors, Knights, Rangers, Archers, Monks, Barbarians, Mages, Sorcerers, Healers, Battlemages, Spellswords and Nightblades.

 

Morrowind (TES)  expanded even further on the classes expanding to 21. The addition were: Crusaders, Witchhunters, Agents and Pilgrims.

 

Oblivion continued with the 21 classes ( the 21 classes also had specializations)  and added the Custom class where the gamer could create and name his/her own class.

 

The purpose was for more character definition. I assume some of this can be accomplished through specializations in a DA game.



#21
n7stormrunner

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I prefer dragon age stay with the class system, classless game tend to get blend quick.

 

also have you seen this fan base people started cryiing "unrealistic" and "ruined forever" because of a roll after doing the same because gameplay got a little, ok alot quicker. they don't take change well. another ip sure, dragon age no.



#22
CybAnt1

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Oh, I love change, I hate that accusation, I am not always wanting the same kinds of change as other people, though, that much is evident.

 

For example, like I've said, if the DA games suddenly changed to reduce the centrality of combat - I'd love it - I'm not so sure about others.  ;)

 

I want the class system to stay - works fine for me in most games - however, I would squeal with delight if this game added a 4th class, or shockingly blew my mind and went to a 6-class system. I would look forward to a complete rework of the class system, but of course in general what I would do is take many things that are now specializations of classes, and make them their own classes. 

 

That would be change I could get behind. (I know they're not doing that, so this is all hypothetical, for DA3, anyway.)

 

That said, I also want to address the essential theme of the OP. My position generally is that in a class system, sometimes you can simply make certain classes better at things than other classes, without making certain abilities exclusive provinces of one class. I think that design philosophy keeps classes distinctive, while also making it less draconian if you leave certain classes off your team for a quest/mission.



#23
Enshaid

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I was about to say "But mages-", but then I read the Op and now I have nothing meaningful to contribute... Except that I like the classes to be as unique as possible. If playing a rogue feels too much like playing a warrior then someone done goofed. (side-eyes the locksmiths rogues in DAO)



#24
Loremaster Nick

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No.

I prefer a system with classes.



#25
wcholcombe

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The only issue I have with the class system is warriors and mages not being able to pick locks.  Other than that, I fully support the class system and would have no interest in a classless system.

 

Plus, the whole design of the DA world has been low magic intentionally, they aren't suddenly going to make it high magic.