The stage is set in the cutscenes, which I am not working on. Luna is in charge of the cutscenes for this project. The dynamic (basically, changing) stage must be set for any cutscene that is going to be playable outside of a set area, such as the kiss and hugs. Otherwise you will get a black screen, or no one will be in the scene. If a cutscene will take place in a set area such as camp, the camp stage is used.
What I'm doing in the upcoming build is telling the game to check for parameters, and if the player is located in camp, it will play the cutscene that Luna is making that is only for camp. Otherwise it would play the dynamic one.





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