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What makes SP so much easier than MP?


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#26
OniGanon

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Gold much easier at release? Well in those days we mostly only had Rare weapons, and the more OP Rares didn't exist yet (try to imagine that the Revenant was just about the highest DPS you could get), and we probably only had 3 gels. Then again, enemies pretty much never stomped you back then either, so you didn't need many gels.

 

As for the thread's question...

 

1. Shepard is OP. Huge amount of powers, lots of bonuses from armor and Glyph.

2. Pause.

3. Enemy composition. You mostly just get infantry, and maybe 2 bosses per level which don't even show up at the same time.

4. Level design. It's mostly corridors. You don't get flanked much.

5. Squadmates that you can give orders to and mostly expect them to actually obey, who have perfect accuracy, no recoil, never run out of ammo and have hitscan powers.

 

As for the Javelin thing, I think SP still has full shield gate. If so, the best SR in SP would actually be the Valiant.



#27
Derpy

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SP is also easy as if it is broken OP in MP, it is even more OP in SP. On my soldier shep, I had incendiary ammo maxed and when used on my Reegar, I could take 1 Atlas out with 1 clip.



#28
Ribosome

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90% basic mooks



#29
Grotaiche

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Explosions. Play Sentinel, get Liara, have her use Singularity on basic mooks, use Throw. Level cleared ! Against shielded mooks, Singularity + Overload will do the trick. Against armor, use Warp from Liara and then Throw from Shep. Have Warp Ammo on all the time thx to Liara.

Add the pause feature and Javik's Dark Channel into the mix and you're done.

 

This is an exaggeration of course, but I'm currently replaying SP in Hardcore mode and it feels really easy. MP made me understand how synergy works properly so there is always a good combination to use to clear up mooks quickly. The only downside of the SP is you're limited to a few basic guns in the beginning and even when you start unlocking good ones, you can't upgrade them more than level V.



#30
OniGanon

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Yeah Liara kinda breaks the game with her low cooldown, hitscan Singularity, as well as Stasis.

 

Come to think of it, she broke the game in ME1 as well.


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#31
Derpy

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Yeah Liara kinda breaks the game with her low cooldown, hitscan Singularity, as well as Stasis.

 

Come to think of it, she broke the game in ME1 as well.

I find her kinda lame. She dies way to easily.

 

I just role Tali and James and we doze everything.



#32
squaredgonzo

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Overall I'd say its closer to bronze (because of the slower pace).

 

But shepard isn't really OP; the stats are close to vanilla human, just with a wide variety of powers. The SP would be even easier with a GI..

 

I imagine shepard dropping in on, say Heldarion's GI, offering assitance:

 

"Apologies Shepard Commander, but this unit does not need any assistance"

 

while shepard is saying "Holy xxxx you're fighting banshees, pretorians and geth primes ALL AT THE SAME TIME!"

 

 

 

but Infiltrator-Flare Shepard is godly. Probably close to GI



#33
Tokenusername

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SP is intentionally slower paced.

#34
MaxCrushmore

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In my current SP game, i'm playing the adept .. I bought the red power armor and my CD times are almost non-existent .. it's like instant cast.

 

Considering the Shepdept has a warp / pull combo (as well as singularity and cluster grenades ..) he is ridiculous.



#35
Face of Darkness

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1. You can pause the game at any time while looking in any direction you want and cast multiple powers instantly

2. You have radar

3. Almost every battle is mostly comprised of mooks with the occasionally Ravager, and Brute. Very few bosses, the only unique one being the Harvester, which is basically just a giant Ravager

4. No Cerberus Dragoons

5. In one game of MP Plat Reapers you face almost as many Banshees as you do in all of SP

6. Fully controlled AI teammates



#36
chcknwng

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iirc there is no reload cancel in sp using medigel right?



#37
Argent Xero

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The Venom can kill a Banshee in 2 charge shots, and a Geth Prime in 3 on Insanity.

Killing 3 Geth Primes took about 10 seconds. lol

really, the only hard part about SP is the Marauder at the end. 3 tries before I got him, buy I was told you can avoid his LoS.

#38
ClydeInTheShell

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Considering the Shepdept has a warp / pull combo (as well as singularity and cluster grenades ..) he is ridiculous.

 

As much as I love playing MP, I think I may start an Adept playthrough just for the lulz with that kind of setup. 



#39
Zjarcal

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Everyone has already mentioned the relevant parts, but ultimately to me the biggest difference is the number of enemies (as well as the composition).

 

When I replayed SP a few months ago I buffed the enemies in all departments (not just health buffs but also their damage, shield recharge, grenade refresh rate, etc.), and even then, there's simply no way a lonely Atlas alongside 5 troopers will ever present a challenge, no matter how buffed they are.

 

SP throws very few enemies at you and very rarely does it throw the elites at you in big numbers (how many phantoms were there in total in the campaign? I'd be surprised if it was even ten), so it's just never going to compare to the difficulty level of the MP.

 

I also think starting at level 30 for import runs (the vast majority) has a significant impact, you're already very powerful right from the get go.



#40
Argent Xero

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Citadel: 2

Sanctuary: 2

Chronos Station: 2

Omega: 2

there are 8 Phantoms in total throughout SP.

#41
BurningLiquor

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As much as I love playing MP, I think I may start an Adept playthrough just for the lulz with that kind of setup. 

 

Keep in mind that Singularity in SP is much weaker than in MP. In SP it doesn't prime shielded or armored enemies, only enemies down to health are affected by it. It also does less DoT than Singularity in MP.



#42
Pearl (rip bioware)

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For maximum lols, take a Flare Infiltrator or Inferno Grenade Vanguard.

@Dunvi: I've not seen the numbers (not even sure how to find them TBH), but this is pretty much how it feels.


Lord Cinnamon has a SP section in his weapon stats spreadsheet. Also, enemy shieldgate is 100% on Insanity, so it's impossible to kill a shielded enemy in one shot.

#43
Zjarcal

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Citadel: 2

Sanctuary: 2

Chronos Station: 2

Omega: 2

there are 8 Phantoms in total throughout SP.

 

And that's with a dlc included, hah.

 

It is nice from a lore point of view though, rare enemies should be rare. Still, none of those encounters really highlighted what a PITA phantoms can be when compared to phantom death squad waves in MP.


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#44
BurningLiquor

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And that's with a dlc included, hah.

 

It is nice from a lore point of view though, rare enemies should be rare. Still, none of those encounters really highlighted what a PITA phantoms can be when compared to phantom death squad waves in MP.

 

It's funny just how many "elite" and "rare" enemies are thrown at us in MP.

 

I'm pretty sure there aren't enough Ardat-Yakshi in the galaxy to make as many Banshees as we face while playing against Reapers...

 

And Atlases are apparently a dime a dozen, considering how many of them Cerberus throws at us.



#45
Ribosome

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Also, enemy shieldgate is 100% on Insanity, so it's impossible to kill a shielded enemy in one shot.

 

Actually, only one setup can do so. Infiltrator Shep, Javelin, with the power damage bonus of fortification, disruptor ammo specced for max damage, combined with the tactical cloak and passive sniper bonuses.  Extremely particular, but there it is..



#46
Cyonan

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As most people have said, the types of enemies being sent at you involve a lot less boss mobs and the trash mobs aren't nearly as much of a threat as they were in previous Mass Effect games.

 

If I remember right, enemies in SP also scale based on your level. MP always uses max level stats, so if you aren't max level then the enemies may be legitimately weaker by a little bit.

 

and your SP Javelin hits about as hard as our MP Black Widow for base damage.



#47
BurningLiquor

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Actually, only one setup can do so. Infiltrator shep with the power damage bonus of fortification, disruptor ammo specced for max damage, and the tactical cloak and passive sniper bonuses. Extremely particular, but there it is..

 

How? If the shieldgate is 100% you won't be able to damage the health through the shield, regardless of how many damage bonuses you apply.

 

Though I guess it could work with shotguns because they fire multiple pellets which are less affected by shieldgate due to not always hitting at the same time.



#48
MaxCrushmore

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Keep in mind that Singularity in SP is much weaker than in MP. In SP it doesn't prime shielded or armored enemies, only enemies down to health are affected by it. It also does less DoT than Singularity in MP.

 

Ya, instead you have a super fast CD warp with a BE damage bonus ...

 

In SP you can use pull (with significant BE enhancement) then warp (with BE enhancement) and follow that up with clusters - assuming anything was left alive from the original pull / warp combo .. which is not common

 

And Pearl is right re the Shepguard with incendiary grenades, it is absurd



#49
Argent Xero

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Leuss Monastery: 3

Thessia: 1

Sanctuary: 2

Leviathan: 3

total: 9

There are more Banshees than Phantoms in SP. lol

#50
BurningLiquor

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Ya, instead you have a super fast CD warp with a BE damage bonus ...

 

In SP you can use pull (with significant BE enhancement) then warp (with BE enhancement) and follow that up with clusters - assuming anything was left alive from the original pull / warp combo .. which is not common

 

And Pearl is right re the Shepguard with incendiary grenades, it is absurd

 

Pull doesn't have a BE enhancement evo in SP. The Pull BE enhancement is only present in MP.

 

Although I agree with you, the combos and damage you can do in SP is ridiculous. It makes the game trivially easy.