I seem to recall a variant of IT where the Decision Chamber is just an overlay of the beam on the ground at London (someone posted a nice pictorial comparison earlier in this thread). In that case, if your goal is still to get to the beam then only the Synthesis choice has you jump into it. But then what? I mean, in that version you're basically going into the same beam twice and no, the second time sure doesn't look like a return trip.
The crux of the problem comes with the realization that Shepard's experiences have become an unreliable narrator in terms of how the rest of the world is moving along. And once the train leaves the rails, you can't trust it to come back on its own. My favorite moment in the Extended Cut comes in the moment after Shepard calls down the Normandy, and no, it's not the simple fact that the Normandy can pull off an extraction in front of Harbinger. Shepard calls down the Normandy and Joker replies, through quite a bit of static, "We're taking heavy casualties up here, Commander!" And then a split second later, with no static at all, "On our way, Commander" as the Normandy magically flies in as though it had been staying near the ground fight the entire time. Even if you allow the Normandy to be one of the ships sent to delay the group of Reapers that were descending on London, placing the Normandy close enough to pull off this little rescue, the two communications from Joker are a stark mismatch.
So how hard is it for a Reaper to hack a person's comm unit? How hard is it for a Reaper to cause a waking hallucination? Do we all at least agree that both of these things are potentially in Harbinger's bag of tricks as it towers in front of Shepard?
(oh, and my second favorite thing about to the EC beam run is what happens when you run the whole thing facing backwards, but that's neither here nor there)





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