ME1 had great armor and weapon customization from a modification standpoint. I do like the sectional armor pieces from ME2 onwards though. So I would like to see a mix.
Same for the weapons, I would like to mod their characteristics but keep their ammo type a separate mod and not a power. I think, if you balance the mods to the point that they have strengths and weaknesses, a gun could have numerous mods without being either OP or outclassed.
Can we please move back to a physics based Biotic talents? Biotic explosions are cool and all but not everywhere and only them. Granted this will mean there needs to be a change to how resistances are handled. By the time something is at health you might as well just keep shooting.
I like how there are split evolutions for powers. Those should stay. Much better than the linear direct upgrade from ME1.
Armor, the yellow health bar, shouldn't do so many damn things.
For MP, drop the RNG. Let me decide what I want to buy, upgrade, sell and/or trade. Also, a character creator system.
The weight and weapon system in ME3 was great. Lets keep that around but don't shove everything into the AR category. Hell, if you need to, make a separate category called "unique" or "special" if you have to.





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