In your guys' opinion, what makes a great game's story? Which aspects are the best in your opinions and which things should be left out?
What Makes An Amazing Game Story?
#1
Posté 22 mars 2014 - 04:41
#2
Posté 22 mars 2014 - 05:30
Having multiple simultaneous subplots, of varying scope, adds a feeling of complexity and depth that enriches the escapism. However too many different directions at once will flop any story.
There always has to be drama, either on the surface or in obvious subtext. Helps grip the observers attention, and allows time to develop characters story. Again, not too strong at the start. It is difficult to go from sex to foreplay, without seeming lost and confused.
Additionally, for your consideration:
http://forum.bioware...ine/?p=16179315
#3
Posté 22 mars 2014 - 05:34
Kind of a broad question, since an amazing game story can fit many ideas an individual writer is aiming for. I suppose pacing is important. The story should feel like a coherent/consistent, grand journey by the time you finish reading/playing through it.
A good game story? One where the story and gameplay go hand in hand, for the most part.
- A Crusty Knight Of Colour aime ceci
#4
Posté 22 mars 2014 - 05:36
When they leave me feeling like s*** afterwards.
Along with lesbians, and robots fighting dinosaurs.
#5
Posté 22 mars 2014 - 06:40
#6
Posté 22 mars 2014 - 07:22
See Mass Effect 1
You know, the whole thing about the conduit never made any sense to me.
It's just a "backdoor" to the Citadel that Saren already had access to as a spectre.
- mybudgee aime ceci
#7
Posté 22 mars 2014 - 07:36
mass effect 1 mainly, thou other mass effect games weren't bad. star wars the old republic had a bit too. just wish they make more mass effect thou. mass effect was awesome ![]()
other note : I mainly liked spore , mass effect, command and conquer . don't know why e.a don't remake sudden attack,nuclear attack that had back on playstation aka helicopter game based missions..
#8
Posté 22 mars 2014 - 07:59
In your guys' opinion, what makes a great game's story? Which aspects are the best in your opinions and which things should be left out?
Characters (player controlled or otherwise) that are interesting to follow. If game makes an attempt at more serious drama, then I want these characters say,do and want things that make sense. I need to be able to believe in these characters. They do not exist in game just to make PC seem cool,strong,interesting,invisible and desirable. I want characters who have their personalities constructed of building blocks besides a sarcastic pun machine. If story and writing have more light hearted approach, I want the characters to find find some fine line between absurd, funny and tragic and remain true to their mix of these things in consistent fashion.
When writing this, Last of Us, Walking Dead, GTA V came in my mind.
If characters with all related dynamics and synergies are good enough, then simply the act of player taking them through the game makes a satisfying, entertaining journey. Think of GTA V. Three awesome, fun well written main characters. (well, two) After opening chapters, their Mcguffin hunts and those pulling their strings become increasingly dumb and irrelevant. Yet, characters are so fun playing game through as them remains a great story. In games, which usually are all about controlling characters, this easily remains much more important than holding players hand through some carefully assembled story.
#9
Posté 22 mars 2014 - 08:16
- Reversals. Final Fantasy VI and especially Planescape: Torment are good examples of this.Spoiler
- Emotional Resonance(or pretty much what Snook said). When visual/audio information on a computer screen can make you cry, they've clearly done something right XD. Heavy Rain, Mother 3, TWD, etc.
- Characters. Even though the storyline of say, Mass Effect didn't exactly blow me away, the characters made up for whatever shortcomings the series had.
- Choice & Consequence. As we are talking about Video Game Storylines, it's going to have that much more impact if you're indeed affecting the characters and/or world around you, whether minute or behemothic.
- Boobs. If there aren't bosoms involved of a moderate volume, I'm out. Sorry.
- slimgrin, Chewin et ZeroPhoenix94 aiment ceci
#10
Posté 22 mars 2014 - 05:14
After reading the comments, I'll pitch in my two cents about what makes a great story as well.
1) Twists. If the plot is so generic and obvious as to where its leading, the story bores me and I can't get through it. I couldn't get through Sacred 2 or ANY of Elder Scrolls Oblivion for this reason. Too generic and obvious.
2) Characters, characters, characters. There's many things that makes a character good and I'm mainly leading towards vocal acting at the moment. If the vocal acting is so unbelievable and stereotypical to the "hero", I get bored and turn the game off usually. The only exception being Mass Effect because Sheppard isn't REQUIRED to be a douche, but he is able to be one.
3) Great settings. If the above two things are fantastic but I'm sitting in some cave with pink ponies galloping around, I'm not into it. Obviously I don't mean this literally unless there's a game that covers this, but you get the point. A believable and good looking setting is just as important as the rest of it. Immersion makes up the majority of story and dialogue if you really think about it.
#11
Posté 23 mars 2014 - 06:40
I'm in the mindset that a great story doesn't need a whole bunch of characters and dialogue. Take Dark Souls or Shin Megami Tensei: Nocturne, for instance. The isolation itself, with what few NPCs there are, adds to the overall atmosphere and story. All in all, it depends on what the writer is striving for.
- Isichar aime ceci
#12
Posté 23 mars 2014 - 06:42
I'm in the mindset that a great story doesn't need a whole bunch of characters and dialogue. Take Dark Souls or Shin Megami Tensei: Nocturne, for instance. The isolation itself, with what few NPCs there are, adds to the overall atmosphere and story. All in all, it depends on what the writer is striving for.
Works for me. Brothers: A tale of Two Sons only has a handful of characters, no audible dialogue and has one of the most well told video game stories I have played to date.
#13
Posté 24 mars 2014 - 03:08
Interesting characters and a well done antagonist. Mass Effect 1 is prime example, and I still love the other 2 games as well
#14
Posté 24 mars 2014 - 03:19
Not an easy thing to do. I'd say The Last of Us is my most recent example of a game succeeding in this.
#15
Guest_Act of Velour_*
Posté 24 mars 2014 - 05:15
Guest_Act of Velour_*
Characters you genuinely care about and don't feel forced to care about are in my opinion the most vital and influential element of a great story.
#16
Posté 24 mars 2014 - 07:04
I've discovered that dialogue choice and the ability to shape my character's personality and philosophy to some extent is a big part of what really elevates a game to top-level for me. Not that I can't still sometimes enjoy a more linear, straightforward game, but series like Fallout, Mass Effect, or The Witcher are the ones that are really going to capture my attention and, in some cases, inspire me to play them multiple times.





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