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#376
ReadingRambo220

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If player customization of previous protagonists is available at all, I wager it would be relegated to optional Keep content.

Having that pop up in the beginning of Inquisition itself would be a big no-no as far as maintaining new player accessibility 101 is concerned.

"What do these two people look like?"
"How the hell should I know?"


Maybe the option to modify the warden/hawke only appears when you import from the keep. New players that select a default history won't get the pop up or whatever.

#377
CannotCompute

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Demon summoning? Oh boy now that is interesting but I feel its probably a mistranslation.

 

I doubt every Inquisitor will be able to do this. Seems to be some form of Animate Dead spell in the pic tbh (by letting spirits/demons inhabit bodies). 'Twould make a lot more sense to me.



#378
Damien-III

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Please don’t forget this is just a translation of an article on a magazine. What is "The same"? And you don't even know if the journalist got it right.
 
Am I the only one reading it as just a confirmation that Hawke and the Warden won’t be party members? Do you really think this is how they would reveal their appearance?

 

 

Well, the author of the article himself has written in this forum, that it pretty much just means that the Warden and Hawke wont be party members, if they even show up.



#379
Rowan

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Well, the author of the article himself has written in this forum, that it pretty much just means that the Warden and Hawke wont be party members, if they even show up.

 

Exactly, I just don't understand why everyone's talking about CC for Warden and Hawke all over again.



#380
JerZey CJ

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According to the article you can cut off the legs of the dragon, which causes him to fall on the side and enables you to attack his neck.

I feel like that may be a mistranslation, it was probably meant to mean that you can attack its legs and make it fall over on its side, not literally cut them off.



#381
ElitePinecone

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It is definitely a good idea to wait for English previews from other journalists who were at the same event. 

 

This German magazine published early which is why everyone is freaking out about new information, but clearly some things are misinterpreted on their end and mistranslated on ours.

 

It makes absolutely no sense to conclude big things from this preview. Wait a few days until every other website releases their preview.



#382
fosca777

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I feel like that may be a mistranslation, it was probably meant to mean that you can attack its legs and make it fall over on its side, not literally cut them off.

In the article it says "hauen wir dem Biest etwa das linke Vorder- und Hinterbein weg", which i understand as cutting them off completely, but its not a very precise description by any means.



#383
Fredward

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In the article it says "hauen wir dem Biest etwa das linke Vorder- und Hinterbein weg", which i understand as cutting them off completely, but its not a very precise description by any means.

 

Completely lopping off a dragon's legs would be magnificently ludicrous. Would have to be part of a kill animation. And even then... But people break down castle gates with a shield in this game so what is a yard+ of leather, muscle and bone? I mean really.



#384
Alodar

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Just a note here that I'm seeing a few things mentioned as coming from the article which must either be misinterpretation/mistranslation or an error on the magazine's part. Feel free to speculate on what they've written, but I advise caution before taking anything said as gospel just yet.

 

David's quotation bears repeating.

 

There are things that we are discussing from the article that are either a mistranslation or an error by the magazine.


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#385
ames4u

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Jumping?  Oh dear.  Jumping is the path to the dark side

 

Jumping leads to Jumping puzzles

Jumping puzzles lead to anger

anger leads to hate

hate leads to suffering

 

Ah! The Platforming genre, how I have missed you~

[img]http://24.media.tumblr.com/tumblr_m9l5n2frRl1rugg8eo3_500.gif[/img]

 

I won't lie, I'd prefer it if my character get's killed because I fell off a platform due to me not paying

attention rather than plummet into an instant death pit because the puzzle says I effed up. 

 

I think it's high time Platforming made it's way back into the gaming world. At least it was challenging.

Frustrating as hell, but challenging. I don't ever get that grit-my-teeth-and-try-again-til-you-get-it-right-b*tch

feeling from games anymore like I used to-mainly because the ones that did were platformers or involved

some serious micromanaging of my companions. Which I seriously enjoyed once I got the hang of it.



#386
Giant ambush beetle

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As a hobby gardener and mountain climber with lots of experience I find it kind of odd to be able to have a garden for crafting in a place like Skyhold.
Very few plants can thrive in such a cold climate and most plants are very sensitive to changes in altitude, thats why there is only a handful of plants at 2500 meters above sea level, and there are almost no plants at anything above 3000 meters.

DA3_Concept_3.jpg

#387
CybAnt1

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You're forgetting the magically enchanted greenhouse. 


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#388
Zu Long

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But... Why?

I ask because I frankly don't understand the desire to see the warden like this. People became attached to their particular Wardens, not to some general concept of the Warden. The thought of seeing only a generic warden, even one that doesn't outright violate my conception of the character, doesn't arouse any interest in me.

 

Well, the crux of the issue is that I feel as if she's an old friend, and I'd love to see her again. I also seem to have more faith that if Bioware decides to do it, they'll put effort into allowing us to re-create our Warden rather than a general conception of one. But yeah, it mostly boils down to wanting to see my friend again, to know she's still out there fighting the good fight, and not being too picky about how that happens. In a way it would almost be a validation of my choice in the first game. I chose a world where she was still alive, and that means she's still out there and doing things even if I'm not in control of her. As I said earlier, if it comes down to seeing her do things, or reading about her doing things, I'd rather see it.


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#389
CybAnt1

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I think it's high time Platforming made it's way back into the gaming world. 

 

Hmmm. Well, if it's a combat mechanic, and we've got to defeat walking mushrooms or giant turtles by jumping on them, I'm drawing my line in the sand

 

mario-gun.jpg

 

"Make my day ... I'm Italian!"



#390
DRTJR

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I hope one of the male voices sounds as much of a grizzled bad ass as Zaeed
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#391
Andraste_Reborn

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I hate platforming so much. Because I am so, so bad at it.

 

I don't think jumping automatically means we're going to have jumping puzzles, though. Or, at least, not compulsory ones.



#392
Andraste_Reborn

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I hope one of the male voices sounds as much of a grizzled bad ass as Zaeed

 

I'd vote for Robin Sachs as one of the VAs, if only that were still an option :( .


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#393
Wittand25

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I don´t have the issue yet since it is supposed to come out 26.03, but usually gamestar is a relaiable source, even though there standars have sunk somewhat in the past.

 

I don´know if anybody else posted this before but I found a free sneak peak of the article, http://gamestar.idgs...4_Leseprobe.pdf.

 

Once I get my hands on the issue on  the 26 i plan to come back and post my impressions.



#394
DRTJR

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I hate platforming so much. Because I am so, so bad at it.

I don't think jumping automatically means we're going to have jumping puzzles, though. Or, at least, not compulsory ones.

if there is jumping, there will be jumping puzzles.

#395
XMissWooX

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Alot of PC users have modified Wardens and Hawkes you know.

  

Then they better be ready for people to complain, for good reasons.

 


*headdesk* People got mad because there characters looks where screwed over, and it is a valid complaint. Just because YOU don't think it is does not change that. If Warden and Hawke DO show up, there will be complaints. Many of which are valid.

What does that have to do with mods? Bio not handling their own imports is one thing, Bio not supporting a third party mod is quite another.
Seriously, where are you going with this? Some folks modded their PCs in the earlier games, so Bio shouldn't enable the rest of us to re-create our PCs in the new game out of fear of offending the entitled whiners?
If Bioware's game assets went wrong, then Bioware are obligated to fix them.
If third party assets not made by Bioware go wrong, then Bioware are not obligated to fix them.

If I added a mod to make Ser Gilmore a romance, I do not have the right to complain that Bioware didn't recognise this romance in DA2.
If I added a mod to make Morrigan have blonde hair and blue eyes, I do not have the right to complain that Bioware didn't make her look like that in DAI.
If I added a mod to give my PC hairstyles that didn't exist in Bioware's DAO, I do not have the right to complain that Bioware didn't import that hairstyle into DAI.

Mods will only ever affect the one game you are modding - they cannot be imported or otherwise incorporated into later games because, as far as the code is concerned, they should not have been there to begin with.
This is simply how mods work, no matter what game you are modding.

I played on PC and I use a few mods. I anticipated the possibility if the Warden and Hawke appearing in a later game, and so I created my cannon characters with Bioware's assets, so I could import/recreate them as necessary. If you didn't do that that, then that is your issue, not Bioware's.
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#396
Heimdall

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Well, the crux of the issue is that I feel as if she's an old friend, and I'd love to see her again. I also seem to have more faith that if Bioware decides to do it, they'll put effort into allowing us to re-create our Warden rather than a general conception of one. But yeah, it mostly boils down to wanting to see my friend again, to know she's still out there fighting the good fight, and not being too picky about how that happens. In a way it would almost be a validation of my choice in the first game. I chose a world where she was still alive, and that means she's still out there and doing things even if I'm not in control of her. As I said earlier, if it comes down to seeing her do things, or reading about her doing things, I'd rather see it.

I suppose I can understand that.

It probably comes down to that I'm perfectly happy to leave the Warden's activities to my imagination. Hawke's too. I don't feel like I need that validation or to see my Warden in anyway. I have four Wardens, all of which took different paths. One's an adventurous Dalish that just wanted to travel after the Blight, one's the Queen of Ferelden, one went through the Eluvian with Morrigan, and one died at Fort Drakon. I just worry that any appearance would drive them together into some homogenized generic warden role in the name of a cameo. I just can't help but find it a bit... Unappealing.

#397
CybAnt1

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if there is jumping, there will be jumping puzzles.

 

But ... (mandatory/compulsory) jumping puzzles will lead to fear, anger, hate, and then suffering.  :(

 

BTW, especially if all 4 party members have to complete the jumps to get to the end of the puzzle. 

 

Allow this line in the sand to be crossed, and you will soon be crossing tightropes to get to treasure chests.

 

WoWScrnShot_031414_001114.jpg

 

Do not say I didn't warn you.



#398
JeffZero

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Sink or swim. If the companions can't keep up, they're written out of the plot.

Wait, what am I saying? That'd be worse than having to hand-hold them the whole way down the mountain pass.

#399
Damien-III

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Didn't Mike say on twitter that platforming and party-based games don't mix well.



#400
azarhal

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Didn't Mike say on twitter that platforming and party-based games don't mix well.

 

Yep.

 

Which is why I find the news that the Inquisitor can jump strange.