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#401
CybAnt1

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The existence of jumping doesn't have to mean platforming or jumping puzzles.  :)

 

What other role it will play in the game ... well, they already said sections of bridges would be destructible, right? That could lead to some nasty holes in those bridges. 

 

Just a thought. 


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#402
dutch_gamer

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Yep.

 

Which is why I find the news that the Inquisitor can jump strange.

Being able to jump doesn't immediately lead to there being jumping puzzles though. Maybe I am misremembering but in both Dragon Age games your character is stuck to the ground and for some, including me, this has always been a bit of annoyance. I like it when my character can at least jump and not because of platforming but simply because this way I feel more in control of the character I am playing. I feel the same way about invisible walls.



#403
jtav

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Well, technically ME3 Shepard can jump, and there were no platforming puzzles.



#404
azarhal

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Being able to jump doesn't immediately lead to there being jumping puzzles though. Maybe I am misremembering but in both Dragon Age games your character is stuck to the ground and for some, including me, this has always been a bit of annoyance. I like it when my character can at least jump and not because of platforming but simply because this way I feel more in control of the character I am playing. I feel the same way about invisible walls.

 

The character couldn't jump, because there was no place that required it (and also invisible walls, the maps were corridors really). Plenty of games are like that, some add specific "jump point" though (like Witcher 2).

 

And yes, it doesn't mean platforming, but jumping is just allowing for lots and lots of stuck party members (you character can jump everywhere, but the AI cannot follow very well).



#405
Wulfram

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Well, technically ME3 Shepard can jump, and there were no platforming puzzles.

 

I'm taking the phrase "actively jump" to be distinguishing itself from the contextual jumping in ME3.  But of course it's a translation etc etc



#406
Zu Long

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I suppose I can understand that.

It probably comes down to that I'm perfectly happy to leave the Warden's activities to my imagination. Hawke's too. I don't feel like I need that validation or to see my Warden in anyway. I have four Wardens, all of which took different paths. One's an adventurous Dalish that just wanted to travel after the Blight, one's the Queen of Ferelden, one went through the Eluvian with Morrigan, and one died at Fort Drakon. I just worry that any appearance would drive them together into some homogenized generic warden role in the name of a cameo. I just can't help but find it a bit... Unappealing.

 

I understand, but I think that's coming at it from the wrong direction. I mean, all Wardens did certain things in DA:O, visited certain locations during the game. Ultimately they all stopped the Blight. But that doesn't make any of them generic. Much of what makes our Wardens unique comes from our own heads.

 

For instance, my female City-Elf is a two-hand warrior. She can stun dragons with pommel strikes and sweep away five armored men with a single swing of her Chasind Great Maul (nearly bigger than she is), all despite being five foot two and weighing maybe a hundred pounds. How is this possible? In my head, its because she always had the potential to become an Arcane Warrior. However her father didn't approve of martial pursuits, and so that talent was never correctly developed. Instead it translated itself into almost unreal physical strength. It also explains why she was later able to become a Spirit Warrior.

 

You'll never find any of that in a Bioware manual. I made it up to explain why she was the way she was. But by the same token, they can never take it away from her. No matter how far she goes, or what she does, she'll always be that character to me. So what Bioware may do holds no fear for me. They CAN'T make her generic, because in my head, she'll always be awesome. And because she's awesome, I'd really enjoy seeing her again. :)



#407
KC_Prototype

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Can they just announce Sera and the Grey Warden?! Also, I'm not liking the only 4 voice actors, even though I heard you an choose, I rather have 8, 4 per gender and each is race locked. For an example, the Discover Dragon Age voice would be the human male voice; the other male elf, dwarf and qunari. would have their own voice actors and same for the female human, elf, dwarf and qunari.



#408
AlanC9

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Do the TES games have jumping puzzles? I remember bunny hopping a lot in Morrowind to exploit the leveling system, but I don't remember any actual puzzles.

#409
Heimdall

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I understand, but I think that's coming at it from the wrong direction. I mean, all Wardens did certain things in DA:O, visited certain locations during the game. Ultimately they all stopped the Blight. But that doesn't make any of them generic. Much of what makes our Wardens unique comes from our own heads.
 
For instance, my female City-Elf is a two-hand warrior. She can stun dragons with pommel strikes and sweep away five armored men with a single swing of her Chasind Great Maul (nearly bigger than she is), all despite being five foot two and weighing maybe a hundred pounds. How is this possible? In my head, its because she always had the potential to become an Arcane Warrior. However her father didn't approve of martial pursuits, and so that talent was never correctly developed. Instead it translated itself into almost unreal physical strength. It also explains why she was later able to become a Spirit Warrior.
 
You'll never find any of that in a Bioware manual. I made it up to explain why she was the way she was. But by the same token, they can never take it away from her. No matter how far she goes, or what she does, she'll always be that character to me. So what Bioware may do holds no fear for me. They CAN'T make her generic, because in my head, she'll always be awesome. And because she's awesome, I'd really enjoy seeing her again. :)

That's just it though. Its in your head. By necessity, the Warden we see in DAI, should the Warden appear, won't have those traits you've made up for her. Those that make her awesome in your head.

So why would you be interested in seeing a generic warden in DAI that very much ISN'T that character?

#410
KC_Prototype

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I'm soo excited for jumping! I know it's small but when I can't jump in a game, I feel soo restricted.



#411
KC_Prototype

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Just because the warden isn't like your head canon, it doesn't mean they will be boring or generic. **** head canon, it's worthless.


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#412
AlanC9

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Presumably Zu Long's Warden would still be a 2H warrior. What problems could Bio introduce for that headcanon?

#413
Heimdall

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Just because the warden isn't like your head canon, it doesn't mean they will be boring or generic. **** head canon, it's worthless.

I'm not saying it will be boring, I'm saying that I will have no reason to feel any sense of personal attachment to this warden. So why would I feel eager to see it?

#414
Heimdall

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Presumably Zu Long's Warden would still be a 2H warrior. What problems could Bio introduce for that headcanon?

If all that comes out about the warden is a class and a weapon preference, then no head canon would be trod upon. I just don't see why anyone would feel so excited for such an impersonal cameo.

#415
nightcobra

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it would be interesting if the way you'd see the warden or hawke would be by finding a journal of someone who's venturing alongside them and then have a segment where you can play as the warden or hawke while the inquisitor narrates what happens, whenever you choose something as the warden or hawke, the inquisitor narrates what the person alongside hawke or the warden thinks/sees of what you choose to do. 

So the reason behind what the warden or hawke's actions are still yours because they don't right out express themselves but rather you see the perspective of someone who witnesses these events.

 

Imagine something like Bastion for lack of a better example, but with the inquisitor as the narrator of the journal.

 

probably never gonna happen, but still is an idea for the devs to try out for other games if they want ^_^



#416
ElitePinecone

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Can they just announce Sera and the Grey Warden?! Also, I'm not liking the only 4 voice actors, even though I heard you an choose, I rather have 8, 4 per gender and each is race locked. For an example, the Discover Dragon Age voice would be the human male voice; the other male elf, dwarf and qunari. would have their own voice actors and same for the female human, elf, dwarf and qunari.

 

That would cost an absolute fortune, though.

 

The game would probably have less dialogue in it as a result. 



#417
AlanC9

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If all that comes out about the warden is a class and a weapon preference, then no head canon would be trod upon. I just don't see why anyone would feel so excited for such an impersonal cameo.


I can't imagine Bio doing anything to upset that headcanon no matter what they did, though.

#418
Fredward

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That would cost an absolute fortune, though.

 

The game would probably have less dialogue in it as a result. 

 

I'm worried the game will already have less dialogue as a result of the four MC VA's. The devs always make the VA seem like crazy super expensive. Maybe they got these VA's out of the bargain-basket? Oh the dismay.



#419
katerinafm

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Jumping just gives more control of the character. I personally think it'd be awesome if it's true! 8D.



#420
Zu Long

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That's just it though. Its in your head. By necessity, the Warden we see in DAI, should the Warden appear, won't have those traits you've made up for her. Those that make her awesome in your head.

So why would you be interested in seeing a generic warden in DAI that very much ISN'T that character?

 

What makes you say she'll be generic? As long as she looks roughly like my Warden did, she becomes the character the instant she's on screen. Since it was all in my head anyway, I can impose the character on anything they throw out there at will. From there it's just a matter of explaining why my individual character does anything the Warden did on screen. Her motivations were always in my head as well, so no reason that should change.



#421
SerCambria358

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Can they just announce Sera and the Grey Warden?! Also, I'm not liking the only 4 voice actors, even though I heard you an choose, I rather have 8, 4 per gender and each is race locked. For an example, the Discover Dragon Age voice would be the human male voice; the other male elf, dwarf and qunari. would have their own voice actors and same for the female human, elf, dwarf and qunari.

Everyone would want that choice, but think about whats practical



#422
JeffZero

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Yeah, I would rather the game was ~1900 hours long, myself, but from the start I've viewed things in reasonably practical terms. I don't like to belittle opinions or anything but I firmly suggest keeping grounded, technically-feasible expectations with this game, or you almost certainly will be disappointed.
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#423
Spectre slayer

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If all that comes out about the warden is a class and a weapon preference, then no head canon would be trod upon. I just don't see why anyone would feel so excited for such an impersonal cameo.


Why do other people and you always assume that it's just going to be a cameo if they so up in DAI, considering the fact that Gaider indicated otherwise and said if was going to be that then they wouldn't bother with bringing them back for just that.

David Gaider

If they return (and are alive to do so), it would be as an NPC-- and we've said previously that, if we include them, it would be important to do it right and not as an unsatisfying cameo that would just make the very people they're included for unhappy. If we can't do that, then we just won't have them appear. Whether they appear or not, however, the question of their disappearance will need to be addressed.


http://social.biowar...ndex/14151999/4

They have something planned for them which may include them showing up, and why does it have to be generic warden or Hawke, I mean they haven't actually indicated anything about how they will handle them possibly showing up in DAI besides ruling the keep having a character creator and that ideally according to Gaider we should have control over their physical appearance and some other things.

For all we know they may have an additional character creator for them that uses the hero attributes as a base to build our characters, or have them in full armour, or any number of possibilities for them to use if they have them show besides having default or generic versions running around would likely make people angry and not sure they would consider that option or thinkit's worth the risk.

Hopefully they'll shed some light on this eventually to quell some the more negative people and expectations that some people seem to have, I'm going to wait until I experience it before I judge or pre judge this matter or not have them show up though either way it's to late.

Eh I guess some people haven't seen some of their opinions about headcanoning things since they've already indicated that they don't really except them, that they may somewhat violate or contravene them so uh yeah head canon are kinda useless and in some cases purely based on imagination which they don't have a responsibility honor.

As for some other posts in the thread the modders are not the only ones being effected by having them possibly showing up nor do they have a responsibility to them due to the changes you made to them and why should people who modd get preferential treatment when the truth is everyone who played the games is being effected since we cannot import their looks nor can we get them exactly the way they looked in the previous games due to the engine changes and other systems involved.

Having a jumping mechanic doesn't necessarily mean platforming puzzle or that we can jump during combat rather it could be an exploration tool considering there's environmental destructability and some area's may get runnied and some areas that normally would inaccessible would be accessible and having mages will further this because they can restore some parts of the environment like ruined footbridges or having a balanced party would open them up even further.

#424
ElitePinecone

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I'm worried the game will already have less dialogue as a result of the four MC VA's. The devs always make the VA seem like crazy super expensive. Maybe they got these VA's out of the bargain-basket? Oh the dismay.

 

I suppose it's a question of balancing resources, and investment versus return.

 

They already got another year to work on the game, which means EA are paying everyone's salary for another year - so at some point Mark Darrah must've been able to go to EA HQ and say that sales will increase by X or Y percent to justify the bigger budget. If they can make an argument for racial options and multiple voices based on the predicted sales figures, for all we know the extra time (and money) means they'll be able to pay for those things without compromising other areas of the game.

 

Certainly the game looks bigger than either DAO or DA2, so perhaps having multiple voice actors per gender is just reflective of the bigger scope of the game generally. Rather than assuming multiple VAs mean less dialogue, perhaps they're able to do multiple VAs and more dialogue, because Inquisition is in a different league to Bioware's past games in terms of both budget and the sales targets they're aiming for. 

 

Or maybe they're just using cheaper voice actors. Who knows? :P


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#425
Wulfram

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I don't think voice actors get paid all that much.  At least, I've seen a few articles about how they're underpaid.

 

I got the impression that a lot of the cost of a line of voiced dialogue wasn't actually the voice acting, but stuff like the animation and cinematography and so on.  Much of which I'd guess wouldn't increase much if there are multiple voice actors