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#426
Kaibe

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But ... (mandatory/compulsory) jumping puzzles will lead to fear, anger, hate, and then suffering. :(

BTW, especially if all 4 party members have to complete the jumps to get to the end of the puzzle.

Allow this line in the sand to be crossed, and you will soon be crossing tightropes to get to treasure chests.

WoWScrnShot_031414_001114.jpg

Do not say I didn't warn you.

Thanks. Now I'll have nightmares for weeks.

#427
Aimi

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Thanks. Now I'll have nightmares for weeks.


SWTOR datacron run!


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#428
J-Reyno

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On the subject of voice acting, I have to say that the idea of hearing my silent Warden speak beautiful words is incredibly appealing.  Oh yes.


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#429
Legenlorn

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Hmm I see the reappearance of the warden and hawke are a hot subject, but I am a bit more interested in the dynamic fauna system. I understand that if we don't kill all the animals on a map then when we come back later they will have replenished themselves? Those said creatures will yield xp. So I guess that is a way to "farm" xp?



#430
Alexius

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Personally, I'm not very optimistic about Hawke and the Warden being in the game. Unless they settle for a canon appearance, how would they implement the different variables without making the player feel  a little strange looking at a Warden that's not hers/his?



#431
aries1001

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Woldan says:

 

As a hobby gardener and mountain climber with lots of experience I find it kind of odd to be able to have a garden for crafting in a place like Skyhold. Very few plants can thrive in such a cold climate and most plants are very sensitive to changes in altitude, thats why there is only a handful of plants at 2500 meters above sea level, and there are almost no plants at anything above 3000 meters.

 

 

Yes, this may well be true. However, it is not uncommon in rpgs to have gardens in cold areas. I distinctly remember playing, I think it was Icewind Dale 1 or Icewind Dale 2? or even Baldur's Gate? in which there are gardens in cold and high areas e.g. mountain regions surrounded by snow. Somehow people were able to grow plants there. Maybe by the use of magic? Or maybe, just maybe they potted the plants in - ehm - pots. And kept them varm...

 

On topic a bit:
I like the two voices for each gender. I'm intrigued to find out what it means the Inquisitor can open rifts/tears in the Fade by himself.

I'm glad Morrigan is back for a larger role. And I'm waiting to see what role, if any?, the Warden and Hawke will play in this drama/game.  I'm not sure I'm all that thrilled about the Inquisitor having to open/take keeps in order to advance to story. Or that we need to close Obli, eh. I mean, Fade Tears. Sounds too much like Oblivion to me.

 

edited to add this:

 

As for jumping, I'm not sure what it means in terms of DA: Inquisiton. If it means that we as the Inquisitor as well as our companions will be able to jump over low fences, them I'm glad :) In my second run of DA2, I did wish there was such an ability so that I would have been able to jump over the fences in the game. If it means platforming puzzle like in MDK2 or in Mario Brothers, I'm not sure, I would like it. If it means that my rogue actually can jump onto the rooftop and sneak; then jump behind the enemies (whether it be monsters or enemies appearing as humans in the game), I would like it. The reason I don't like platformer puzzles in games is this: I'm not very good at it, since my hand-eye coordination is sort of terrible.

 

PS: Since I'm colourblind, I do hope there's not too many puzzles involving distinguishing red green blue colours from each other. Luckily, walkthroughs do exist...



#432
CybAnt1

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Hmm I see the reappearance of the warden and hawke are a hot subject, but I am a bit more interested in the dynamic fauna system. I understand that if we don't kill all the animals on a map then when we come back later they will have replenished themselves? Those said creatures will yield xp. So I guess that is a way to "farm" xp?

 

Won't be too MMO-like, I think. Yes, fauna will be apparently a bit dynamic ("emergent systems"), but if you kill all the wolves on a map, don't expect them to reappear in a minute (like an MMO); probably more over large spans of (in-game) time, like a day, or a week. 

 

Also, so far, doesn't seem like the "fixed" (plot) creatures in places like caves or warehouses will respawn, just the more generic wildlife on the more open map/wilderness areas. 



#433
Legenlorn

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Won't be too MMO-like, I think. Yes, fauna will be apparently a bit dynamic ("emergent systems"), but if you kill all the wolves on a map, don't expect them to reappear in a minute (like an MMO); probably more over large spans of (in-game) time, like a day, or a week. 

 

Also, so far, doesn't seem like the "fixed" (plot) creatures in places like caves or warehouses will respawn, just the more generic wildlife on the more open map/wilderness areas. 

Still I think this is a cool feature :)



#434
Ispan

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On the subject of voice acting, I have to say that the idea of hearing my silent Warden speak beautiful words is incredibly appealing.  Oh yes.

 

I'm so excited about the prospect of finally hearing my Warden's voice :D  We might not hear them speak, I know, but it's an exciting idea!  If the Warden appears, and if the Warden speaks, a nice, neutral (dare I say average?) voice would be very pleasing.  I'd like to imagine people wouldn't be upset with a voice that doesn't hit on any extremes (high pitched, whiny, raspy, deep, etc), but it's more likely the people who headcanoned their characters to sound like Optimus Prime or have a paralyzed vocal chord will be pissed.



#435
RynJ

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On the subject of voice acting, I have to say that the idea of hearing my silent Warden speak beautiful words is incredibly appealing.  Oh yes.

 

Me too! It actually surprises me how many people forget that the warden DOES have a voice. You choose it in the character creator. They just don't use it that much except to make commentary every now and then. I assume if they were voiced, it would just sound like those voices you chose in Origins or something.



#436
Sylvianus

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God, I can't wait for the confirmation for the warden and Hawk in DA:I or not. 



#437
Nefla

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Why do other people and you always assume that it's just going to be a cameo if they so up in DAI, considering the fact that Gaider indicated otherwise and said if was going to be that then they wouldn't bother with bringing them back for just that.


http://social.biowar...ndex/14151999/4

They have something planned for them which may include them showing up, and why does it have to be generic warden or Hawke, I mean they haven't actually indicated anything about how they will handle them possibly showing up in DAI besides ruling the keep having a character creator and that ideally according to Gaider we should have control over their physical appearance and some other things.

Where does he say that? How do we know this wont happen again?

Revan1.png



#438
azarhal

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Where does he say that? How do we know this wont happen again?

 

 

There was 0 import for SWTOR, unlike DA3...



#439
Nefla

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There was 0 import for SWTOR, unlike DA3...

And adding that cameo was totally unnecessary and made a lot of people mad. Importing your warden or Hawke may be too difficult and resource consuming so maybe they'll figure "hey, go with the straight white guy again, that's what most people want anyway." When playing SWtOR I liked the parts with the Revanites and the infinite engine because the references were vague. I didn't expect them to import the Revan I played, but I didn't expect her to just be thrown in the trash either. That "cameo" made me want to throw up and I if it happened in DA:I it would be an instant dealbreaker for me.


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#440
Brockololly

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Regarding the Warden and Hawke showing up again as NPCs or cameos, just give us the option to recreate them in a character creator in the Dragon Age Keep or something. That way you'd have some immediate visual realization of who they are when they show up in the game. Otherwise any cameo by some stock, generic Warden or Hawke would likely wind up more confusing or obnoxiously "mysterious" (keeping the Warden shrouded in shadow or something) than it need be.

 

 

I just hope any cameos are kept to a minimum. I'd rather old player characters or NPCs or companions show up to do something important in the story of the Inquisitor and not just to wink at the camera and say a catchphrase from the last game.



#441
Chashan

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Where does he say that? How do we know this wont happen again?

 

 

The so-called "Revan"-persona from SW:TOR, eh?

 

They do Hawke and the Warden in that style, I'd actually be fine-ish with that. Since the way Revan was set up - insane isolated maniac -, I had little trouble dismissing that fellow as the poor fake he is.

 

Doesn't mean that clearing up the question of both Hawke's and the Warden's disapperance cannot be solved without shoving such an encounter into the game, in ways which would be acceptable-to-tolerable for all parties involved.

 

 

XMissWooX wrote...

 

I played on PC and I use a few mods. I anticipated the possibility if the Warden and Hawke appearing in a later game, and so I created my cannon characters with Bioware's assets, so I could import/recreate them as necessary. If you didn't do that that, then that is your issue, not Bioware's.

 

 

Given that DA:O had mod-support and that feature still is actively perused to this day, isn't it still more than a little back-handed move on BW's end to invalidate something as basic and crucial to people as their PC's appearance in later sequels (and not due to putting a few creases on them)?

The questionable purpose of the former PC's appearance has been pointed out, as well, and that has got to do with more things than just their complexion, hair-style and eye-colour.



#442
Nefla

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The so-called "Revan"-persona from SW:TOR, eh?

 

They do Hawke and the Warden in that style, I'd actually be fine-ish with that. Since the way Revan was set up - insane isolated maniac -, I had little trouble dismissing that fellow as the poor fake he is.

 

Doesn't mean that clearing up the question of both Hawke's and the Warden's disapperance cannot be solved without shoving such an encounter into the game, in ways which would be acceptable-to-tolerable for all parties involved.

Ha! I like your outlook Sir or Madame!



#443
Zu Long

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Where does he say that? How do we know this wont happen again?

Revan1.png

 

Because cannonizing Revan and The Exile was required by Lucasfilm, not Bioware.

 

Also, for the quote on Gaider, you'll want to refer to this post: http://forum.bioware...iew/?p=16277336

 

A couple of relevant quotes from the links on that list, bolding mine-

 

I've said it before and I'll say it again: if Hawke and/or the Warden appear, they will not be playable. They are now NPC's. Ideally the player will have a say in their import state (and thus their appearance), but that does not extend to control over their actions following the end of the stories they originally appeared in. That said, I doubt we would go out of our way to have them do things which would be wildly problematic... but that really depends on what one personally considers "wildly problematic", particularly if they have very specific headcanon regarding what they believe their former PC's went on to do

 

I doubt it's going to be a matter of "importing" any more than you import your world state. Rather, it would be "re-creating"... and even if there is an import of some kind, most likely you'd be free to further tweak (as I can't imagine a circumstance where we could guarantee 100% visual accurancy with an import, considering the new engine).

That's still being investigated, however, so there's nothing I can confirm regarding how either of those things would be done.

 

 

Both of those quotes are in the list from that post. From them we can determine that, IF the characters appear in the game, Bioware would want to have a method for you to re-create the characters appearance. None of that is a guarantee, but it gives you an idea of Bioware's direction on this.



#444
AresKeith

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Where does he say that? How do we know this wont happen again?

Revan1.png

 

 

Are you really surprised that a company outside of Bioware chose a canon for their own character?



#445
Aimi

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Are you really surprised that a company outside of Bioware chose a canon for their own character?

 

Lucasfilm determined that Revan was light side and male and that's about it. BW Austin, Karp, et al. were the ones who gave him the idiot ball and turned him into a deluded hypocritical génocidaire.


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#446
AresKeith

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Lucasfilm determined that Revan was light side and male and that's about it. BW Austin, Karp, et al. were the ones who gave him the idiot ball and turned him into a deluded hypocritical génocidaire.

 

I'm not arguing against that, just his appearance



#447
Nefla

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Are you really surprised that a company outside of Bioware chose a canon for their own character?

Bioware decided to include it, I would be horrified if they decided to include a canon protagonist in future games rather than vague references(if no import) or specific references ex: she was a mage and died to save us from the blight (if import is possible).

 

Are you really surprised that a company outside of Bioware chose a canon for their own character?

 

 

Because cannonizing Revan and The Exile was required by Lucasfilm, not Bioware.

 

Also, for the quote on Gaider, you'll want to refer to this post: http://forum.bioware...iew/?p=16277336

 

A couple of relevant quotes from the links on that list, bolding mine-

 

 

Both of those quotes are in the list from that post. From them we can determine that, IF the characters appear in the game, Bioware would want to have a method for you to re-create the characters appearance. None of that is a guarantee, but it gives you an idea of Bioware's direction on this.

Hopefully the writers get a say in it then and it wouldn't just be some kind of "what will sell most" generic guy because the higher ups wouldn't want to waste extra resources on variables.

 

I would far rather they never include previous PCs than have a chance of making a generic canon guy appear. Heck, I would rather have the previous PCs never mentioned or heard of again instead of that.



#448
Knight of Dane

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Well, for once understanding german will come in handy! Last time was when I was in Hamburg in 2012.

 

Thank you school



#449
Zu Long

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Hopefully the writers get a say in it then and it wouldn't just be some kind of "what will sell most" generic guy because the higher ups wouldn't want to waste extra resources on variables.

 

I would far rather they never include previous PCs than have a chance of making a generic canon guy appear. Heck, I would rather have the previous PCs never mentioned or heard of again instead of that.

 

I can understand not wanting generic replacements. However as Gaider noted, they're either going to do it or their not depending on what they think the story needs. All we can really do is try to have faith in their judgment and react to what they actually do, rather than imagined fears of mistakes they may make.



#450
SwobyJ

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Interesting information, for what it's worth. :) That is all.