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#26
Johun

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I've kinda suspected since the Game Informer stuff and one of the concept art releases that the Inquisitor might have some special power and that's the reason s/he's the Inquisitor in the first place.  This might be confirmation of that.  How or why the Inquisitor has that sort of power might be a mystery even to the Inquisitor.  But it would certainly cause the kind of suspicion that the Inquisitor supposedly faces after surviving the initial veil rip.  For all the Inquisitor knows maybe they ARE responsible for it.

Thanks for mentioning this, it helped connect some dots in my head.

 

In the survey, there was this concept art of a man and a woman wearing an "Inquisitor coat" with their hand wreathed in green fire. Coincidentally the same color as the Veil Tears.

tumblr_inline_mmplj1Ak5W1re19ct.png

I assume closing the Veil tears may be something similar to Oblivion Gates in TES4. It seems likely the Inquisitor might have some special abilities in addition to those of their class, akin to being the Dragonborn in Skyrim. Or perhaps each class will have different abilities tailored to them, inaccessible to companions. If they are shared, hopefully they won't be too mage-y.


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#27
Rinji the Bearded

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From a caption in the magazine:

 

"Große Städte wie Denerim aus Origins es in Inquisition voraussichtlich nicht geben."  Which basically says that large cities like Denerim from Origins are not to be expected in Inquisition.

 

Wonder what this means?



#28
JeffZero

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From a caption in the magazine:

"Große Städte wie Denerim aus Origins es in Inquisition voraussichtlich nicht geben." Which basically says that large cities like Denerim from Origins are not to be expected in Inquisition.

Wonder what this means?


If I've been right about my predictions, it means the keeps the Inquisition captures will mostly serve as hubs, and there won't be any big cities to explore, only some smaller settlements, because BioWare is hopeful we'll be happy with our bases serving as primary "city"-like locales and because, as they'll eventually point out, Thedas is in shambles right now.

If I'm mistaken in my musings, I dunno.
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#29
Herr Uhl

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From a caption in the magazine:

 

"Große Städte wie Denerim aus Origins es in Inquisition voraussichtlich nicht geben."  Which basically says that large cities like Denerim from Origins are not to be expected in Inquisition.

 

Wonder what this means?

They've stated that Val Royeaux is in the game and larger than all the DA2 maps combined. Odd.


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#30
Mistic

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From a caption in the magazine:

 

"Große Städte wie Denerim aus Origins es in Inquisition voraussichtlich nicht geben."  Which basically says that large cities like Denerim from Origins are not to be expected in Inquisition.

 

Wonder what this means?

 

Is that true? Mm, maybe it will be like the Citadel in ME2: Ok, you've reached the largest city in the universe, but you can only visit some shops and an office. Forget about the rest if it's not part of the plot. Go back to your garden. And your castles.

 

So the Inquisitor confirmed to have some powers over the fade rips. I'm more and more convinced that's the reason he or she is the Inquisitor.



#31
azarhal

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(1) BTW, there seem to be no magics yet for binding and controlling demons, so I'm not sure that's a good idea. (Of course, maybe we're about to get some.) 

I hope that doesn't also mean the Inquisitor simply "has the power" to seal rifts without otherwise having to do something else. (Not interesting enough.) 

Not quite true.

 

In DAO, mage when using the animated dead spell they were technically summoning a spirit from the fade and controlling it like a pet. The mage controls depends on the spirit's power.

 

Also, binding demons are found everywhere in DAO and DA2. The Wardens and Hawke seem to enjoy freeing them too.



#32
Mistic

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They've stated that Val Royeaux is in the game and larger than all the DA2 maps combined. Odd.

 

Wait, where did it appear? What I heard was that Val Royeaux will appear and that one map in the game is larger than all the maps in DA2, not that those two places are the same. Maybe I was mistaken?


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#33
JeffZero

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They've stated that Val Royeaux is in the game and larger than all the DA2 maps combined. Odd.


Why do I keep hearing different places as reference points to whichever location is actually larger than all of DA2? Pretty sure this is erroneous?

And when did they confirm Val Royeaux, better yet, when was it specifically confirmed as a hub? I missed that.

#34
TKavatar

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They've stated that Val Royeaux is in the game and larger than all the DA2 maps combined. Odd.


I thought Crestwood was the one map which was larger than all of DA2 put together.
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#35
JeffZero

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I thought Crestwood was the one map which was larger than all of DA2 put together.


Yeah, I think it is.

#36
Herr Uhl

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Not quite true.

 

In DAO, mage when using the animated dead spell they were technically summoning a spirit from the fade and controlling it like a pet. The mage controls depends on the spirit's power.

 

Also, binding demons are found everywhere in DAO and DA2. The Wardens and Hawke seem to enjoy freeing them too.

I think the DAO spell was just telekinesis rather than imbuing it with a spirit.



#37
Herr Uhl

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I thought Crestwood was the one map which was larger than all of DA2 put together.

Oh, I must have misremembered it then.



#38
Chewin

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-The Inquisitor can make his/her own rifts (is it the correct word for Risse) in the fade and summon demons

 

Not sure what to think of this feature. But as long as they manage to give an elaborate explanation to it and as well keeping it bound to the lore of DA, than I'm all good.

 

EDIT: Glad to hear that both genders have two respective voices. Kinda assumed this would be the case. If they managed to do it for The Old Republic, I was certain they could pull it of with DA:I.



#39
azarhal

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I think the DAO spell was just telekinesis rather than imbuing it with a spirit.

 

It's in the Spirit school and the codex for the Spirit school talks about summoning spirits.

 

"Students of this school cover everything from direct manipulation of mana and spell energies to the study and summoning of spirits themselves."

 

You can even summons spirit in the Broken Circle quests if you follow apprentice notes.
 



#40
CybAnt1

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A few other things mentioned in the article:

You can't pick a male voice when playing a female character (kinda obvious, but apparently one of the Journalist asked ; P)

The Protagonist can actively jump but not climb. (1)

There won't be mod-support for DA:I (2)

Morrigan will make an appearance but won't be a party member. The same goes for Hawke and the Warden. (3)

Im not quite sure if I trust the last bit of info there but that's what the article says. ; )

 

(1) hmmm, there's a thread to update. They didn't asking about swimming

(2) again, that has to be further defined. I'm sure what's meant there is "no Toolset". That may not mean there is no override folder, or no modding forum for the bold reverse-engineers who want to work without one. 

(3) mggggeeeerrrrhurrrrrrghhh. (can't make anything other than guttural sounds about this yet.) 


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#41
Johun

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I think the DAO spell was just telekinesis rather than imbuing it with a spirit.

There are a great many telekinesis spells in the Spirit tree, true. In addition, I'm fairly certain hearing somewhere in-game that only blood magic can raise the dead.

 

However, there is precedent for "benign" magic bringing spirits over the Veil. The Spell Wisp spell is one such example, aside from being a gameplay mechanic, it's also used by Rhys in the novel Asunder. Spirit Healers summoning positive spirits to aid them is also mentioned somewhere, but I'm not sure if this is established in the lore.



#42
ElitePinecone

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They've stated that Val Royeaux is in the game and larger than all the DA2 maps combined. Odd.

 

I think the "larger than all of DA2 combined" was in reference to something else, I don't remember it being about Val Royeux. 

 

And even though Val Royeux seemed to be in the environments trailer, I don't actually remember anyone confirming it being in the game yet.

 

(Though, a lack of at least one city would be pretty disappointing. Huge environments are great, but I'd like some urban ones too.)



#43
CybAnt1

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This seem quite counter productive to me if the Inquisitor job is to close the veil tear (rift) and fight the demons invading.

 

The ones he opens are just teeny little void gates, and they twinkle out of existence after a few minutes into sparkly snowflakes.

 

Those big giant rips in the sky and elsewhere ... different ball of wax, man. Those are staying open, and gotta be closed. (I really hope it's a more complex task to do so than just having the Inquisitor get there and willing it to be so.)



#44
CybAnt1

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Also, binding demons are found everywhere in DAO and DA2. The Wardens and Hawke seem to enjoy freeing them too.

 

Not disagreeing with the fact that we've seen bound (imprisoned) demons, I'm just pointing out player-mages have not yet had spells for controlling them. Although, you are correct about how the Animate Dead spell worked. (EDIT: Well, maybe, I mean the spell description in the Wiki isn't explicit about this, but elsewhere game lore says all undead like skeletons are corpses animated by demons.)



#45
Herr Uhl

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It's in the Spirit school and the codex for the Spirit school talks about summoning spirits.

 

"Students of this school cover everything from direct manipulation of mana and spell energies to the study and summoning of spirits themselves."

 

You can even summons spirit in the Broken Circle quests if you follow apprentice notes.

I know, but I don't think animate dead wasn't imbuing a corpse with a spirit. The spirit school also deals with telekinesis, like force field and crushing prison.



#46
Ianamus

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In a Dragon Age Keep Q&A they said that the keep currently does not support appearance data for Hawke or the Warden, so I don't see how they could appear in game without wearing full body armour and a helmet. 

 

In which case we wouldn't recognize them anyway, so what's the point?

 

This news is a mixed mag for me. I was hoping the Dalish protagonist would speak with an accent, but this is unlikely with only two voice actors per gender. On the other hand, I like the idea of being able to choose a higher voice for a Qunari or a lower voice for an elf, choice is always good. 

 

The fade opening mechanic sounds interesting but seems to completely contradict the idea of fighting to close the fade tears. I'm also not sure I want my rogue or warrior Inquisitor having control over the fade. I'll have to wait and see how this is explained.



#47
Cainhurst Crow

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We can open fade tears? Seems I'll need to make a female mage and name her Elizabeth for my first play through.
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#48
TKavatar

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In a Dragon Age Keep Q&A they said that the keep currently does not support appearance data for Hawke or the Warden, so I don't see how they could appear in game without wearing full body armour and a helmet.

In which case we wouldn't recognize them anyway, so what's the point?

This news is a mixed mag for me. I was hoping the Dalish protagonist would speak with an accent, but this is unlikely with only two voice actors per gender. On the other hand, I like the idea of being able to choose a higher voice for a Qunari or a lower voice for an elf, choice is always good.

The fade opening mechanic sounds interesting but seems to completely contradict the idea of fighting to close the fade tears. I'm also not sure I want my rogue or warrior Inquisitor having control over the fade. I'll have to wait and see how this is explained.


There is no reason why we can't customise their appearance in the game itself.

And I thought it said there were two voices for each gender? Meaning males have two voices to choose from, likewise for females. So your Dalish may have an accent after all.
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#49
JeffZero

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There is no reason why we can't customise their appearance in the game itself.

And I thought it said there were two voices for each gender? Meaning males have two voices to choose from, likewise for females. So your Dalish may have an accent after all.

 

It's just not especially likely IMO that one of only two male voices would have a Welsh or Irish accent. They need to be able to handle some catch-all human voice, dwarven voice, elven voice and qunari voice with just two.

 

Still, this is good news for me, since I set my expectations as low as one voice per gender total.



#50
Maria Caliban

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Why do I keep hearing different places as reference points to whichever location is actually larger than all of DA2? Pretty sure this is erroneous?

And when did they confirm Val Royeaux, better yet, when was it specifically confirmed as a hub? I missed that.

 

They have said that one of their maps is larger than all DA 2. They haven't named the map.

 

As far as I know, Val Royeaux has not been confirmed as a hub.


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