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#476
TurretSyndrome

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No it can't. You can only shift pitch very little, after that anyone can notice the unnatural 'robotic' tones here and there. If you've ever played with sound effects, you should know that.  Aslo, pitch alone does not change accents, tempo and manner of speaking. Pitching down soprano does not make bass.

That's a very poor feature, imo. 

 

I played Saints Row 4 and I didn't find it jarring or anything, and I felt that it worked. It's a cool feature to have.



#477
realguile

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Get Hype.



#478
mupp3tz

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No it can't. You can only shift pitch very little, after that anyone can notice the unnatural 'robotic' tones here and there. If you've ever played with sound effects, you should know that.  Aslo, pitch alone does not change accents, tempo and manner of speaking. Pitching down soprano does not make bass.

That's a very poor feature, imo. 

 

It can be poor if done poorly, sure.... but I seriously doubt the only thing Bioware would do is a simple pitch shift. There are ways to edit audio and make it sound different, but still realistic or natural.



#479
AlanC9

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I played Saints Row 4 and I didn't find it jarring or anything, and I felt that it worked. It's a cool feature to have.


Are there audio or video clips up someplace? It'd be nice if we could all hear this in action.

#480
AlanC9

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There you mention something else: transition from one engine to another. In the case of DA:I's being based on Frostbite, that means a more radical departure than we had between DA:O and DA2, so even ignoring mods the end-result may look too off for comfort to individual players, even considering the time-frame between DA:O and DA:I. Even Mr Gaider acknowledged the problems with this.


What I take away from this is that mods aren't the real issue here. Bio will take a hit from some folks who didn't mod. Either they think the hit is worth it or they don't. If they do think it's worth it, a few more people whining because they modded won't change the calculation.

#481
Will-o'-wisp

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I played Saints Row 4 and I didn't find it jarring or anything, and I felt that it worked. It's a cool feature to have.


I played SR4 as well and imo changing the voice by more than 1% made it sound weird and completely unnatural.

It's way better to have different voice actors, for variety's and quality's sake, so I'm very happy about the two additional voices that we'll be able to chose from in DA:I. That's already more than I'd ever imagined before reading the article. ^^
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#482
Heimdall

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Are there audio or video clips up someplace? It'd be nice if we could all hear this in action.

I've played with it in SR4 as well. Anything more than a slight shift and it starts sounding like a Turian voice

#483
TurretSyndrome

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Well I wasn't asking for the pitch option as a replacement to anything, but as an option added to the CC which we can use to mod the voice we pick however we want. The pitch option in SR 4 sounded okay upto 50% either side. It's not going to sound perfectly natural but I was able to play with the modded voice without any problems. 

 

If people don't want to use it, they don't have to. It just adds a nice touch of customizability to the game, is all I'm saying.



#484
CuriousArtemis

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The Sims 3 does an awesome drop with the pitch slider. Go too far to the right or left, and yes, of course, it sounds silly. But you can definitely pick the same voie and move the slider a little to the left or right and have a fairly different sounding character and have it sound natural, too. It might be a more nuanced slider than SR4, which I haven't played.



#485
Heimdall

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The Sims 3 does an awesome drop with the pitch slider. Go too far to the right or left, and yes, of course, it sounds silly. But you can definitely pick the same voie and move the slider a little to the left or right and have a fairly different sounding character and have it sound natural, too. It might be a more nuanced slider than SR4, which I haven't played.

Don't sims speak entirely in gibberish?

#486
TurretSyndrome

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Are there audio or video clips up someplace? It'd be nice if we could all hear this in action.

 

Here:

 

While the extremes do sound ridiculous, you can get a different but good sounding tone when you keep the slider closer to the center. 



#487
Ieldra

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I've just watched the GameStar preview video (I'm a subscriber and get it two days early). Few new scenes, but the quality of the ones we know is just jaw-dropping! The YT version doesn't even remotely do it justice! I wonder what kind of PC I must get to play DAI on those settings.

There's also an extended preview article I haven't all read yet. The GameStar people seem most impressed by the tactical combat system. For some reason, they weren't allowed to show it in the video, but they wax enthusiastic about it, and that doesn't happen too often with these guys. One comment: "these scenes may look as if they're from an action game, but what we've been able to play (and can't show) plays nothing like this". Needless to say, this sounds very good to me.

The article is subtitled "Bioware gets their act together", LOL! This refers to DA2's flaws which are said to be consequently eradicated.

I'll post more details if I come across things not already said.
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#488
Hellion Rex

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I've just watched the GameStar preview video (I'm a subscriber and get it two days early). Few new scenes, but the quality of the ones we know is just jaw-dropping! The YT version doesn't even remotely do it justice! I wonder what kind of PC I must get to play DAI on those settings.

There's also an extended preview article I haven't read yet. The GameStar people seem most impressed by the tactical combat system. For some reason, they weren't allowed to show it in the video, but they wax enthusiastic about it, and that doesn't happen too often with these guys.

The article is subtitled "Bioware get their act together", LOL! This refers to DA2's flaws which are said to be consequently eradicated.

Anything else of note in the video? And thanks for the heads up!



#489
The Elder King

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Thanks Ieldra :).

#490
Ieldra

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@eluvianix:
There are two new fighting scenss I didn't know before. Nothing all that interesting except, yet again, for the visual quality, and one is a scene from a dragon fight which looks good but doesn't say anything about how you actually fight a dragon.

About the preview article, here a few tidbits:

There are new details about the tactical camera we know from the PAX video: good: it has a long reach and you can view the battlefield from any angle. It shows the details of an enemy (class, health etc) if you place the reticle over them. Ok but still not optimal: it still isn't possible to zoom out as far as the reviewer wanted, but the Bioware people said they were working on it.

It is said the combat scenes are designed in a way that you shouldn't ever approach a fight casually, since while companions will get up after the fight even if they're been "killed", they'll only regain a part of their original health and health potions are said to be scarce enough that this is a concern. The reviewer expressed some concern about the game's final balancing (which hasn't happened yet) considering that you'll also be able to play more action-oriented if you want, but since there will be several difficulty levels it's possible that it will work out perfectly.

Nothing new about character generation that hasn't been said in the OP. About the Fade, no transformation puzzles and suchlike, which is disappointing since I loved those parts.

They criticize the companions revealed so far as somewhat bland - while certainly interesting, nobody who really captures the imagination. They ask "Will there be anyone with the presence of Morrigan, Alistair or Shale? Time will tell".

The parts about upgrading our home base have already been mentioned.

(Need to go, will post more later).
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#491
XMissWooX

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I see them as enrichment to my games in about every way, be it visuals, gameplay or just plain flavour. If that makes me an "entitled whiner" - how quaint to see that brought up by another user - and "privileged", so be it.

 

I never said that your were an "entitled whiner" or "priviledged".

 

My point is that mods are the icing on the cake - they are nice to have, but since they are not official content they are not the responsibility of the official developer, and as such mod users shouldn't expect Bioware to bend over backwards trying to implement them into their game.

 

Mods are not a right -  no game developer has to make their game moddable, nor do they have to provide a toolset for fans.

Mods are a privilege - some game developers, like Bioware, allow, tolerate and support modding because they know that fans like it and it doesn't harm them.



#492
rapscallioness

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Nobody who captures the imagination? What. Ever.



#493
Hellion Rex

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@eluvianix:
There are two new fighting scenss I didn't know before. Nothing all that interesting except, yet again, for the visual quality, and one is a scene from a dragon fight which looks good but doesn't say anything about how you actually fight a dragon.

About the preview article, here a few tidbits:

There are new details about the tactical camera we know from the PAX video: good: it has a long reach and you can view the battlefield from any angle. It shows the details of an enemy (class, health etc) if you place the reticle over them. Ok but still not optimal: it still isn't possible to zoom out as far as the reviewer wanted, but the Bioware people said they were working on it.

It is said the combat scenes are designed in a way that you shouldn't ever approach a fight casually, since while companions will get up after the fight even if they're been "killed", they'll only regain a part of their original health and health potions are said to be scarce enough that this is a concern. The reviewer expressed some concern about the game's final balancing (which hasn't happened yet) considering that you'll also be able to play more action-oriented if you want, but since there will be several difficulty levels it's possible that it will work out perfectly.

Nothing new about character generation that hasn't been said in the OP. About the Fade, no transformation puzzles and suchlike, which is disappointing since I loved those parts.

They criticize the companions revealed so far as somewhat bland - while certainly interesting, nobody who really captures the imagination. They ask "Will there be anyone with the presence of Morrigan, Alistair or Shale? Time will tell".

The parts about upgrading our home base have already been mentioned.

(Need to go, will post more later).

Thank you very much for the info, Ieldra!



#494
Nefla

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Star Wars isn't Dragon Age and Dragon Age isn't Star Wars.
 
In the case of Revan, it's been known for a decade that LucasArts requires a canon for their universe, so Revan was never going to be allowed to exist in an ambiguous state where their gender and actions and alignment were undefined.
 
Dragon Age isn't like that - the devs have said multiple times that our canon is our canon. The comparison is wrong, and shouldn't be made.


BioWare is BioWare. After DA2 came out I was fearful about how ME3 would turn out but I convinced myself "they're different teams, deferent series" and then ME3 came out and with the exception of combat (which I don't care about) nearly everything was a step down. (Not to mention all the things that were blatantly lied about before release)

LucasArts may have decided there should be a canon, but it was BioWare who decided to awkwardly force an appearance into a game set hundreds of years later. There is a canon for DA as well and I don't want to see it. Maybe I'm overreacting but I've been burned from the last few games so I'll keep my fears and doubts until I'm proven wrong.
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#495
rapscallioness

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Yes, but thanks Ieldra for the info. :wizard:



#496
BubbleDncr

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I know 8 voice actors is costly, but if SWTOR did it, DA:I should too. I would hate to hear the same voice with a dwarf and an qunari. And I think they can have the same dialogue choices as long as they put the time and effort into it.

 

Also just want to point out that SWTOR only had different voice actors for different classes. Not different races. So your human sith warrior and your sith pureblood sith warrior both sounded exactly the same.


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#497
Ieldra

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More tidbits:

They watched a dragon fight and were very impressed with the mechanics, describing the tactics to get at the head and neck - the vulnerable parts. Also they watched a battlefield setup with a mage in what might be called a sniper perch, which wa difficult to get to while the mage would cast fireballs. A lot of thought apparently went into the combat encounters, as opposed to DA2s....

They've also commented that DAI looks "outrageously good". Also, terrain apparently affects movement - you won't be able to run as fast in muddy terrain.

Here's what I find most promising though: in the final paragraph they say that it appears as if Bioware has found its vision of a grand roleplaying game with good worldbuilding again, the one which had been lost after DAO. In a personal comment, Jan Gebauer (the managing editor) says that there was a time when he bought Bioware games unseen, and that credit had been almost completely squandered with DA2 and ME3, but from what they've seen of DAI, those times may come again with DAI. Since this echoes my feelings about DA2 and ME3 (some qualities of those games notwithstanding), this makes me rather confident about DAI.
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#498
coldwetn0se

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My thoughts on "jumping", which has been brought up. I love this mechanic in Dragon's Dogma. Being able to "take" a shortcut (and risk, if the height really IS too grand), by jumping/scrabbling down a hillside, is a nice option. If walking through mud/water slows one down, but finding a narrow spot where I can jump across to avoid, is also a nice option. But my favorite, is being able to jump on certain enemy types, to grapple and damage them. Wonky camera angles aside (and yes, DD does have some issues with that), the base mechanics of it, can be a lot of fun.

This is what comes to my mind, when I read "jumping" in a game like DA:I. At least, I have my fingers crossed. ;)

#499
NRieh

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It can be poor if done poorly, sure.... but I seriously doubt the only thing Bioware would do is a simple pitch shift. There are ways to edit audio and make it sound different, but still realistic or natural.

If they have to edit audio on their side this feature has no sense at all. The very idea of this 'feature' is to allow player get a custom voice, where none exists via real-time distortion and filters.

 

Of course, good sound editor with a proper tools can shift tempo, pitch, work with additional effects and filters. But, once again - none of that affects accents, pronunciation, intonations etc. Even if they waste their time (and our disk space) on something like that, It's not like they can turn Dalish into Orlesian. 



#500
bairdduvessa

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Don't know. I'm just saying that it'll be related to the prologue Fade event if everyone has this kind of ability. It can still be a mage-exclusive ability.
Technically non-mages can form pacts with spirit, based on SW spec. Non mages still can have some magical, spirit-based abilities.

right, like lets say when the blast happens, you are dead or near death and the "majic" happens.  you had no choice, you were young, naive, you needed the manna...