My thoughts on "jumping", which has been brought up. I love this mechanic in Dragon's Dogma. Being able to "take" a shortcut (and risk, if the height really IS too grand), by jumping/scrabbling down a hillside, is a nice option. If walking through mud/water slows one down, but finding a narrow spot where I can jump across to avoid, is also a nice option. But my favorite, is being able to jump on certain enemy types, to grapple and damage them. Wonky camera angles aside (and yes, DD does have some issues with that), the base mechanics of it, can be a lot of fun.
This is what comes to my mind, when I read "jumping" in a game like DA:I. At least, I have my fingers crossed.
This. I'm primarily a strategy/strategy RPG gamer, Dragons Dogma (which is about as actiony "RPG" as you can get), is one of my favorite games of the decade though. I consider it to be the best console RPG of it's generation at least. That game did so many things correctly in terms of combat and interacting with the environment that it greatly increased how much goodwill I have towards those sort of approaches to an RPG in general. It all depends on the execution though.





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