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#101
Spectre slayer

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I recall reading something from Gaider in which he said they would only actually show Hawke and the Warden if it could be done just right, because if they didn't feel like they could nail it for as many players as possible, there'd be a far louder outcry of anger about screwing it up than there would be praise over attempting. I think I got entirely too wordy in that paraphrasing, but it's something along those lines. From years ago. I'm a very recent DA convert but I spend time mulling over old exchanges playing catch-up. :P
 
What I'm guessing (wildly speculating, really) is that with the Dragon Age Keep it's been decided there'll be enough customization involved in the two of them that it's worth the shot.
 
Or maybe the journalist just completely misunderstood and neither of them will actually appear in-game. This is really important to keep in mind.


Yes he did say something along those lines, and it was a little more than that though, he said if it was just a cameo then they wouldn't bother with it and it's important that they do it right.

Here's some links if people are interested.

http://social.biowar...ndex/14151999/4

http://social.biowar...dex/14151999/12

http://social.biowar...dex/14151999/13

http://social.biowar...ndex/17130247/3

http://social.biowar...ndex/17130247/4

http://social.biowar...ndex/17301622/2

http://social.biowar...ndex/17405252/2
^ This is one of his last posts about this on the matter

http://social.biowar...ndex/17422939/3

http://social.biowar...ndex/17405252/7


There's probably a lot more but it sounded like they were leaning towards them showing up then, and they did make a decision so maybe they felt like it was time to confirm it via the article, that is if it's accurate of course.

And I agree it's very important but I don't think it had anything to do with the keep but I guess we'll see soon though either way some people are going to be upset no matter what they do.

Anyway agree to disagree on the city part from this and other threads, but we have seen some evidence of us going to cities like Red Clife, Val Royueax, Halamsharl and possibly Montsimmard whereVVivienne was going to be or was the first enchantor of and Cassandra was attacking a grey warden fortress soit could be likely were be going there, amoung other places.
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#102
Herr Uhl

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So far, only mages have had the ability to interact with the Fade outside of it.

 

Spirit warriors interact with the fade outside the fade.


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#103
Vincent-Vega

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archer-rogueHawke used to perform bloodmagic rituals....with her BOW... 

 

Hopefully, this time it would make more sense, than that part of the 'Legacy'.

 

Yeah, Bioware needs to explain why the Inquisitor can do it. But if the ability to somehow manipulate the veil is crucial to the story, then it just wouldn't make any sense, that only a mage can do it.



#104
daveliam

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Even with the Revan precedent, I just have a hard time believing that they will canonize a particular Warden or Hawke.  First, there are more variables for the Warden than Revan had since race was also a factor.  Also, DA is a series that allows our actions and choices to have impact from one game to the next.  SWTOR, while technically a sequel to KOTOR, doesn't allow a player to load saved data in order to influence plots.  From a practical standpoint, they had to create a generic Revan for SWTOR since it was a multiplayer game.  DA: I is a single player game that draws from saved data.  I just can't imagine them saying, "these choices will carry over, but the actual character that you created to make these choices won't.".  That just seems like an odd choice and one that will cause more complaints than just putting a helmet on their head.  Of course, they could actually import faces (which wouldn't be perfect, but would be close) or give us the option to customize them through the keep, but I think the easier system will just be a face-covering helmet for both (or a cowl/hood for mages/rogues).


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#105
MisterJB

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Spirit warriors interact with the fade outside the fade.

And that really stretched the lore. Spirits giving magical properties to normal people that basically only enhanced physical capacities that were already there (speed, strength)? Ok, sounds feasible.

Bu it never made any sense how the Warrior was able to summon the state at will.



#106
JeffZero

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So far, only mages have had the ability to interact with the Fade outside of it.

Personally, I'd rather the Inquisitor not have any special abilities; I liked how DAO made it a point that the Warden is not the Chosen One.
But I suppose that cat is out of the bag, especially after concept art of a Keep that had as subtitles "Not lost. Just wild and untamed, like this power of yours". Or something close to that.

It seems to me a symptom of gamer trends. Skyrim is so pivotal in RPG history (regardless of my personal thoughts on the game) that many people in the industry are looking at it and seeing what they can take from it. I'm by no means trying to insinuate that Inquisition is 100% or even 50% a product of Skyrim influence, but I think 35-40% is a fair statement.

People generally really like being a superhero of sorts in video games. Reaction to the whole "YOU ARE SPECIAL DRAGONBORN" thing was pretty damn positive. And humans are special in Mass Effect, you know, especially Commander Shepard, who does the impossible except when he doesn't. And Hawke is just a failure, don't you know, and that's why DA2 sucks, or so the story goes. Clearly.

I usually enjoy everyday sorts who get tossed into the fold more than any other archetype. Nathan Drake is my homeboy. Or if you're going to tell me I'm special I want it to be a lot deeper and greyer than what we usually see, like Fei Fong Wong in the 1998 JRPG Xenogears. That dude is messed up, I love it.

I play my Shepards as Everyman/Woman as possible, usually just installing a strong sense of peacemaking in them. That's their power, diplomacy. I dig that.

I'll be doing my best to make the Inquisitor approachable; I'm almost certain I'll enjoy the story for whatever rationale it comes up with on why only I can do this thing, but I really don't want to be beaten over the head with the"You're Awesome" stick. I always like to be flawed in these games, because otherwise I feel like I'm being "treated" to some fantasy sim vacation getaway and while I know that feeling is great to some, I want three dimensions.

There's my random unprovoked rant for the week.
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#107
Eagle Pusuit

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Wow I thought I remember Laidlaw saying that Keep wouldn't have CC ability. So probably, if you don't have a saved game to import, it will use generic Hawke and a generic Warden of whatever race and class you decide.

#108
Herr Uhl

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People generally really like being a superhero of sorts in video games. Reaction to the whole "YOU ARE SPECIAL DRAGONBORN" thing was pretty damn positive. 

 

You know, Bioware has a track record for making "the chosen one". You were a Bhaalspawn and can literally become a god in BG. You were the super special Revan in Kotor. You were the last spirit monk, and once again can become a god, in Jade Empire.

 

Everyone went on about how Shepard was super special, the warden was one of the last two that could stop the blight in Ferelden and Sonic is the fastest thing alive. The only real departure from the special one trope is Neverwinter Nights and DA2.


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#109
JeffZero

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You know, Bioware has a track record for making "the chosen one". You were a Bhaalspawn and can literally become a god in BG. You were the super special Revan in Kotor. You were the last spirit monk, and once again can become a god, in Jade Empire.


Of those I've only dabbled in KOTOR but yeah, I'm passingly familiar.
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#110
TKavatar

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Wow I thought I remember Laidlaw saying that Keep wouldn't have CC ability. So probably, if you don't have a saved game to import, it will use generic Hawke and a generic Warden of whatever race and class you decide.


I feel like I'm talking to a wall.

Like I said before so many times, you can probably customise their appearance in the game itself.
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#111
TheLittleBird

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About the whole "the player is a God" thing

 

 

Well, what I enjoy most about games with important protagonists like the Dragonborn is when they are just everyday people being tossed into the fray, as it were. Like Hawke, or the Warden, or even the Inquisitor. It all comes down to roleplaying, most of the time.



#112
JeffZero

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About the whole "the player is a God" thing


Well, what I enjoy most about games with important protagonists like the Dragonborn is when they are just everyday people being tossed into the fray, as it were. Like Hawke, or the Warden, or even the Inquisitor. It all comes down to roleplaying, most of the time.


Yep. I did enjoy getting to roleplay a flawed conversationalist in Skyrim sometimes, at least.
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#113
Eagle Pusuit

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I feel like I'm talking to a wall.
Like I said before so many times, you can probably customise their appearance in the game itself.


Really? You would customize up to three different characters in one play through of DAI? When? At the beginning, or as you encounter them? That just seems really unlikely.

#114
MisterJB

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You know, Bioware has a track record for making "the chosen one". You were a Bhaalspawn and can literally become a god in BG. You were the super special Revan in Kotor. You were the last spirit monk, and once again can become a god, in Jade Empire.

Now that I think about it, you're probably right. The Inquisitor will likely be closer to the Warden and Shepard than to Hawke.

The Warden and Shepard were regular joes; exceptional ones, certainly, but no different from their fellows; until they came across something that made them the only one capable of stopping a threat. For the Warden it was the Taint (even if we don't discover how vital it is until the last hour of the game) and Shepard, the Beacons which only he can understand.

I'd still hope the game places more empashy on the Inquisitor's resourcefulness or cunning over some uber-ability to interact with the Fade but, I imagine it won't be that much different from those other protagonists.


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#115
Vincent-Vega

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I feel like I'm talking to a wall.

Like I said before so many times, you can probably customise their appearance in the game itself.

 

Still think you're on the wrong track. But who knows, we'll just have to wait and see.



#116
Mirdarion

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SW:TOR had a predefined Revan because of Lucas Arts. They decided sometime that the "canon" Revan was a white male, point. Perhaps Disney will do things like that better in the future, but with their history I doubt that...

 

No Mod-support? Hm, let's check which RPGs of the last fifteen years were considered good RPGs and how many of those were moddable? Oh right, every single one. But hey, some guys could steal your precious DLC and put them into a mod. Seems like EA will NEVER learn. Now we will just have to wait for them announcing that Inquisition can only be played with a controller. 

 

Sorry if this seems like pure ranting, but I simply don't get it. There simply is no reason not to include some kind of mod-support in your PC game, unless either you're not really developing a PC version (here, have a port) or your engine doesn't support it. In which case the engine seems like a bad choice, considering what is currently on the market. How many people do you think would still be playing Skyrim, if it hadn't had mods? I can tell you: far less people.

Look at what people achieved with Origins, take the Improved Atmosphere-mod. 


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#117
Ianamus

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I feel like I'm talking to a wall.

Like I said before so many times, you can probably customise their appearance in the game itself.

 

How many people want to go through three character creator screens though?

 

I don't want my Hawke in Inquisition to look different, but I don't want to spend hours customizing a character I'll see on screen for about five seconds. 

 

I think that a hooded/faceless approach is more likely, but if the warden has no face and no voice how the hell are we supposed to even know its them, let alone have them do anything significant?



#118
JeffZero

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I do feel for those who love PC gaming and modding and I definitely concur that when it comes to the Western side of the genre and the last decade or more it's been a pivotal feature.

As a console enthusiast I've never dabbled in modding except when I very briefly owned a powerful gaming PC, and I can see the appeal from that phase of my life, and I do think the decision to design Frostbite around an allegedly difficult-to-mod philosophy was a poor one.

#119
Lulupab

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As long as we can slightly mod it I'm happy. Like visual stuff, new weapons, armor etc... But I do prefer full modding though...



#120
JerZey CJ

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I can definitely see two voice actors per gender working. Humans and elves sound enough alike to use the same VA and dwarves and qunari sound enough like eachother to get the other VA. This is, of course, assuming that part of the article is correct.


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#121
Vincent-Vega

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How many people want to go through three character creator screens though?

 

I don't want my Hawke in Inquisition to look different, but I don't want to spend hours customizing a character I'll see on screen for about five seconds. 

 

I think that a hooded/faceless approach is more likely, but if the warden has no face and no voice how the hell are we supposed to even know its them, let alone have them do anything significant?

 

David Gaider made it pretty clear, that they wouldn't bring them back for just a cameo. So there definitely won't be a 5sec appearance. They definitely need a face and even more important, a voice. And the only way I see this happening is by giving them random faces and voices.



#122
ElitePinecone

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You know, Bioware has a track record for making "the chosen one". You were a Bhaalspawn and can literally become a god in BG. You were the super special Revan in Kotor. You were the last spirit monk, and once again can become a god, in Jade Empire.

 

Everyone went on about how Shepard was super special, the warden was one of the last two that could stop the blight in Ferelden and Sonic is the fastest thing alive. The only real departure from the special one trope is Neverwinter Nights and DA2.

 

I think given the pushback to DA2, they do want to emphasise how powerful and special the Inquisitor is for DA:I. Even if that's maybe not as narratively interesting, at least it sells copies. 

 

Strong player agency doesn't necessarily imply the player-character being a superhero special snowflake, but I'm sure they're being cautious not to repeat any of the areas where there was a strong reaction to the last game.



#123
JeffZero

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I think the discussion of Hawke and the Warden is unnecessarily limiting itself to the constraints of suppositions here. Both of them are MIA, and we have Leliana commenting it can't be a coincidence. Unless lo and behold she's wrong and it is coincidental and Hawke actually just stepped outside for a leak while the Warden ran off for milk and bread, there are a lot of unknown factors in play.

With so many unknowns it's entirely possible the script can come up with a requisite and relatively believable reason for both faces to be distorted by some magical field because you're talking to them across eluvians or something. You know, a thousand and one possibilities here.

Then they could just wear helmets too.

Or the Keep could ask for optional guidelines on their appearances.

There are a lot of variables we can't begin to account for. It's human nature to want to, but it doesn't make it so.
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#124
Iron Fist

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-Two voice actors for each gender. (I don´t know if this mean 16 for each race and gender or only 4)

 

Excellent. This likely means that my theory is correct. I speculated that dwarves and qunari would have the same voice while humans and elves have the same voice.

 

1. Male dwarf/qunari

2. Female dwarf/qunari

3. Female human/elf

4. Male human/elf



#125
Guest_Lady Glint_*

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I'm okay with being a special snowflake, there are other ways the devs can make things interesting.
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