SWTOR, while technically a sequel to KOTOR, doesn't allow a player to load saved data in order to influence plots. From a practical standpoint, they had to create a generic Revan for SWTOR since it was a multiplayer game.
No they had not!!
As much as I hate KOTOR2, among very few good things it had was 'KOTOR1 import', same as NWN2 addon could 'import' things from NWN2 OC.
Heck, even NWN1 had a way to seamlessly transfer a romance between the chapters ( no flags, AT ALL), and HotU was built so that there was a high chance to match your Hero of Neverwinter (oh how I laughed when I discovered how it works...).
To put it simple - there's always a way to create a believable illusion of the 'persistent world', with no save and flag imports. Hopefully, DAI devs still remember those little old tricks...





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