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Vanilla HSol vs TSol vs Destroyer vs Quarksman


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#226
Kislitsin

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BTW, Deeerbeer, when will we do dat TurRaider duo?

#227
Deerber

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BTW, Deeerbeer, when will we do dat TurRaider duo?

 

Anytime you see me online, you can hit me up. I'm on right now but I'm afraid I don't have time to play anymore. Got 3-4 matches done anyway, so there would have been plenty of time for a duo... IF YOU WERE ONLINE! :P XD



#228
LuckyStarr

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I've got a couple questions that should fit this thread:

  1. As far as assault rifle builds go, how does TGI compare to the soldiers? I'm too lazy to do the math, perhaps someone already has done it? It will be great to add TGI numbers in the same format that lightswitch used: damage boost without headshot / with headshot / uptime.
  2. I've tried Raider TSol today. It works, but it's not something I enjoyed playing - dies way too easily. Partly because of no dodge, partly because it can't switch targets fast enough to dispatch a couple mooks. It's good for killing bosses, but not as much mobs of mooks. I could have done it wrong, though. Is this build right? One thing I have doubts about is the headshot damage Marksman evolution. I feel duration might have been a better choice. Also, I didn't feel like Marksman does a whole lot for me. I'm sure there was a difference with and w/o MM, but it didn't really feel both RoF and accuracy bonuses. Which leads me to the Q #3.
  3. Wouldn't another soldier, one with plain damage boost instead of RoF bonus, be a better shotgun user? Like HSol? At least with shotguns with small clips in mind. I can see Piranha benefiting from both RoF and accuracy (reminds me of how I tried Piranha GI a year ago. PUGs I played with were surprised I could snipe so well), but not as much Raider.


#229
Quarian Master Race

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Quarian Marksman is best. This is all you need know.



#230
LuckyStarr

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Quarian Marksman is best. This is all you need know.

Is that really the best answer I can get on BSN today?

I know you want to comment on Raider TSol, Deerber, don't hold back :)


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#231
Krazy_Kirby

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Note: Weapons spec GTS not included because i feel he is slightly inferior but more tankier than Destroyer, but if you want to compare with him, sure go ahead!

geth trooper should be power spec, there are plenty of weapons soldiers already, also tsol ofc

#232
Quarian Master Race

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Raider Quarian Marksman is best. As for other questions....

 
TGI is for scrubs so I've no idea
You should take 4b in MM instead of 4a
Headshots is the most important evo in MM. In addition to the massive DPS increase, duration is a hinderance because you will get less free reloads and actually do worse damage.
 
If you find either MM kit to not be survivable, it's simply a matter of L2P. Soft cover and mobility is your friend. The only issue is occasional sync kill BS with the slow, dodgeless Tsol, which can be mitigated by situational awareness.


#233
LuckyStarr

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I generally prefer Quarksman to TSol because the former has dodge, but I think neither is optimal for a shotgun with small clip size.

 

Headshots is the most important evo in MM. In addition to the massive DPS increase, duration is a hinderance because you will get less free reloads and actually do worse damage.

Which is why I take 4b with assault rifles, but I think 4a is better for shotguns, because:

a ) you're only getting maybe 1 free reload out of 4, so it's not as big a factor;

b ) shotgun headshots happen, but aren't reliable.

Am I wrong?



#234
TheTechnoTurian

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b ) shotgun headshots happen, but aren't reliable.
Am I wrong?


Yes. They should be happening reliably, especially with accuracy boosts and turian stability. If they're not, practice until they do.
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#235
Krazy_Kirby

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Yes. They should be happening reliably, especially with accuracy boosts and turian stability. If they're not, practice until they do.

depends on the shotgun

#236
Turian Master Race

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depends on the shotgun

depends on the player


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#237
Krazy_Kirby

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depends on the player

I would like to see you headshot with the venom then
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#238
Dunmer of Redoran

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Raider T-Sol is best.

 

 

FTFY.

 

Nothing like raidin' hostels.


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#239
Turian Master Race

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I would like to see you headshot with the venom then

The discussion was not about the Venom, for obvious reasons.



#240
Krazy_Kirby

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The discussion was not about the Venom, for obvious reasons.

well i said depends on the shotgun meaning all of them

#241
Turian Master Race

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well i said depends on the shotgun meaning all of them

Which is a meaningless claim and has nothing to do with the previous discussion.



#242
Killahead

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Not the most effective (who opts for that at this stage in the game's lifetime anyway), but having growed tired of marksman's massive dps potential and lack of synergy with other powers, I specced my turian soldier out of it and he has become one of my favorite characters as a result. Still gets a 40% weapon damage boost, can create tech bursts like a pro and concussion cryo cheese if he wants to, and can spam a debuff. Great fun.
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#243
NuclearTech76

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Raider Quarian Marksman is best. As for other questions....

 
TGI is for scrubs so I've no idea
You should take 4b in MM instead of 4a
Headshots is the most important evo in MM. In addition to the massive DPS increase, duration is a hinderance because you will get less free reloads and actually do worse damage.
 
If you find either MM kit to not be survivable, it's simply a matter of L2P. Soft cover and mobility is your friend. The only issue is occasional sync kill BS with the slow, dodgeless Tsol, which can be mitigated by situational awareness.

 

For once I'm in total agreement with QMR. I like both the Quarksman and the Turian Solider with the Raider though. 


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#244
Kogia

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TSol is one of the characters it took me the longest to get to grips with, which is odd because he is one of the simplest kits to play with and he destroys with ease.

 

PM and shoot, then shoot some more and pretty much everything dies more swiftly than you can reload. I've gone with the Lancer on him so I don't even have to do that last part. Marksman for bosses. Who needs a dodge when everything is dead. I genuinely don't find I worry about the lack of dodge any longer, it was more an issue just finding the gun that fitted my playstyle.

 

Destroyer is if you want to just shoot stuff with ease, but I do find him a bit dull.

 

HSol I've only ever used with Falcon and cryo explosion mayhem, it's fun, but a bit low on health & shields so very squishy. Fun, but I find I die more than the other two pure shooters for some reason.

 

Quarksman I just never got to grips with, always felt like a less good TSol to me, blame those Turian passives.

 

 



#245
LuckyStarr

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HSol ... a bit low on health & shields so very squishy. Fun, but I find I die more than the other two pure shooters for some reason.

Aha! Once in a lifetime my experience with a character is better than that of a BSNer!

HSol is in the top 3 most powerful characters on my list, second only to TGI and AIU. These are the only 3 I can bring to Plat and not suck.

Here's my build template: http://kalence.drupa...23251313!D..AGG

Adrenaline Rush 6a is absolutely essential and makes all the difference between squishy and tanky by giving you a shield boost. If struggling, you could also opt for AR 4a, sacrificing some damage for 40% damage reduction. Cyclonics are absolutely unnecessary for Gold.

Note that I took neither frag grenade nor concussive shot - it's entirely up to personal preference, I don't use either.

 

Quarksman I just never got to grips with, always felt like a less good TSol to me, blame those Turian passives.

To me he's an easier version of TSol. Quarksman is very enjoyable, while TSol is on the contrary. Don't ask me why.



#246
123123123

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Aha! Once in a lifetime my experience with a character is better than that of a BSNer!

HSol is in the top 3 most powerful characters on my list, second only to TGI and AIU. These are the only 3 I can bring to Plat and not suck.

Here's my build template: http://kalence.drupa...23251313!D..AGG

Adrenaline Rush 6a is absolutely essential and makes all the difference between squishy and tanky by giving you a shield boost. If struggling, you could also opt for AR 4a, sacrificing some damage for 40% damage reduction. Cyclonics are absolutely unnecessary for Gold.

Note that I took neither frag grenade nor concussive shot - it's entirely up to personal preference, I don't use either.

 

To me he's an easier version of TSol. Quarksman is very enjoyable, while TSol is on the contrary. Don't ask me why.

 

For Plat, I recommend This for HSol as you will run out of ammo constantly on the Carrier. I run this on Gold as well with great success. Wish there was a HS counter in game. Would love to see how many I get as by wave 3 usually have 20 under my belt.


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#247
Quarian Master Race

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For once I'm in total agreement with QMR. 

You should do this more often. My subjective opinions are objectively superior.


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#248
Deerber

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Is that really the best answer I can get on BSN today?

I know you want to comment on Raider TSol, Deerber, don't hold back :)

 

Lol! Sorry man, I don't spend 24/7 of my time here. Only 23/6 XD

 

But yeah, others have answered a lot already. Raider Tsol is a beast, but as many weapon platforms, he's only as good as the player's aim. You said you don't reliably get headshots with the gun, which is where the problem lies. It's a setup that eats bosses and mooks alike, at any distance, agaisnt any enemy, in any way. It only fails to do so when you fail to pop their heads. And mind you, I am not saying that I'm the best at that, I get my share of problems too, when I get rushed by a phantom/dragoon deathsquad, but it's usually nothing that can't be solved by using and ops pack, and it doesn't happen that often to be a problem.

Stay cool, even under pressure, and aim for da melonz. Also one thing that can give problems when there's a group of mooks is that you don't know which one to aim at, and so you end up shooting in the middle of the group, causing little damage. Resist that temptation, pick just one, and pop his head. Then pick another one, pop another head. MM to reload, pop some more heads, and so on. Given the Raider's damage and RoF, and MM's capabilities, if you had perfect aiming skills you could end up with something like one dead mook every 0.75 secs. Of any kind, even a Phantom. I'd say that's not bad. Sure, you won't ever reach that perfection, but it shows that, if you lead him well and pop dem heads, he'll dispatch groups of mooks and bosses alike fast enough.

 

Also, I promised this vid back in some thread, and here it is. Raider Tsol duo with Kislitsin. Sadly, it's from his pov, and he's a scrub (let's see if he's still around :whistle:). Also 200+ ms of ping didn't help, but we managed anyway, and I think it showcases that setup's potential decently enough.

 

 

 

 

You should take 4b in MM instead of 4a
Headshots is the most important evo in MM. In addition to the massive DPS increase, duration is a hinderance because you will get less free reloads and actually do worse damage.

 

 

This is very true. MM headshot bonus is amazing and I would never dream of skipping it. Also the moar free reloads the bettah, yeah.

 

I generally prefer Quarksman to TSol because the former has dodge, but I think neither is optimal for a shotgun with small clip size.

 

Which is why I take 4b with assault rifles, but I think 4a is better for shotguns, because:

a ) you're only getting maybe 1 free reload out of 4, so it's not as big a factor;

b ) shotgun headshots happen, but aren't reliable.

Am I wrong?

 

Free reloads on a Raider are actually quite a nice bonus, given that you spend something like 75% of your total time reloading that gun (talking of insanely high burst DPS, lol). So the more, the bettah.

 

As for shotgun headshots not being reliable, I think I answered that already ;)


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