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Vanilla HSol vs TSol vs Destroyer vs Quarksman


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#26
Dr. Tim Whatley

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HSol is the same as a TGI? wat

 

Didn't you get the memo?


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#27
ThatOddGuy

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I actually put Geth Trooper above Destroyer, personally. The damage difference is minimal, but the Geth is much harder to kill. It can roll, it can sprint, and it can see through walls. You also find enemies much faster.

 

Min-maxing for damage, yeah the Destroyer is slightly better... but I always found that the trooper was simply better for killing.

 

I really haven't used the MM or AR guys too much for some reason. I think it's mostly because I prefer single shot weapons (for MM) and don't really like the available powers (for HSol). Concussive Shot (and Carnage) are such mediocre abilities.



#28
StoxRegalia

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You really can't go wrong with any of those choices. Turian is my personal favorite. Great passives and 3 great powers. I just wish you could have a lower cool down on prox mines.

#29
Deerber

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Raider T sol


/thread

#30
robarcool

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Depending on weapon, human and turian trade places. Typhoon, both are sort of equal. Claymore, human is better. Hurricane, turian is definitely better. Carrier, human is better (turian blows it too fast)



#31
Kislitsin

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Destroyer w typhoon = TSol w Raider = GTS (65654) w claymoar = HSol w lazor = QMS w sabre.

 

Or switch those weapons/kits any way you want. All of them are awesome (even the quarksman)!



#32
Heldarion

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Um, QMS with Saber doesn't kill very fast. It sure is stylish as hell, but it's not incredibly fast.

#33
Dunvi

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should i write up my numerical analysis, or let you guys run around shouting and laugh...
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#34
Kislitsin

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Um, QMS with Saber doesn't kill very fast. It sure is stylish as hell, but it's not incredibly fast.

I thought we were talking deeps and style. Any of the mentioned kits can kill quite fast with sabre. It doesn't eat through bosses as fast as lazor or brophoon and it doesn't rape mooks as fast as claymoar, but it's very universal and can oneclip a lot (with mag). Also, dat sound.



#35
Derpy

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QMS is defiantly for hipsters such as myself.



#36
GTRSX

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... You do know that having the best DPS potential does not equal being the best kit, at all... Don't you?

If you really meant having the best dps potential, then you need to make a distinction: best spike dps (possibly the most important) or best sustained dps (not that important)? If it's spike dps then it's QMS > possibly Tsol > destroyer > Hsol. If it's sustained dps it's probably destroyer > QMS > Tsol > Hsol... At least until you run out of ammo. Which sometimes is relevant...

On the other hand, if you meant best kit, which I think you did...

The destroyer has an awesome damage output potential, stagger immunity, OMGfucking good grenades as well as great accuracy and magazine boosts. It would be a clear candidate for n.1, until you notice... The speed reduction and no dodge. Given that mobility > else in this game, it goes from n. 1 directly to n. 4. In addition, it also lacks a way to insta-refill the magazine... One more reason for a definite n.4.

Hsol is awesome. Although it's slightly behind as far as dps goes, it actually uses many less bullets to reach that dps, which for example makes it a better harrier platform than the tsol/QMS. Some form of CC in CS, and a real grenade make it almost on par with the awesomeness that are the other two kits. In the end, the only thing that sets them apart is that the Hsol needs a good gun: he can't turn a peashooter in an awesome weapon like the MM kits can. So I reluctantly place him 3rd. Reluctantly because it's still an awesome kit, and very much underrated around here.

Tsol and QMS are so similar it's hard to pick one over the other. The turian is surely more user friendly, having some pretty good CC powers. On the other hand, the Quarian has a better debuff and, more importantly, a dodge. All in all, I'd say the turian wins on consoles due to the stability bonus being meaningful there. On PC, they're pretty damn equal. The turian is still more stylish though ;)

Maybe you're right. I will take both your opinions! :P

 

And yeah i do know. Just wanted to know what BSN likes.



#37
GTRSX

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should i write up my numerical analysis, or let you guys run around shouting and laugh...

Please Do! Would like to know what you think.



#38
TheTechnoTurian

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DPS and damage output are irrelevant sophistry, the answer is always Turian.


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#39
BridgeBurner

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DPS and damage output are irrelevant sophistry, the answer is always Turian.

My destroyer + Eagle versus your T-sol with whatever you like.

 

I win.



#40
HusarX

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Batarian Soldier + Venom


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#41
lightswitch

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Although [HSol is] slightly behind as far as dps goes...which for example makes it a better harrier platform than the tsol/QMS.

 

Neither of these statements are true. The HSol is only slightly behind the Destroyer DPS-wise, but he's very far behind the TSol and the Quarian.

 

And the TSol and Quarian Soldier are vastly superior Harrier platforms.

 

For those interested, IIRC the max possible damage modifiers for those four kits are something like 2.675 for the HSol, 2.8-something for the Destroyer, and the TSol and QSol are both somewhere in the vicinity of 3.5. It's been a long time, but I'm pretty sure those numbers are more or less right.



#42
BridgeBurner

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Neither of these statements are true. The HSol is only slightly behind the Destroyer DPS-wise, but he's very far behind the TSol and the Quarian.

 

And the TSol and Quarian Soldier are vastly superior Harrier platforms.

 

For those interested, IIRC the max possible damage modifiers for those four kits are something like 2.675 for the HSol, 2.8-something for the Destroyer, and the TSol and QSol are both somewhere in the vicinity of 3.5. It's been a long time, but I'm pretty sure those numbers are more or less right.

Forget max damage modifiers and go with TTK.

 

All your DPS is "theoretical" as you lose TTK simply by having to cast TS / PM before MM due to the cooldown. The actual real world difference is negligible, with the advantage swinging the way of the destroyer for not caring about anything being on cooldown.

 

Stop to cast PM, then start shooting and then pop MM. The destroyer still wins as he doesn't need to wait for anything to cooldown, nor will he need a firing break to benefit from RoF bonuses mid clip.



#43
lightswitch

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Forget max damage modifiers and go with TTK.

 

All your DPS is "theoretical" as you lose TTK simply by having to cast TS / PM before MM due to the cooldown. The actual real world difference is negligible, with the advantage swinging the way of the destroyer for not caring about anything being on cooldown.

 

Stop to cast PM, then start shooting and then pop MM. The destroyer still wins as he doesn't need to wait for anything to cooldown, nor will he need a firing break to benefit from RoF bonuses mid clip.

 

even without PM debuff the TSol still out-DPSes the Destroyer. same for QSol and TacScan



#44
BridgeBurner

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even without PM debuff the TSol still out-DPSes the Destroyer. same for QSol and TacScan

 

Until MM has to cooldown. There is no way around it. You will never, ever achieve 100% uptime on any of the damage bonuses for the hsol, TSol or Qsol.

 

The destroyer does achieve 100% uptime on all his damage bonuses. And when last I checked, 2 MFGs can clear a spawn room faster than anything a TSol has to offer. Oh, did I mention they don't have a cooldown and you can carry, what, 9 of them? And refill them 6 times a game?

 

Although it's nigh impossible to test, the average DPS of the destroyer throughout an entire game, even without grenades factored is most likely equivalent to the average of the peak and trough DPS of the MM characters. Then there's MFGs + being able to carry multiple heavy weapons...

 

Despite him being often branded as a one-trick pony, the destroyer is somewhat ironically the most versatile of the weapon platforms, and the only one that can spawn nuke like a QMI whilst bursting down bosses.



#45
lightswitch

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Until MM has to cooldown. There is no way around it. You will never, ever achieve 100% uptime on any of the damage bonuses for the hsol, TSol or Qsol.

 

The destroyer does achieve 100% uptime on all his damage bonuses. And when last I checked, 2 MFGs can clear a spawn room faster than anything a TSol has to offer. Oh, did I mention they don't have a cooldown and you can carry, what, 9 of them? And refill them 6 times a game?

 

Although it's nigh impossible to test, the average DPS of the destroyer throughout an entire game, even without grenades factored is most likely equivalent to the average of the peak and trough DPS of the MM characters. Then there's MFGs + being able to carry multiple heavy weapons...

 

Despite him being often branded as a one-trick pony, the destroyer is somewhat ironically the most versatile of the weapon platforms, and the only one that can spawn nuke like a QMI whilst bursting down bosses.

 

Well if you want to start playing 'in actual practice' and look at how things really play out, you need only take into account that the debuffs the TSol and QSol have buff the entire teams damage. So now who wins, huh? huh? Who's really helping the team more? Not to mention the CD on marksman is incredibly short anyways. With most weapons you'll barely spend less than 10% (if even, number from thin air; it's very short) of your time waiting for it, so does it really matter all that much? Furthermore, MM buffs headshot damage and that's not even figured into the DPS numbers above, and also the Destroyer doesn't get free reloads. His larger clip is not as good as the 100% clip size MM users get. So now who's actually better? Come on.

 

The OP asked a simple question. I answered it. We can debate 'well in game what really happens is' all day but the reality is it's pointless. If you want to compare actual DPS numbers that's possible. What you're doing is basically speculation.

 

edit: btw are you annomander? because I'm getting deja vu



#46
Heldarion

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You'll have to establish whether you want to compare classes head to head as if both are soloing or how much they contribute to a team of 2+ kits.

And yes, BridgeBurner is Annomander. You can check that by going to his profile and checking out his name change history.

#47
lightswitch

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You'll have to establish whether you want to compare classes head to head as if both are soloing or how much they contribute to a team of 2+ kits.

And yes, BridgeBurner is Annomander. You can check that by going to his profile and checking out his name change history.

 

they have name change histories now? curraaaazy what this newfangled BSN can do...what will they think of next



#48
Ryuji2

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Preferred builds I use for them.

 

Human Soldier: http://kalence.drupa...24W53364!F37AGG

 

Turian Soldier: http://kalence.drupa...24A54314!F3BAGK

 

N7 Destroyer: http://kalence.drupa...24Z57314!F.0AGG (Sometimes switch out shotgun for GPS or Claymore)

 

Quarian Male Soldier: http://kalence.drupa...24251314!F85A5S (Sometimes use Hurricane instead)

 

For me it's Turian > Destroyer > QMS > HSol.



#49
Cyonan

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If you want to talk about groups, then either the Human Soldier or N7 Destroyer will win because they have grenades without target limits.

 

If you want to talk about single target then either the Turian Soldier or Quarian Marksman will win because they have multiplicative DPS buffs.

 

If you want to talk about burst damage, then the Human Soldier with single shot weapons wins because of the dual shot with 70% damage buff on the second shot.

 

Overall I would probably personally go with a Human Typhoon Soldier. They have the grenades for groups, and do not need to bother reloading the gun which gives them an edge over the Destroyer.



#50
Ryuji2

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Overall I would probably personally go with a Human Typhoon Soldier. They have the grenades for groups, and do not need to bother reloading the gun which gives them an edge over the Destroyer.

 

Never tried this. Now I kind of want to. Hmm...