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Vanilla HSol vs TSol vs Destroyer vs Quarksman


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#51
Cyonan

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Never tried this. Now I kind of want to. Hmm...

 

I should point out that this build is what I use for that setup.

 

The important thing is that you have to take melee damage at rank 5 of Adrenaline Rush, otherwise the buff lasts too long and you'll run out of bullets before you can use it again.

 

I'm not sure if lower ranks of the Typhoon weigh too much an increase the weight too much or not. It ends up being pretty close even with my Typhoon X.

 

It's also possible with the Revenant and Spitfire(Although even the Marksman Soldiers can do this setup with the Spitfire if I remember right).


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#52
lightswitch

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Overall I would probably personally go with a Human Typhoon Soldier. They have the grenades for groups, and do not need to bother reloading the gun which gives them an edge over the Destroyer.

 

But dat accuracy... *shudders*

 

Of the three I think the Destroyer is probably the most powerful, and the TSol is the most fun. The Human is very meh. I find the DPS is meh, the TTKs against mooks are easily the longest of the three, and the lack of an accuracy bonus is crippling. 

 

edit: oh yeah and the QMS is the glassiest cannon of the game.  Great 'challenge yourself' kit with high rewards. Perfect with a Talon.

 

Fwiw the Geth Engineer is better than all of them



#53
Dunvi

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It'll be interesting to see if you guys come to the same conclusions as I did. I remind you all not to underestimate stagger immunity, accuracy bonuses, and synergy (such as accuracy and headshot bonuses).

 

Destroyer:

passive bonuses: 27.5% additive, +20% headshot

devastator mode: 30% additive, max 25% RoF, stagger immunity, no dodge, magazine size bonus

other: multifrag grenades

total bonuses before headshot: 197% with 100% uptime

burst max bonuses with headshot: 222%

max effective health/shields: 825/1650 = 2475

 

Turian Soldier

passive bonuses: 37.5% additive, +30% headshot

marksman: max 50% RoF, +25% headshot, free reload, accuracy bonus

other: proximity mine 20% damage taken, no dodge

total bonuses with proximity mine before headshot: 248% with 42% uptime

total bonuses without proximity mine before headshot: 206% with 82% uptime

burst max bonuses with headshot: 347%

max effective health/shields: 950/1425 = 2375

 

Quarian Soldier

passive bonuses: 30% additive, +20% headshot

marksman: max 50% RoF, +25% headshot, free reload, accuracy bonus

other: tactical scan 25% damage taken +7.5% weapon damage taken, side hop

total bonuses with tac scan before headshot: 258% with 77% uptime

total bonuses without tac scan before headshot: 195% with 81% uptime

burst max bonuses with headshot: 348%

max effective health/shields: 875/875 = 1750

 

Human Soldier (damage build)

passive bonuses: 27.5% additive, +20% headshot

adrenaline rush: 70% additive, free reload

other: frag grenades, dodge

total bonuses before headshot: 198% with 74% uptime

burst max bonuses with headshot: 218%

max effective health/shields: 825/825  = 1650

 

Human Soldier (defensive build)

passive bonuses: 27.5% additive, +20% headshot

adrenaline rush: 50% additive, free reload, 40% DR

other: frag grenades, dodge

total bonuses before headshot: 178% with 74% uptime

burst max bonuses with headshot: 198%

max effective health/shields: 825/825 +40% DR  = 2311

 
Geth Soldier (no flamer)
passive bonuses: 22.5% additive, +20% headshot, +10% geth weapon bonus
hunter mode: max 17.5% additive, 15% RoF, accuracy bonus, speed bonus
fortification: 40% DR
other: side hop, stupidly good melee
total bonuses before headshot with non-geth weapon: 161% with 100% uptime
total bonuses before headshot with geth weapon: 177% with 100% uptime
burst max bonuses with headshot: 202%
max effective health/shields: 412/1150 +40% DR = 2187.6
 
I may have miscalculated the bonuses with headshots, which is why I provide non-headshot damage bonuses for comparison. 

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#54
BridgeBurner

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"Actual dps numbers" =/= theoretical dps numbers.



#55
Dunvi

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"Actual dps numbers" =/= theoretical dps numbers.

Which is why I provided max burst and uptime. For example, max burst is fairly easy for an HSol to achieve the vast majority of the time, since short cooldowns and durations allow him to always have it at the ready - also his number does not include the bonus from the clip reload. In comparison, the TSol trying to use proxy mine to get the maximum damage on enemies is struggling with less than 50% uptime and way too many steps. 

 

Take it for what you will, I found that personally, the numbers matched up pretty well with what I found by playing them in game. I did end up respeccing to a defensive HSol from this, and I have since attributed my preference for the QSol to both the side hop and the better cooldown on tac scan (which has a significant effect on TTK for, say, an Atlas and is worth the delay for marksman). TSol feels overbuffed to me. The weapons platform GSol doesn't actually do as massively much damage as most people assume, but benefits from 100% uptime and a lot of defensive bonuses. And the Destroyer was stupidly overpowered at release and could probably still use a bit of reeling in.


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#56
Deerber

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But dat accuracy... *shudders*

Of the three I think the Destroyer is probably the most powerful, and the TSol is the most fun. The Human is very meh. I find the DPS is meh, the TTKs against mooks are easily the longest of the three, and the lack of an accuracy bonus is crippling.

edit: oh yeah and the QMS is the glassiest cannon of the game. Great 'challenge yourself' kit with high rewards. Perfect with a Talon.

Fwiw the Geth Engineer is better than all of them


Lights pls. You come in here with an absolute statement that my opinion is wrong and then you provide other opinions as absolute statements yourself which are biased and arguably very wrong?

C'mon... You can do better.

#57
QU67

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I should point out that this build is what I use for that setup.

 

The important thing is that you have to take melee damage at rank 5 of Adrenaline Rush, otherwise the buff lasts too long and you'll run out of bullets before you can use it again.

 

I'm not sure if lower ranks of the Typhoon weigh too much an increase the weight too much or not. It ends up being pretty close even with my Typhoon X.

 

It's also possible with the Revenant and Spitfire(Although even the Marksman Soldiers can do this setup with the Spitfire if I remember right).

 

Just wanted to say, I tested it out with my Typhoon V and it works like a charm. But it's always very close to running out, about 10-15 bullets each AR cycle.



#58
BridgeBurner

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Which is why I provided max burst and uptime. For example, max burst is fairly easy for an HSol to achieve the vast majority of the time, since short cooldowns and durations allow him to always have it at the ready - also his number does not include the bonus from the clip reload. In comparison, the TSol trying to use proxy mine to get the maximum damage on enemies is struggling with less than 50% uptime and way too many steps. 

 

Take it for what you will, I found that personally, the numbers matched up pretty well with what I found by playing them in game. I did end up respeccing to a defensive HSol from this, and I have since attributed my preference for the QSol to both the side hop and the better cooldown on tac scan (which has a significant effect on TTK for, say, an Atlas and is worth the delay for marksman). TSol feels overbuffed to me. The weapons platform GSol doesn't actually do as massively much damage as most people assume, but benefits from 100% uptime and a lot of defensive bonuses. And the Destroyer was stupidly overpowered at release and could probably still use a bit of reeling in.

 

I think the destroyer by himself is fine, its the MFGs that swung it. They gave really powerful grenades to an already powerful weapons kit, something which they'd only done with lolinfiltrators.

 

If the destroyer had something else other than MFGs then I doubt he would have been hit so hard.


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#59
BIGGLESBY

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Human_Male_Soldier_MP.png

 

ME3_Avenger_Assault_Rifle.png



#60
QU67

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^^^^^^^^^^^^^^^^^^^^^^

That's why Biggs bled out.



#61
Turian Master Race

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If you can land your headshots it is the TSol.

 

The TSol is the only kit that has extra headshot, stability, RoF and accuracy bonuses. The combination of these bonuses have a synergy that worth more IMO than a raw damage bonus (HSol) or damage +RoF bonus (Destroyer). QSol comes close but he does not have extra headshot and stability bonuses.

 

Also, DPS and TTK is not everything you have to be able to fire your gun; you have to be able to solve CQC situations and, despite the lack of dodge the TSol is the best equipped for that. Proxy and Cs both staggers, proxy gives a very useful AOE stagger (the debuff, if you take it, is just a bonus) and CS is super fast with low cooldown. The grenade throwing animations are much longer than proxy or CS and grenades are less accurate, not to mention the terrible screenshake of the MFGs. The QSol is obviously at a great disadvantage in this regard as he has no CC powers or grenades.

 

Last but not least the Tsol is the equivalent of clean work and coolness.



#62
BridgeBurner

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If you can land your headshots it is the TSol.

 

 

I can land headshots better than most, and I would go with the destroyer.

 

1v1 me babby.



#63
Turian Master Race

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I can land headshots better than most, and I would go with the destroyer.

 

1v1 me babby.

 

Good for you, but why the Eagle? I am just curious.



#64
Guest_IamBECKY_*

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Good for you, but why the Eagle? I am just curious.

Because the Eagle is badass


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#65
DimeBagHo

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Can't comment on the relative merits of the other soldiers, but I really love playing no-flamer GT, and BatSol.



#66
lightswitch

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Lights pls. You come in here with an absolute statement that my opinion is wrong and then you provide other opinions as absolute statements yourself which are biased and arguably very wrong?

C'mon... You can do better.

 

Of the stuff you quoted the only opinion I presented as an absolute is that the Geth Engineer is better than all of the kits in the question. I stand by that opinion; I don't think it's even that close.

 

But this is the internet and everything is open for debate/discussion/pancakes.



#67
Kislitsin

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The thing is (IMO): lightswitch doesn't play destroyer too much, while Anno doesn't play TSol enough.
Both kits are equally awesome, and no chit, both are top tier soldiers (one is old school, the other one is new wave).
One have a sweeter RoF and Acc bonuses for 80% uptime, the other one have a sweet 100% uptime bonuses and is staggerproofed (but a bit slower). Both are tanky. Both can kill so fast that actual numbers do not matter.
Objectively: one is stupidly overbuffed, the other one is stupidly undernerfed.

GTS and VHS lag behind them, not too far though. Stupidly tanky (even with full flamer) AND mobile weapon platform with 25%acc, and the best burst damage bonus owner are serious buisness.

But lol @ GE being superior to any mentioned kit.
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#68
dudemacha

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But lol @ GE being superior to any mentioned kit.

Id say GE is atleast better than GTS pure weapons spec....same damage potential but with OVERLOAD



#69
Deerber

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Id say GE is atleast better than GTS pure weapons spec....same damage potential but with OVERLOAD


And that's why playing a GT without flamer is as intelligent as playing a GE without overload XD :P

#70
dudemacha

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And that's why playing a GT without flamer is as intelligent as playing a GE without overload XD :P

Not everyone likes lamer trooper



#71
Fortack

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Id say GE is atleast better than GTS pure weapons spec....same damage potential but with OVERLOAD

 

Depends on what weapon you're using. My Javelin GTS can flame stuff for free (no change in Jav's RoF) between every two shots whilst a Javelin GE can only cast Overload a couple times per wave.



#72
dudemacha

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Depends on what weapon you're using. My Javelin GTS can flame stuff for free (no change in Jav's RoF) between every two shots whilst a Javelin GE can only cast Overload a couple times per wave.

Well i was talking about no flamer GTS as what the OP said...My Jav GE is pretty comfortable on the overload CD though :P



#73
GTRSX

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It'll be interesting to see if you guys come to the same conclusions as I did. I remind you all not to underestimate stagger immunity, accuracy bonuses, and synergy (such as accuracy and headshot bonuses).

 

Destroyer:

passive bonuses: 27.5% additive, +20% headshot

devastator mode: 30% additive, max 25% RoF, stagger immunity, no dodge, magazine size bonus

other: multifrag grenades

total bonuses before headshot: 197% with 100% uptime

burst max bonuses with headshot: 222%

max effective health/shields: 825/1650 = 2475

 

Turian Soldier

passive bonuses: 37.5% additive, +30% headshot

marksman: max 50% RoF, +25% headshot, free reload, accuracy bonus

other: proximity mine 20% damage taken, no dodge

total bonuses with proximity mine before headshot: 248% with 42% uptime

total bonuses without proximity mine before headshot: 206% with 82% uptime

burst max bonuses with headshot: 347%

max effective health/shields: 950/1425 = 2375

 

Quarian Soldier

passive bonuses: 30% additive, +20% headshot

marksman: max 50% RoF, +25% headshot, free reload, accuracy bonus

other: tactical scan 25% damage taken +7.5% weapon damage taken, side hop

total bonuses with tac scan before headshot: 258% with 77% uptime

total bonuses without tac scan before headshot: 195% with 81% uptime

burst max bonuses with headshot: 348%

max effective health/shields: 875/875 = 1750

 

Human Soldier (damage build)

passive bonuses: 27.5% additive, +20% headshot

adrenaline rush: 70% additive, free reload

other: frag grenades, dodge

total bonuses before headshot: 198% with 74% uptime

burst max bonuses with headshot: 218%

max effective health/shields: 825/825  = 1650

 

Human Soldier (defensive build)

passive bonuses: 27.5% additive, +20% headshot

adrenaline rush: 50% additive, free reload, 40% DR

other: frag grenades, dodge

total bonuses before headshot: 178% with 74% uptime

burst max bonuses with headshot: 198%

max effective health/shields: 825/825 +40% DR  = 2311

 
Geth Soldier (no flamer)
passive bonuses: 22.5% additive, +20% headshot, +10% geth weapon bonus
hunter mode: max 17.5% additive, 15% RoF, accuracy bonus, speed bonus
fortification: 40% DR
other: side hop, stupidly good melee
total bonuses before headshot with non-geth weapon: 161% with 100% uptime
total bonuses before headshot with geth weapon: 177% with 100% uptime
burst max bonuses with headshot: 202%
max effective health/shields: 412/1150 +40% DR = 2187.6
 
I may have miscalculated the bonuses with headshots, which is why I provide non-headshot damage bonuses for comparison. 

 

This paints a very good theoretical picture. Thanks for taking the time to do so!



#74
GriM_AoD

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havent play tsol only cuz no dodge. havent played quarksman either for unknown reason (noobness?). probably should've.

 

dont play hsol cuz tgi does the same thing (spam ch; free shield; bonus dmg).

 

but destroyer is really good so Im gonna say him.

 

ps: what I say, whether it is right or wrong isnt important. I'm just a random player.

 

Correction: What you say is unimportant as you don't play 3/4 characters in mention.



#75
lightswitch

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The thing is (IMO): lightswitch doesn't play destroyer too much, while Anno doesn't play TSol enough.

 

Well you're wrong on that one. I've spent my share of time rocking the Destroyer, and I don't know but I'd guess Anno has played the TSol more than most. Personally I feel like I kill stuff faster with Marksman than with Destroyer Mode. DPS numbers back me up, but Annomander feels differently and he can rationalize that in ways that seem to make sense. Which kit you feel is better is mostly going to depend on how you perceive things in-game which is going to depend a lot on the way you play.

 

To me the thing that sets MM apart from DM is the headshot bonus damage and the superior accuracy.

 

Also: do you seriously believe the Human Soldier is better than the Geth Engineer? I get lol'ing at it in context of the other three because it might seem like a somewhat outlandish claim to some players; but let's be real here the Human Soldier isn't even playing in the same league as the GE.