Aller au contenu

Photo

Vanilla HSol vs TSol vs Destroyer vs Quarksman


  • Veuillez vous connecter pour répondre
247 réponses à ce sujet

#76
Kislitsin

Kislitsin
  • Members
  • 1 815 messages

Also: do you seriously believe the Human Soldier is better than the Geth Engineer? I get lol'ing at it in context of the other three because it might seem like a somewhat outlandish claim to some players; but let's be real here the Human Soldier isn't even playing in the same league as the GE.

Lets talk weapons:

Lazor - GE sucks balls

Brophoon - overload is useless, endless buffed clip isn't (despite accuracy difference).

Carrier - buffed autoreload > accuracy boost of the already accurate gun.

Claymoar - double-barrel claymoar wins over acc+OL,

Raider - GE wins

Pirranha - GE wins

Talon - GE wins

Palladin - HSol wins

Arc - HSol wins

IDK, I wouldn't say that HSol is inferior to GE, don't forget dem nades.

 

About TSol/Destroyer - I just have a feeling, that you guys both are a bit biased (some human/turian racist thing I think). All I play for last 300h is the Destroyer and TSol with various weapons, and I can't tell which one is better. Destroyer for sure knows more tricks (heavy secondary, nades), and probably can more reliably sustain his deeps troughout the match. The TSol is a one trick pony, but that trick is amazing for sure. The difference is really almost negligible.

 

Also, I have a much more serious question. Who has the best aerodynamics? IMO - Demogrill wins hands down, with AVS being the second (dat tech armor perfectly outlines her booty).


  • jasonxxsatanna aime ceci

#77
lightswitch

lightswitch
  • Members
  • 3 664 messages

Turian race best race



#78
cato potato

cato potato
  • Members
  • 3 930 messages

All I play for last 300h is the Destroyer and TSol with various weapons, and I can't tell which one is better.

 

So it's been 300 hours since you played the TSent with the PPR?   :o



#79
Deerber

Deerber
  • Members
  • 16 847 messages

So it's been 300 hours since you played the TSent with the PPR?   :o

 

Lies and squander, I tell you ;)



#80
Kislitsin

Kislitsin
  • Members
  • 1 815 messages

So it's been 300 hours since you played the TSent with the PPR?   :o

Lazor-TSent time doesn't count into my playtime...
I play him inbetween those guys, now with cheeze ammo (cuz he can haz a fire lazor)
Lately I've started playing wraith 65654 GTS as well, so I am a bit more variable now (4 kits = a lot).

#81
Deerber

Deerber
  • Members
  • 16 847 messages

Lazor-TSent time doesn't count into my playtime...
I play him inbetween those guys, now with cheeze ammo (cuz he can haz a fire lazor)
Lately I've started playing wraith 65654 GTS as well, so I am a bit more variable now (4 kits = a lot).

 

Y u no 6/5/6/6/3?


  • The One True Crash aime ceci

#82
Kislitsin

Kislitsin
  • Members
  • 1 815 messages

Y u no 6/5/6/6/3?

Cuz I love me some shilts (immascrub)
I actually think I should go 65663.

#83
Sulaco_7

Sulaco_7
  • Members
  • 1 312 messages
After reading this thread I think they need to extremely nerf weapon platforms and grenade spammers in me4 mp

#84
Kislitsin

Kislitsin
  • Members
  • 1 815 messages

After reading this thread I think they need to extremely nerf weapons like wraith talon and grenades in me4 mp


FTFY, weapon platforms are cool.

#85
Heldarion

Heldarion
  • Members
  • 6 171 messages

After reading this thread I think they need to extremely nerf weapon platforms and grenade spammers in me4 mp


I think Grenades need to move into the direction if Sticky Grenades - high damage, low AOE.

I recall Bryan Johnson saying in his latest Q&A that the powers were meant to give players an early buff in damage output and weren't really meant to keep up in power creep with the guns. Grenades clearly are not in the same league as 99% of other powers. If you nerf them, they can easily become completely crap and you're sure as hell not buffing them.

#86
robarcool

robarcool
  • Members
  • 6 608 messages


But lol @ GE being superior to any mentioned kit.

GE is better than destroyer imo, depending on setup. Typhoon destroyer vs Arc pistol/incendiary rounds GE. GE will win.



#87
lightswitch

lightswitch
  • Members
  • 3 664 messages

I think Grenades need to move into the direction if Sticky Grenades - high damage, low AOE.

I recall Bryan Johnson saying in his latest Q&A that the powers were meant to give players an early buff in damage output and weren't really meant to keep up in power creep with the guns. Grenades clearly are not in the same league as 99% of other powers. If you nerf them, they can easily become completely crap and you're sure as hell not buffing them.

 

They just need to be more limited in supply. Grenade capacity plus thermal clips plus lots of ammo boxes means you never have to run out.



#88
dudemacha

dudemacha
  • Members
  • 2 261 messages

They just need to be more limited in supply. Grenade capacity plus thermal clips plus lots of ammo boxes means you never have to run out.

Actually just removing GC V would make it alot better



#89
Deerber

Deerber
  • Members
  • 16 847 messages

I think Grenades need to move into the direction if Sticky Grenades - high damage, low AOE.

I recall Bryan Johnson saying in his latest Q&A that the powers were meant to give players an early buff in damage output and weren't really meant to keep up in power creep with the guns. Grenades clearly are not in the same league as 99% of other powers. If you nerf them, they can easily become completely crap and you're sure as hell not buffing them.

 

So sure, you are, uh?  :rolleyes:



#90
Fortack

Fortack
  • Members
  • 2 609 messages

After reading this thread I think they need to extremely nerf weapon platforms and grenade spammers in me4 mp

 
My hope is that "weapon platforms" are nonexistent in the next ME game. "Powers" that magically enhance weapon performance ruin any attempt to balance weapons: Inaccurate, short range, slow firing weapons should not become fast-firing sniper rifles in the hands of a select (cheating) few. That doesn't make any sense anyway - what the hell has that Turian Soldier done to his Piranha shotgun? Stuck it up his ass so it can pop heads from across Rio's map? WTF!
 

I think Grenades need to move into the direction if Sticky Grenades - high damage, low AOE.

I recall Bryan Johnson saying in his latest Q&A that the powers were meant to give players an early buff in damage output and weren't really meant to keep up in power creep with the guns. Grenades clearly are not in the same league as 99% of other powers. If you nerf them, they can easily become completely crap and you're sure as hell not buffing them.

 

I don't mind powerful nades. The problem here is that they are basically limitless which breaks balance b/c nades deal a lot more damage than "normal" powers and don't have a cooldown either. Make nades rare = problem solved.


  • Deerber aime ceci

#91
KalilKareem

KalilKareem
  • Members
  • 1 294 messages

Actually just removing GC V would make it alot better


This. Grenade capacity gear was a mistake. Grenade classes were not an issue before.

#92
Kislitsin

Kislitsin
  • Members
  • 1 815 messages

  That doesn't make any sense anyway - what the hell has that Turian Soldier done to his Piranha shotgun?

Caalibraations.

 

Following your logic - kits like Fury also should not exist, what did she do to have a constant biotic field while being able to cast another powers?

 

There are people (including myself) who enjoy playing weapon platforms almost exclusively. And I see no problems with guns being more accurate/faster in the hands of the TSol, he doesn't have any lolpower (DC, flamer, AF, cloak, RM etc), can't cast while in MM, can't dodge, not so tanky etc. Same with Destroyer (aside from his rape-nades, but that's a GC-V fault, not his).



#93
Cyonan

Cyonan
  • Members
  • 19 356 messages

 
My hope is that "weapon platforms" are nonexistent in the next ME game. "Powers" that magically enhance weapon performance ruin any attempt to balance weapons: Inaccurate, short range, slow firing weapons should not become fast-firing sniper rifles in the hands of a select (cheating) few. That doesn't make any sense anyway - what the hell has that Turian Soldier done to his Piranha shotgun? Stuck it up his ass so it can pop heads from across Rio's map? WTF!

 

The problem isn't that they can boost weapon performance.

 

It's specifically that they can reduce bullet/pellet spread by 95% for shotguns, and 80% for everything else.

 

imo both Marksman and Smart Choke give way too much accuracy.



#94
Turian Master Race

Turian Master Race
  • Members
  • 1 120 messages

 
My hope is that "weapon platforms" are nonexistent in the next ME game. "Powers" that magically enhance weapon performance ruin any attempt to balance weapons: Inaccurate, short range, slow firing weapons should not become fast-firing sniper rifles in the hands of a select (cheating) few. That doesn't make any sense anyway - what the hell has that Turian Soldier done to his Piranha shotgun?

 

Practiced hard?

 

Experience means a lot when handling a gun, turian passives and marksman is just an in game representation of this experience.


  • Kislitsin aime ceci

#95
Kislitsin

Kislitsin
  • Members
  • 1 815 messages

Practiced hard?

 

Experience means a lot when handling a gun, turian passives and marksman is just an in game representation of this experience.

Oh no, it's so unrealistic, I want more kits with giant biotic hammers or katanas, because realism....

Cuz there is no fun in aiming. The only way to have fun is to repetitevely press 2-3 buttons, those combos are so various... I mean, seriously, for example you can warp-throw, or incendiary lolcolyte-throw, such a choice...

 

@Cyonan, I still don't think that MM is even half as unbalanced as HM is. It provides insane bonuses, but locks out of powers. The powers like HM and DM should be changed though, they should have more drawbacks (so toggling 'em would be a good idea). And I really wish that cloak would remain as op in terms of DO and CD-cancelling, but will have MUCH moar drawbacks.

 

About shotguns, there should be no mod, that is obligate (as of now, most SGs are OP with SC and useless without it).



#96
Fortack

Fortack
  • Members
  • 2 609 messages

Caalibraations.

 

Following your logic - kits like Fury also should not exist, what did she do to have a constant biotic field while being able to cast another powers?

 

There are people (including myself) who enjoy playing weapon platforms almost exclusively. And I see no problems with guns being more accurate/faster in the hands of the TSol, he doesn't have any lolpower (DC, flamer, AF, cloak, RM etc), can't cast while in MM, can't dodge, not so tanky etc. Same with Destroyer (aside from his rape-nades, but that's a GC-V fault, not his).

 

I believe the Fury is a decent example to explain what I meant. She at least has to get very close if she wants to spam bioplosions at a high frequency. High risk, high reward - just like how close range weapons ought to work; exceptional at close-range, but useless beyond mid-range.

 

I enjoy toying with MM kits too. Cheating can be fun as well, but is not something sensible people would want in multiplayer games. The problem is that it is impossible to design balanced weapons when you have to factor in kits with huge damage, accuracy, RoF etc etc bonuses. Poor balance is not fun, hence why stuff that severely alters weapon behavior are best left for the SP campaign where cheating isn't a major issue. Stagger immunity, speedboosts, spare ammo, invisibility and so on are all good, though, cuz they do not change the way weapons behave.



#97
Fortack

Fortack
  • Members
  • 2 609 messages

Practiced hard?

 

Experience means a lot when handling a gun, turian passives and marksman is just an in game representation of this experience.

 

Turian stability bonuses make sense; the way MM ruins weapon balance not so much.

 

The Krogan got portrayed as Pyjaks in this game. That is a horrible representation of the Master Race, but I can accept that b/c when you give Krogan 10x more HP and health regen you break the game (and everyone would only play Krogan - which wouldn't be that bad, but still :D

 

P.S. Sorry for derailing this topic. My answer to the original question is the same as my answer to all other questions in life > Claymoar!



#98
Kislitsin

Kislitsin
  • Members
  • 1 815 messages

Deal with it, Krogan, you are just jellous cuz you can't use claymore even half as effective as Turians or Humans can... It wasn't even designed by krogans.


  • Fortack aime ceci

#99
Cyonan

Cyonan
  • Members
  • 19 356 messages

I believe the Fury is a decent example to explain what I meant. She at least has to get very close if she wants to spam bioplosions at a high frequency. High risk, high reward - just like how close range weapons ought to work; exceptional at close-range, but useless beyond mid-range.

 

I enjoy toying with MM kits too. Cheating can be fun as well, but is not something sensible people would want in multiplayer games. The problem is that it is impossible to design balanced weapons when you have to factor in kits with huge damage, accuracy, RoF etc etc bonuses. Poor balance is not fun, hence why stuff that severely alters weapon behavior are best left for the SP campaign where cheating isn't a major issue. Stagger immunity, speedboosts, spare ammo, invisibility and so on are all good, though, cuz they do not change the way weapons behave.

 

It is perfectly possible to create balanced weapons when weapons platforms exist, just as long as you're a bit more careful as to the kinds of buffs that you hand them.

 

If you want to start removing stuff just because it increases the difficulty of balancing the game, then a lot of things would be getting removed from the game.



#100
Fortack

Fortack
  • Members
  • 2 609 messages

It is perfectly possible to create balanced weapons when weapons platforms exist, just as long as you're a bit more careful as to the kinds of buffs that you hand them.

 

If you want to start removing stuff just because it increases the difficulty of balancing the game, then a lot of things would be getting removed from the game.

 

Depends on what you call a weapon platform. As far as I can see there is absolutely no point to add powers with significant damage or other weapon modifying bonuses to design kits that are (potentially) much better than others with some or all weapons.

 

Powers that give DR, stagger immunity, boost shields, teleport players to the target, boost speed, give I-frames, debuff, slow enemies, cloak and so forth are all examples that don't need to mess with weapons to be good. There are plenty of other ways too. I believe it's best to explore those things first, before making things needlessly complicated.