Like many people, I find it difficult to believe I that someone who buys a ship and a crew and spends vast amounts of resources to bring someone from the dead would completely change his objectives. The Illusive man isn't stupid, and it seems out of character for him to get lured into being indoctrinated.
BUT. . . .
I believe I understand why Bioware made them a baddie in ME3. I think one overlooked reason why Cerberus was turned into the big Baddie of ME3 was the fact that from a gameplay point of view, a third faction, more importantly a humanoid faction, was needed both in single and multiplayer. To be honest, I playing all three fractions but I enjoy fighting Cerberus the best in single player. The diversity of the different opponents themselves is what makes multiplayer fun. All Reapers and Geth all the time would just not have been as fun. Variety is the spice of life. Personal opinion of course.
Hindsight is 20/20. One way Bioware could have got around the problem was using the Shadow Broker as the humanoid bad guys. That of course throws out the best DLC in ME2, and dramatically changes the story of ME3. But the SB was the only other mysterious organization that could have provided humanoid bad guys in ME3. It might have made more sense to use them because we didn't know who controlled it in ME2 before the Shadow Broker DLC. It might have been a Reaper. And because we didn't know the SB motives until the DLC, he didn't have to do a complete 180 storywise, he could have been bad from the beginning.
Of course I really do enjoy the game. . . . I am just a fan boy speculating. . . . Liara becoming the SB was also a good dramatic move, and while it didn't make as much since in a macro view point to make Cerberus the baddy, it made since dramatically to make the the baddy. The mistrust of Shepard from the "good guys". Forcing the dirty dozen to separate. . . . . These made for good drama in ME3.





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